etqw-sdk/base/sounds/misc.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/misc/jumppad {
minDistance 10
maxDistance 45
volume 3
sounds/misc/jumppads/pad_01.wav
sounds/misc/jumppads/pad_02.wav
}
// Strogg Plasma Charge Bring-up and lock onto arm
sound sounds/misc/pcharge_01 {
minDistance 3
maxDistance 25
volume -7
sounds/weapons/misc/pcharge_move_01.wav
}
sound sounds/misc/pcharge_02 {
minDistance 3
maxDistance 25
volume -5
sounds/weapons/misc/pcharge_move_02.wav
}
sound sounds/misc/pcharge_03 {
minDistance 3
maxDistance 25
volume -25
sounds/weapons/misc/pcharge_move_03.wav
}
// Parachute
sound sounds/misc/parachute/start {
maxDistance 50
looping
leadin
sounds/misc/parachute/open.wav
sounds/misc/parachute/loop.wav
}
sound sounds/misc/parachute/stop {
maxDistance 50
sounds/misc/parachute/drop.wav
}
//Airshield
sound sounds/misc/airshield/start {
leadinVolume -10
maxDistance 50
looping
leadin
sounds/misc/airshield/start.wav
sounds/misc/airshield/loop.wav
}
sound sounds/misc/airshield/stop {
maxDistance 50
sounds/misc/airshield/stop.wav
}
sound _default {
sounds/misc/default.wav
}
sound silence {
sounds/misc/silence.wav
}
sound demo_render_complete {
sounds/misc/render_complete.wav
}
sound feedback_hit_enemy {
volume -10
sounds/misc/hit.wav
}
sound feedback_hit_enemy_headshot {
volume 0
sounds/misc/hit_head.wav
}
sound feedback_hit_friendly {
volume -5
sounds/misc/hit_teammate.wav
}
sound feedback_hit_vehicle_enemy {
volume -5
sounds/misc/hit_vehicle.wav
}
sound feedback_hit_vehicle_friendly {
volume -5
sounds/misc/hit_vehicle_teammate.wav
}
// referenced in func.def
sound entity_door_accel {
}
sound entity_door_decel {
}
sound entity_door_move {
}
sound entity_door_open {
volume -10
sounds/doors/open_01.wav
}
sound entity_door_close {
volume -10
sounds/doors/close_01.wav
}
sound entity_door_opened {
}
sound entity_door_closed {
}
sound entity_door_locked {
}
sound entity_door_unlocked {
}
sound entity_explosion {
}
sound entity_fracture_glass {
}
sound entity_shatter_glass{
}
// referenced in gibs.def
sound entity_gibs_bounce {
}
// referenced in monster_turret.def
sound entity_monster_turret_wakeup {
}
sound entity_monster_turret_shutdown{
}
sound entity_monster_turret_windup {
}
sound entity_monster_turret_winddown {
}
sound entity_monster_turret_fire {
}
// referenced in moveable.def
sound entity_moveable_bounce {
}
// unlocked reward
sound player/prof_unlock {
"sounds/misc/ka-ching_01.wav"
}
// new rank
sound player/newrank {
sounds/misc/bugle_02.wav
}
sound player/newrank/gdf {
sounds/misc/rankup_gdf.wav
// sounds/misc/rankup_gdf_02.wav
}
sound player/newrank/strogg {
sounds/misc/rankup_strogg.wav
}
// accepted mission
sound player/accepted_mission {
sounds/misc/stab_02.wav
}
// objective completed
sound objective/completed_gdf {
sounds/misc/roll_06.wav
}
// objective completed
sound objective/completed_strogg {
sounds/misc/roll_07.wav
}
// transmission objective
sound sounds/misc/transmit/start {
volume -5
looping
leadin
sounds/misc/objectives/transmit_start.wav
sounds/misc/objectives/transmit_loop.wav
}
sound sounds/misc/transmit/done {
volume -5
sounds/misc/objectives/transmit_stop.wav
}
// EMP Disruptor
sound sounds/misc/empdisruptor/charge {
volume 0
maxDistance 300
occlude_once
sounds/misc/objectives/emp_disruptor_charge.wav
}
sound sounds/misc/empdisruptor/fire {
volume 5
maxDistance 300
occlude_once
sounds/misc/objectives/emp_disruptor_fire.wav
}