100 lines
2.1 KiB
Plaintext
100 lines
2.1 KiB
Plaintext
|
sound sounds/weapons/sbc/fire {
|
||
|
compression wav
|
||
|
|
||
|
minDistance 25
|
||
|
maxDistance 100
|
||
|
shakes 0.05
|
||
|
no_dups
|
||
|
occlude_once
|
||
|
|
||
|
sounds/weapons/sbc/nfire_01b.wav
|
||
|
sounds/weapons/sbc/nfire_02b.wav
|
||
|
sounds/weapons/sbc/nfire_03b.wav
|
||
|
sounds/weapons/sbc/nfire_04b.wav
|
||
|
|
||
|
// sounds/weapons/sbc/nfire_01a.wav
|
||
|
// sounds/weapons/sbc/nfire_02a.wav
|
||
|
// sounds/weapons/sbc/nfire_03a.wav
|
||
|
// sounds/weapons/sbc/nfire_05a.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/fire/far {
|
||
|
compression wav
|
||
|
|
||
|
volume -10
|
||
|
minDistance 100
|
||
|
maxDistance 350
|
||
|
occlude_once
|
||
|
|
||
|
sounds/weapons/sbc/nfire_01_far.wav
|
||
|
sounds/weapons/sbc/nfire_02_far.wav
|
||
|
sounds/weapons/sbc/nfire_03_far.wav
|
||
|
//sounds/weapons/sbc/nfire_04_far.wav
|
||
|
sounds/weapons/sbc/nfire_05_far.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/fire/local {
|
||
|
compression wav
|
||
|
|
||
|
minDistance 10
|
||
|
maxDistance 50
|
||
|
no_dups
|
||
|
//private
|
||
|
occlude_once
|
||
|
|
||
|
sounds/weapons/sbc/nfire_01b_local.wav
|
||
|
sounds/weapons/sbc/nfire_02b_local.wav
|
||
|
sounds/weapons/sbc/nfire_03b_local.wav
|
||
|
sounds/weapons/sbc/nfire_04b_local.wav
|
||
|
sounds/weapons/sbc/nfire_01_local.wav
|
||
|
sounds/weapons/sbc/nfire_02_local.wav
|
||
|
sounds/weapons/sbc/nfire_03_local.wav
|
||
|
//sounds/weapons/sbc/nfire_04_local.wav
|
||
|
sounds/weapons/sbc/nfire_05_local.wav
|
||
|
|
||
|
//sounds/weapons/sbc/fire_local_01.wav
|
||
|
//sounds/weapons/sbc/fire_local_02.wav
|
||
|
//sounds/weapons/sbc/fire_local_03.wav
|
||
|
//sounds/weapons/sbc/fire_local_04.wav
|
||
|
//sounds/weapons/sbc/fire_local_05.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/fly {
|
||
|
compression wav
|
||
|
|
||
|
volume -3
|
||
|
minDistance 25
|
||
|
maxDistance 100
|
||
|
|
||
|
looping
|
||
|
// sounds/weapons/sbc/fly_01.wav
|
||
|
sounds/weapons/sbc/fly_02.wav
|
||
|
// sounds/weapons/sbc/fly_03.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/reload_start {
|
||
|
|
||
|
volume -5
|
||
|
|
||
|
sounds/weapons/sbc/reload_start.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/reload_done {
|
||
|
|
||
|
volume -3
|
||
|
|
||
|
sounds/weapons/sbc/reload_done.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/weapons/sbc/casing {
|
||
|
|
||
|
volume -10
|
||
|
|
||
|
sounds/weapons/sbc/casing_01.wav
|
||
|
sounds/weapons/sbc/casing_02.wav
|
||
|
sounds/weapons/sbc/casing_03.wav
|
||
|
sounds/weapons/sbc/casing_04.wav
|
||
|
sounds/weapons/sbc/casing_05.wav
|
||
|
sounds/weapons/sbc/casing_06.wav
|
||
|
}
|