etqw-sdk/base/sounds/gdf_player.sndshd

225 lines
3.8 KiB
Plaintext

///////////////////////
// GDF Player Sounds //
///////////////////////
sound sounds/players/gdf/breathe {
volume -25
no_dups
sounds/players/gdf/breathe_01.wav
sounds/players/gdf/breathe_02.wav
sounds/players/gdf/breathe_03.wav
}
sound sounds/players/gdf/breathe/heavy {
volume -22
no_dups
sounds/players/gdf/breathe_heavy_01.wav
sounds/players/gdf/breathe_heavy_02.wav
sounds/players/gdf/breathe_heavy_03.wav
}
sound sounds/players/gdf/pain/small {
volume -5
no_dups
sounds/players/gdf/pain_small_01.wav
sounds/players/gdf/pain_small_02.wav
sounds/players/gdf/pain_small_03.wav
sounds/players/gdf/pain_small_04.wav
sounds/players/gdf/pain_small_05.wav
sounds/players/gdf/pain_small_06.wav
}
sound sounds/players/gdf/pain/medium {
volume -5
no_dups
sounds/players/gdf/pain_medium_01.wav
sounds/players/gdf/pain_medium_02.wav
sounds/players/gdf/pain_medium_03.wav
sounds/players/gdf/pain_medium_04.wav
sounds/players/gdf/pain_medium_05.wav
}
sound sounds/players/gdf/pain/large {
volume -5
no_dups
sounds/players/gdf/pain_large_01.wav
sounds/players/gdf/pain_large_02.wav
sounds/players/gdf/pain_large_03.wav
sounds/players/gdf/pain_large_04.wav
sounds/players/gdf/pain_large_05.wav
}
sound sounds/players/gdf/death {
sounds/players/gdf/death_01.wav
sounds/players/gdf/death_02.wav
sounds/players/gdf/death_03.wav
sounds/players/gdf/death_04.wav
sounds/players/gdf/death_05.wav
sounds/players/gdf/death_06.wav
}
sound sounds/players/gdf/jump {
volume -5
no_dups
sounds/players/gdf/jump_01.wav
sounds/players/gdf/jump_02.wav
sounds/players/gdf/jump_03.wav
sounds/players/gdf/jump_04.wav
}
sound sounds/players/gdf/land/soft {
volume -5
sounds/players/gdf/land_soft.wav
}
sound sounds/players/gdf/body/drop {
volume -5
sounds/players/gdf/body_drop.wav
}
sound sounds/players/gdf/movement/walk {
}
sound sounds/players/gdf/movement/run {
volume -32
private
looping
sounds/players/gdf/movement/run.wav
}
sound sounds/players/gdf/movement/sprint {
volume -30
private
looping
sounds/players/gdf/movement/run.wav
}
sound sounds/players/gdf/movement/shuffle {
volume -33
private
looping
sounds/players/gdf/movement/shuffle.wav
}
sound sounds/players/gdf/movement/crawl {
volume -33
private
looping
sounds/players/gdf/movement/crawl.wav
}
sound sounds/players/gdf/movement/dive {
volume -30
private
playOnce
sounds/players/gdf/movement/dive.wav
}
sound sounds/players/gdf/movement/stand_to_crouch {
volume -30
private
playOnce
sounds/players/gdf/movement/stand_to_crouch.wav
}
sound sounds/players/gdf/movement/crouch_to_stand {
volume -30
private
playOnce
sounds/players/gdf/movement/crouch_to_stand.wav
}
sound sounds/players/gdf/movement/stand_to_prone {
volume -25
private
playOnce
sounds/players/gdf/movement/stand_to_prone.wav
}
sound sounds/players/gdf/movement/prone_to_stand {
volume -25
private
playOnce
sounds/players/gdf/movement/prone_to_stand.wav
}
sound sounds/players/gdf/movement/crouch_to_prone {
volume -25
private
playOnce
sounds/players/gdf/movement/crouch_to_prone.wav
}
sound sounds/players/gdf/movement/prone_to_crouch {
volume -30
private
playOnce
sounds/players/gdf/movement/prone_to_crouch.wav
}
sound sounds/players/gdf/friendlyfire/auto {
no_dups
localization/english/sounds/players/gdf/auto/16200.wav
localization/english/sounds/players/gdf/auto/16201.wav
localization/english/sounds/players/gdf/auto/16202.wav
localization/english/sounds/players/gdf/auto/16203.wav
localization/english/sounds/players/gdf/auto/16204.wav
localization/english/sounds/players/gdf/auto/16205.wav
}