sound sounds/weapons/nailgun/impact { compression wav minDistance 5 maxDistance 20 volume -5 lowPriority occlude_once sounds/weapons/nailgun/tink_01.wav sounds/weapons/nailgun/tink_02.wav sounds/weapons/nailgun/tink_03.wav sounds/weapons/nailgun/tink_04.wav sounds/weapons/nailgun/tink_05.wav } sound sounds/weapons/nailgun/endclack { minDistance 5 maxDistance 25 volume -5 sounds/weapons/nailgun/endclack_01.wav } sound sounds/weapons/nailgun/fire { compression wav maxDistance 75 antiPrivate occlude_once no_dups sounds/weapons/nailgun/fire_01.wav sounds/weapons/nailgun/fire_02.wav sounds/weapons/nailgun/fire_03.wav } sound sounds/weapons/nailgun/fire/far { compression wav farDistance 25 maxDistance 125 antiPrivate occlude_once sounds/weapons/shotgun/fire_far.wav } sound sounds/weapons/nailgun/fire/local { compression wav private no_dups occlude_once sounds/weapons/nailgun/fire_local_01.wav sounds/weapons/nailgun/fire_local_02.wav sounds/weapons/nailgun/fire_local_03.wav } sound sounds/weapons/nailgun/cock { volume -15 maxDistance 20 sounds/weapons/nailgun/cock_03.wav } sound sounds/weapons/nailgun/breech { volume -10 maxDistance 20 sounds/weapons/nailgun/breech_03.wav } sound sounds/weapons/nailgun/recock { volume -10 maxDistance 20 sounds/weapons/nailgun/cock_04.wav } sound sounds/weapons/nailgun/rebreech { volume -5 maxDistance 20 sounds/weapons/nailgun/breech_04.wav } sound sounds/weapons/nailgun/motor { volume -10 maxDistance 15 sounds/weapons/nailgun/motor_02.wav } sound sounds/weapons/nailgun/nails { maxDistance 20 sounds/weapons/nailgun/nails_out.wav }