/////////////////////// // GDF Player Sounds // /////////////////////// sound sounds/players/gdf/breathe { volume -25 no_dups sounds/players/gdf/breathe_01.wav sounds/players/gdf/breathe_02.wav sounds/players/gdf/breathe_03.wav } sound sounds/players/gdf/breathe/heavy { volume -22 no_dups sounds/players/gdf/breathe_heavy_01.wav sounds/players/gdf/breathe_heavy_02.wav sounds/players/gdf/breathe_heavy_03.wav } sound sounds/players/gdf/pain/small { volume -5 no_dups sounds/players/gdf/pain_small_01.wav sounds/players/gdf/pain_small_02.wav sounds/players/gdf/pain_small_03.wav sounds/players/gdf/pain_small_04.wav sounds/players/gdf/pain_small_05.wav sounds/players/gdf/pain_small_06.wav } sound sounds/players/gdf/pain/medium { volume -5 no_dups sounds/players/gdf/pain_medium_01.wav sounds/players/gdf/pain_medium_02.wav sounds/players/gdf/pain_medium_03.wav sounds/players/gdf/pain_medium_04.wav sounds/players/gdf/pain_medium_05.wav } sound sounds/players/gdf/pain/large { volume -5 no_dups sounds/players/gdf/pain_large_01.wav sounds/players/gdf/pain_large_02.wav sounds/players/gdf/pain_large_03.wav sounds/players/gdf/pain_large_04.wav sounds/players/gdf/pain_large_05.wav } sound sounds/players/gdf/death { sounds/players/gdf/death_01.wav sounds/players/gdf/death_02.wav sounds/players/gdf/death_03.wav sounds/players/gdf/death_04.wav sounds/players/gdf/death_05.wav sounds/players/gdf/death_06.wav } sound sounds/players/gdf/jump { volume -5 no_dups sounds/players/gdf/jump_01.wav sounds/players/gdf/jump_02.wav sounds/players/gdf/jump_03.wav sounds/players/gdf/jump_04.wav } sound sounds/players/gdf/land/soft { volume -5 sounds/players/gdf/land_soft.wav } sound sounds/players/gdf/body/drop { volume -5 sounds/players/gdf/body_drop.wav } sound sounds/players/gdf/movement/walk { } sound sounds/players/gdf/movement/run { volume -32 private looping sounds/players/gdf/movement/run.wav } sound sounds/players/gdf/movement/sprint { volume -30 private looping sounds/players/gdf/movement/run.wav } sound sounds/players/gdf/movement/shuffle { volume -33 private looping sounds/players/gdf/movement/shuffle.wav } sound sounds/players/gdf/movement/crawl { volume -33 private looping sounds/players/gdf/movement/crawl.wav } sound sounds/players/gdf/movement/dive { volume -30 private playOnce sounds/players/gdf/movement/dive.wav } sound sounds/players/gdf/movement/stand_to_crouch { volume -30 private playOnce sounds/players/gdf/movement/stand_to_crouch.wav } sound sounds/players/gdf/movement/crouch_to_stand { volume -30 private playOnce sounds/players/gdf/movement/crouch_to_stand.wav } sound sounds/players/gdf/movement/stand_to_prone { volume -25 private playOnce sounds/players/gdf/movement/stand_to_prone.wav } sound sounds/players/gdf/movement/prone_to_stand { volume -25 private playOnce sounds/players/gdf/movement/prone_to_stand.wav } sound sounds/players/gdf/movement/crouch_to_prone { volume -25 private playOnce sounds/players/gdf/movement/crouch_to_prone.wav } sound sounds/players/gdf/movement/prone_to_crouch { volume -30 private playOnce sounds/players/gdf/movement/prone_to_crouch.wav } sound sounds/players/gdf/friendlyfire/auto { no_dups localization/english/sounds/players/gdf/auto/16200.wav localization/english/sounds/players/gdf/auto/16201.wav localization/english/sounds/players/gdf/auto/16202.wav localization/english/sounds/players/gdf/auto/16203.wav localization/english/sounds/players/gdf/auto/16204.wav localization/english/sounds/players/gdf/auto/16205.wav }