227 lines
4.0 KiB
Plaintext
227 lines
4.0 KiB
Plaintext
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sound sounds/weapons/lacerator/scope_up {
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maxDistance 15
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volume -8
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sounds/weapons/lacerator/scopeup_03.wav
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}
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sound sounds/weapons/lacerator/bring_up {
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maxDistance 20
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volume -10
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sounds/weapons/lacerator/bring_up_08.wav
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}
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sound sounds/weapons/lacerator/slide_off {
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maxDistance 15
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volume -8
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sounds/weapons/lacerator/mono_slideoff_03.wav
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sounds/weapons/lacerator/mono_slideoff_04.wav
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}
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sound sounds/weapons/lacerator/slide_on {
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maxDistance 15
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volume -8
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sounds/weapons/lacerator/mono_slideon_07.wav
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sounds/weapons/lacerator/mono_slideon_08.wav
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}
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sound sounds/weapons/lacerator/overheat {
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maxDistance 45
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volume -4
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sounds/weapons/lacerator/mono_overheat_01.wav
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sounds/weapons/lacerator/mono_overheat_02.wav
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}
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sound sounds/weapons/lacerator/projectile_impact {
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compression wav
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// Sizzle
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volume -20
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maxDistance 20
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lowPriority
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occlude_once
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sounds/weapons/lacerator/ximpact_01.wav
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sounds/weapons/lacerator/ximpact_02.wav
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sounds/weapons/lacerator/ximpact_03.wav
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sounds/weapons/lacerator/ximpact_04.wav
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sounds/weapons/lacerator/ximpact_05.wav
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}
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sound sounds/weapons/lacerator/reload_hit {
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unclamped
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volume 2
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occlude_once
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sounds/weapons/lacerator/reloadhit_01a.wav
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sounds/weapons/lacerator/reloadhit_02a.wav
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sounds/weapons/lacerator/reloadhit_03a.wav
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}
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sound sounds/weapons/lacerator/chucker/fire {
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compression wav
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maxDistance 150
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occlude_once
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antiPrivate
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sounds/weapons/lacerator/chuck_fire.wav
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}
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sound sounds/weapons/lacerator/chucker/fire/far {
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compression wav
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volume -10
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occlude_once
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antiprivate
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// sounds/weapons/lacerator/chuck_fire_far.wav
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}
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sound sounds/weapons/lacerator/chucker/fire/local {
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compression wav
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occlude_once
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private
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sounds/weapons/lacerator/chuck_fire_local.wav
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}
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sound sounds/weapons/lacerator/chucker/in {
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volume -10
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sounds/weapons/lacerator/chuck_in.wav
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}
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sound sounds/weapons/lacerator/chucker/out {
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volume -10
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sounds/weapons/lacerator/chuck_out.wav
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}
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sound sounds/weapons/lacerator/chucker/reload {
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volume -10
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sounds/weapons/lacerator/chuck_reload.wav
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}
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sound sounds/weapons/lacerator/chucker/fly {
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compression wav
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maxDistance 50
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volume -8
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looping
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sounds/weapons/lacerator/chuck_travel_01.wav
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sounds/weapons/lacerator/chuck_travel_02.wav
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sounds/weapons/lacerator/chuck_travel_03.wav
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}
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sound sounds/weapons/lacerator/chucker/bounce {
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maxDistance 35
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volume -3
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occlude_once
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sounds/vehicles/desecrator/spark_02.wav
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sounds/vehicles/desecrator/spark_03.wav
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sounds/vehicles/desecrator/spark_04.wav
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sounds/vehicles/desecrator/spark_07.wav
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}
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sound sounds/weapons/lacerator/chucker/explode {
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minDistance 15
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maxDistance 150
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shakes 0.055
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sounds/weapons/lacerator/chuck_detonate_03.wav
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}
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sound sounds/weapons/hlacerator/fire {
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compression wav
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volume -2
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minDistance 10
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maxDistance 75
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//antiPrivate
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no_dups
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occlude_once
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sounds/weapons/lacerator/mono_hlac_fire_01a.wav
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}
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sound sounds/weapons/hlacerator/fire_local {
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compression wav
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volume -5
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maxDistance 75
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//private
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no_dups
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occlude_once
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//sounds/weapons/lacerator/st_hlac_fire_01c.wav
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}
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sound sounds/weapons/lacerator/fire {
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compression wav
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maxDistance 75
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// antiPrivate
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no_dups
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occlude_once
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sounds/weapons/lacerator/mono_afire_01a.wav
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sounds/weapons/lacerator/mono_afire_02a.wav
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sounds/weapons/lacerator/mono_afire_03.wav
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}
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sound sounds/weapons/lacerator/fire/far {
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compression wav
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volume -10
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farDistance 25
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maxDistance 125
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antiPrivate
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occlude_once
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sounds/weapons/lacerator/far_afire_01a.wav
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sounds/weapons/lacerator/far_afire_01b.wav
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sounds/weapons/lacerator/far_afire_01c.wav
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}
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sound sounds/weapons/lacerator/fire/local {
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compression wav
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private
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no_dups
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occlude_once
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}
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sound sounds/weapons/lacerator/reload/grenade {
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volume -10
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sounds/weapons/lacerator/reload_gren.wav
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}
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sound sounds/weapons/lacerator/reload/arm {
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volume -15
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sounds/weapons/lacerator/reload_arm.wav
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}
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