100 lines
2.1 KiB
Plaintext
100 lines
2.1 KiB
Plaintext
sound sounds/weapons/sbc/fire {
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compression wav
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minDistance 25
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maxDistance 100
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shakes 0.05
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no_dups
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occlude_once
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sounds/weapons/sbc/nfire_01b.wav
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sounds/weapons/sbc/nfire_02b.wav
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sounds/weapons/sbc/nfire_03b.wav
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sounds/weapons/sbc/nfire_04b.wav
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// sounds/weapons/sbc/nfire_01a.wav
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// sounds/weapons/sbc/nfire_02a.wav
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// sounds/weapons/sbc/nfire_03a.wav
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// sounds/weapons/sbc/nfire_05a.wav
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}
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sound sounds/weapons/sbc/fire/far {
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compression wav
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volume -10
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minDistance 100
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maxDistance 350
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occlude_once
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sounds/weapons/sbc/nfire_01_far.wav
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sounds/weapons/sbc/nfire_02_far.wav
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sounds/weapons/sbc/nfire_03_far.wav
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//sounds/weapons/sbc/nfire_04_far.wav
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sounds/weapons/sbc/nfire_05_far.wav
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}
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sound sounds/weapons/sbc/fire/local {
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compression wav
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minDistance 10
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maxDistance 50
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no_dups
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//private
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occlude_once
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sounds/weapons/sbc/nfire_01b_local.wav
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sounds/weapons/sbc/nfire_02b_local.wav
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sounds/weapons/sbc/nfire_03b_local.wav
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sounds/weapons/sbc/nfire_04b_local.wav
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sounds/weapons/sbc/nfire_01_local.wav
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sounds/weapons/sbc/nfire_02_local.wav
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sounds/weapons/sbc/nfire_03_local.wav
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//sounds/weapons/sbc/nfire_04_local.wav
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sounds/weapons/sbc/nfire_05_local.wav
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//sounds/weapons/sbc/fire_local_01.wav
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//sounds/weapons/sbc/fire_local_02.wav
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//sounds/weapons/sbc/fire_local_03.wav
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//sounds/weapons/sbc/fire_local_04.wav
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//sounds/weapons/sbc/fire_local_05.wav
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}
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sound sounds/weapons/sbc/fly {
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compression wav
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volume -3
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minDistance 25
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maxDistance 100
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looping
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// sounds/weapons/sbc/fly_01.wav
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sounds/weapons/sbc/fly_02.wav
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// sounds/weapons/sbc/fly_03.wav
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}
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sound sounds/weapons/sbc/reload_start {
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volume -5
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sounds/weapons/sbc/reload_start.wav
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}
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sound sounds/weapons/sbc/reload_done {
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volume -3
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sounds/weapons/sbc/reload_done.wav
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}
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sound sounds/weapons/sbc/casing {
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volume -10
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sounds/weapons/sbc/casing_01.wav
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sounds/weapons/sbc/casing_02.wav
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sounds/weapons/sbc/casing_03.wav
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sounds/weapons/sbc/casing_04.wav
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sounds/weapons/sbc/casing_05.wav
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sounds/weapons/sbc/casing_06.wav
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}
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