etqw-sdk/base/sounds/lacerator.sndshd

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sound sounds/weapons/lacerator/scope_up {
maxDistance 15
volume -8
sounds/weapons/lacerator/scopeup_03.wav
}
sound sounds/weapons/lacerator/bring_up {
maxDistance 20
volume -10
sounds/weapons/lacerator/bring_up_08.wav
}
sound sounds/weapons/lacerator/slide_off {
maxDistance 15
volume -8
sounds/weapons/lacerator/mono_slideoff_03.wav
sounds/weapons/lacerator/mono_slideoff_04.wav
}
sound sounds/weapons/lacerator/slide_on {
maxDistance 15
volume -8
sounds/weapons/lacerator/mono_slideon_07.wav
sounds/weapons/lacerator/mono_slideon_08.wav
}
sound sounds/weapons/lacerator/overheat {
maxDistance 45
volume -4
sounds/weapons/lacerator/mono_overheat_01.wav
sounds/weapons/lacerator/mono_overheat_02.wav
}
sound sounds/weapons/lacerator/projectile_impact {
compression wav
// Sizzle
volume -20
maxDistance 20
lowPriority
occlude_once
sounds/weapons/lacerator/ximpact_01.wav
sounds/weapons/lacerator/ximpact_02.wav
sounds/weapons/lacerator/ximpact_03.wav
sounds/weapons/lacerator/ximpact_04.wav
sounds/weapons/lacerator/ximpact_05.wav
}
sound sounds/weapons/lacerator/reload_hit {
unclamped
volume 2
occlude_once
sounds/weapons/lacerator/reloadhit_01a.wav
sounds/weapons/lacerator/reloadhit_02a.wav
sounds/weapons/lacerator/reloadhit_03a.wav
}
sound sounds/weapons/lacerator/chucker/fire {
compression wav
maxDistance 150
occlude_once
antiPrivate
sounds/weapons/lacerator/chuck_fire.wav
}
sound sounds/weapons/lacerator/chucker/fire/far {
compression wav
volume -10
occlude_once
antiprivate
// sounds/weapons/lacerator/chuck_fire_far.wav
}
sound sounds/weapons/lacerator/chucker/fire/local {
compression wav
occlude_once
private
sounds/weapons/lacerator/chuck_fire_local.wav
}
sound sounds/weapons/lacerator/chucker/in {
volume -10
sounds/weapons/lacerator/chuck_in.wav
}
sound sounds/weapons/lacerator/chucker/out {
volume -10
sounds/weapons/lacerator/chuck_out.wav
}
sound sounds/weapons/lacerator/chucker/reload {
volume -10
sounds/weapons/lacerator/chuck_reload.wav
}
sound sounds/weapons/lacerator/chucker/fly {
compression wav
maxDistance 50
volume -8
looping
sounds/weapons/lacerator/chuck_travel_01.wav
sounds/weapons/lacerator/chuck_travel_02.wav
sounds/weapons/lacerator/chuck_travel_03.wav
}
sound sounds/weapons/lacerator/chucker/bounce {
maxDistance 35
volume -3
occlude_once
sounds/vehicles/desecrator/spark_02.wav
sounds/vehicles/desecrator/spark_03.wav
sounds/vehicles/desecrator/spark_04.wav
sounds/vehicles/desecrator/spark_07.wav
}
sound sounds/weapons/lacerator/chucker/explode {
minDistance 15
maxDistance 150
shakes 0.055
sounds/weapons/lacerator/chuck_detonate_03.wav
}
sound sounds/weapons/hlacerator/fire {
compression wav
volume -2
minDistance 10
maxDistance 75
//antiPrivate
no_dups
occlude_once
sounds/weapons/lacerator/mono_hlac_fire_01a.wav
}
sound sounds/weapons/hlacerator/fire_local {
compression wav
volume -5
maxDistance 75
//private
no_dups
occlude_once
//sounds/weapons/lacerator/st_hlac_fire_01c.wav
}
sound sounds/weapons/lacerator/fire {
compression wav
maxDistance 75
// antiPrivate
no_dups
occlude_once
sounds/weapons/lacerator/mono_afire_01a.wav
sounds/weapons/lacerator/mono_afire_02a.wav
sounds/weapons/lacerator/mono_afire_03.wav
}
sound sounds/weapons/lacerator/fire/far {
compression wav
volume -10
farDistance 25
maxDistance 125
antiPrivate
occlude_once
sounds/weapons/lacerator/far_afire_01a.wav
sounds/weapons/lacerator/far_afire_01b.wav
sounds/weapons/lacerator/far_afire_01c.wav
}
sound sounds/weapons/lacerator/fire/local {
compression wav
private
no_dups
occlude_once
}
sound sounds/weapons/lacerator/reload/grenade {
volume -10
sounds/weapons/lacerator/reload_gren.wav
}
sound sounds/weapons/lacerator/reload/arm {
volume -15
sounds/weapons/lacerator/reload_arm.wav
}