295 lines
3.8 KiB
Plaintext
295 lines
3.8 KiB
Plaintext
sound sounds/misc/jumppad {
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minDistance 10
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maxDistance 45
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volume 3
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sounds/misc/jumppads/pad_01.wav
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sounds/misc/jumppads/pad_02.wav
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}
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// Strogg Plasma Charge Bring-up and lock onto arm
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sound sounds/misc/pcharge_01 {
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minDistance 3
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maxDistance 25
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volume -7
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sounds/weapons/misc/pcharge_move_01.wav
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}
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sound sounds/misc/pcharge_02 {
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minDistance 3
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maxDistance 25
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volume -5
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sounds/weapons/misc/pcharge_move_02.wav
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}
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sound sounds/misc/pcharge_03 {
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minDistance 3
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maxDistance 25
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volume -25
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sounds/weapons/misc/pcharge_move_03.wav
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}
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// Parachute
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sound sounds/misc/parachute/start {
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maxDistance 50
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looping
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leadin
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sounds/misc/parachute/open.wav
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sounds/misc/parachute/loop.wav
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}
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sound sounds/misc/parachute/stop {
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maxDistance 50
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sounds/misc/parachute/drop.wav
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}
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//Airshield
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sound sounds/misc/airshield/start {
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leadinVolume -10
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maxDistance 50
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looping
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leadin
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sounds/misc/airshield/start.wav
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sounds/misc/airshield/loop.wav
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}
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sound sounds/misc/airshield/stop {
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maxDistance 50
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sounds/misc/airshield/stop.wav
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}
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sound _default {
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sounds/misc/default.wav
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}
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sound silence {
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sounds/misc/silence.wav
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}
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sound demo_render_complete {
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sounds/misc/render_complete.wav
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}
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sound feedback_hit_enemy {
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volume -10
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sounds/misc/hit.wav
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}
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sound feedback_hit_enemy_headshot {
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volume 0
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sounds/misc/hit_head.wav
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}
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sound feedback_hit_friendly {
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volume -5
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sounds/misc/hit_teammate.wav
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}
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sound feedback_hit_vehicle_enemy {
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volume -5
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sounds/misc/hit_vehicle.wav
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}
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sound feedback_hit_vehicle_friendly {
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volume -5
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sounds/misc/hit_vehicle_teammate.wav
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}
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// referenced in func.def
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sound entity_door_accel {
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}
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sound entity_door_decel {
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}
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sound entity_door_move {
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}
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sound entity_door_open {
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volume -10
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sounds/doors/open_01.wav
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}
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sound entity_door_close {
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volume -10
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sounds/doors/close_01.wav
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}
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sound entity_door_opened {
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}
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sound entity_door_closed {
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}
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sound entity_door_locked {
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}
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sound entity_door_unlocked {
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}
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sound entity_explosion {
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}
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sound entity_fracture_glass {
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}
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sound entity_shatter_glass{
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}
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// referenced in gibs.def
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sound entity_gibs_bounce {
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}
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// referenced in monster_turret.def
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sound entity_monster_turret_wakeup {
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}
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sound entity_monster_turret_shutdown{
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}
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sound entity_monster_turret_windup {
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}
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sound entity_monster_turret_winddown {
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}
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sound entity_monster_turret_fire {
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}
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// referenced in moveable.def
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sound entity_moveable_bounce {
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}
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// unlocked reward
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sound player/prof_unlock {
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"sounds/misc/ka-ching_01.wav"
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}
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// new rank
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sound player/newrank {
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sounds/misc/bugle_02.wav
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}
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sound player/newrank/gdf {
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sounds/misc/rankup_gdf.wav
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// sounds/misc/rankup_gdf_02.wav
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}
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sound player/newrank/strogg {
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sounds/misc/rankup_strogg.wav
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}
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// accepted mission
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sound player/accepted_mission {
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sounds/misc/stab_02.wav
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}
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// objective completed
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sound objective/completed_gdf {
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sounds/misc/roll_06.wav
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}
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// objective completed
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sound objective/completed_strogg {
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sounds/misc/roll_07.wav
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}
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// transmission objective
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sound sounds/misc/transmit/start {
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volume -5
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looping
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leadin
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sounds/misc/objectives/transmit_start.wav
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sounds/misc/objectives/transmit_loop.wav
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}
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sound sounds/misc/transmit/done {
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volume -5
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sounds/misc/objectives/transmit_stop.wav
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}
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// EMP Disruptor
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sound sounds/misc/empdisruptor/charge {
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volume 0
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maxDistance 300
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occlude_once
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sounds/misc/objectives/emp_disruptor_charge.wav
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}
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sound sounds/misc/empdisruptor/fire {
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volume 5
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maxDistance 300
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occlude_once
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sounds/misc/objectives/emp_disruptor_fire.wav
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}
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