etqw-sdk/base/sounds/nailgun.sndshd

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sound sounds/weapons/nailgun/impact {
compression wav
minDistance 5
maxDistance 20
volume -5
lowPriority
occlude_once
sounds/weapons/nailgun/tink_01.wav
sounds/weapons/nailgun/tink_02.wav
sounds/weapons/nailgun/tink_03.wav
sounds/weapons/nailgun/tink_04.wav
sounds/weapons/nailgun/tink_05.wav
}
sound sounds/weapons/nailgun/endclack {
minDistance 5
maxDistance 25
volume -5
sounds/weapons/nailgun/endclack_01.wav
}
sound sounds/weapons/nailgun/fire {
compression wav
maxDistance 75
antiPrivate
occlude_once
no_dups
sounds/weapons/nailgun/fire_01.wav
sounds/weapons/nailgun/fire_02.wav
sounds/weapons/nailgun/fire_03.wav
}
sound sounds/weapons/nailgun/fire/far {
compression wav
farDistance 25
maxDistance 125
antiPrivate
occlude_once
sounds/weapons/shotgun/fire_far.wav
}
sound sounds/weapons/nailgun/fire/local {
compression wav
private
no_dups
occlude_once
sounds/weapons/nailgun/fire_local_01.wav
sounds/weapons/nailgun/fire_local_02.wav
sounds/weapons/nailgun/fire_local_03.wav
}
sound sounds/weapons/nailgun/cock {
volume -15
maxDistance 20
sounds/weapons/nailgun/cock_03.wav
}
sound sounds/weapons/nailgun/breech {
volume -10
maxDistance 20
sounds/weapons/nailgun/breech_03.wav
}
sound sounds/weapons/nailgun/recock {
volume -10
maxDistance 20
sounds/weapons/nailgun/cock_04.wav
}
sound sounds/weapons/nailgun/rebreech {
volume -5
maxDistance 20
sounds/weapons/nailgun/breech_04.wav
}
sound sounds/weapons/nailgun/motor {
volume -10
maxDistance 15
sounds/weapons/nailgun/motor_02.wav
}
sound sounds/weapons/nailgun/nails {
maxDistance 20
sounds/weapons/nailgun/nails_out.wav
}