etqw-sdk/base/sounds/vampire.sndshd

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///////////////
// Airstrike //
///////////////
sound sounds/deployables/vampire/idle {
volume -10
maxDistance 50
looping
sounds/deployables/radar/idle_01.wav
}
sound sounds/deployables/vampire/deploy/arms {
volume -10
maxDistance 50
sounds/deployables/vampire/deploy_arm.wav
}
sound sounds/deployables/vampire/deploy/feet {
volume -15
maxDistance 50
sounds/deployables/vampire/deploy_feet.wav
}
sound sounds/vehicles/vampire/declined {
sounds/deployables/vampire/declined.wav
}
sound sounds/vehicles/vampire/fly {
maxDistance 100
no_occlusion
omnidirectional
looping
sounds/vehicles/vampire/fly_01.wav
sounds/vehicles/vampire/fly_02.wav
sounds/vehicles/vampire/fly_03.wav
sounds/vehicles/vampire/fly_04.wav
sounds/vehicles/vampire/fly_05.wav
}
sound sounds/vehicles/vampire/flyby {
no_occlusion
omnidirectional
sounds/vehicles/vampire/flyby_01.wav
sounds/vehicles/vampire/flyby_02.wav
}
sound sounds/vehicles/vampire/flyby_far {
maxdistance 500
no_occlusion
looping
sounds/vehicles/vampire/flyby_far.wav
}