etqw-sdk/base/materials/techkits.mtr

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/**************************************************************
Supply Pack
**************************************************************/
material models/techkits/supply_pack/supply_pack
{
renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo
diffusemap models/techkits/supply_pack_d.tga
specularmap models/techkits/supply_pack_s.tga
bumpmap addnormals( models/techkits/supply_pack_local.tga, heightmap( models/techkits/supply_pack_h.tga, 5 ) )
}
// default_techkit
// renderbump models/techkits/default_techkit.lwo
material models/techkits/default_techkit
{
renderbump -size 1024 1024 -aa 2 -colormap models/techkits/default_techkit_local.tga models/techkits/default_techkit_hi.lwo
diffusemap models/techkits/default_techkit_d.tga
specularmap models/techkits/default_techkit_s.tga
bumpmap addnormals( models/techkits/default_techkit_local.tga, heightmap( models/techkits/default_techkit_h.tga, 4 ) )
}
// Trap
// renderbump models/md5/techkits/items/trap/trap.lwo
material models/md5/techkits/items/trap/trap
{
renderbump -size 512 512 -aa 2 -colormap models/md5/techkits/items/trap/trap_local.tga models/md5/techkits/items/trap/dev_sd/trap_hi.lwo
diffusemap models/md5/techkits/items/trap/trap_local_color.tga
specularmap textures/common/gray.tga //models/md5/techkits/items/trap/trap_local_color.tga
bumpmap models/md5/techkits/items/trap/trap_local.tga
}
//Syringe
// renderbump models/md5/techkits/items/syringe/syringe.lwo
material models/md5/techkits/items/syringe/syringe
{
renderbump -size 256 256 -aa 2 -colormap models/md5/techkits/items/syringe/syringe_local.tga models/md5/techkits/items/syringe/syringe_hi.lwo
diffusemap models/md5/techkits/items/syringe/syringe_local_color.tga
//specularmap models/md5/techkits/items/syringe/syringe_local_color.tga
bumpmap models/md5/techkits/items/syringe/syringe_local.tga
}
// Pliers
// renderbump models/md5/techkits/items/pliers/pliers.lwo
material models/md5/techkits/items/pliers/pliers
{
renderbump -size 256 256 -aa 2 -colormap models/md5/techkits/items/pliers/pliers_local.tga models/md5/techkits/items/pliers/pliers_hi.lwo
diffusemap models/md5/techkits/items/pliers/pliers_local_color.tga
//specularmap models/md5/techkits/items/pliers/pliers_local_color.tga
bumpmap models/md5/techkits/items/pliers/pliers_local.tga
}
//Ammo Pack
material models/md5/techkits/items/ammo_pack/ammo
{
diffusemap models/md5/techkits/items/ammo_pack/ammo.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
// Health Pack
material models/md5/techkits/items/health_pack/health
{
diffusemap models/md5/techkits/items/health_pack/health.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
/*
textures/base_floor/bluetex1a2_ed
{
qer_editorimage textures/base_floor/bluetex1a2_ed.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
diffusemap picmip -1 textures/base_floor/bluetex1a2dif.tga
}
*/
//Explosives
material models/md5/techkits/items/explosives/explosives
{
diffusemap models/md5/techkits/items/explosives/explosives.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//ENBP
material models/md5/techkits/items/grenade_empb/empb
{
diffusemap models/md5/techkits/items/grenade_emp/emp.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//binoculars
material models/md5/techkits/items/explosives/binoculars
{
diffusemap models/md5/techkits/items/binoculars/binoculars.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//gravity
material models/md5/techkits/items/grenade_gravity/gravity
{
diffusemap models/md5/techkits/items/grenade_gravity/gravity.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//phospose
material models/md5/techkits/items/grenade_phosphore/phosphore
{
diffusemap models/md5/techkits/items/grenade_phosphore/phosphore.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
material models/md5/techkits/items/grenade_thermite/thermite
{
diffusemap models/md5/techkits/items/grenade_thermite/thermite.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
material models/md5/techkits/items/projector/projector
{
// diffusemap models/md5/techkits/items/projector/projector.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//laser pointer
material models/md5/techkits/items/laser_pointer/laser
{
diffusemap models/md5/techkits/items/laser_pointer/laser.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
//Weldgun
material models/md5/techkits/items/weldgun/weld
{
diffusemap models/md5/techkits/items/weldgun/weld.tga
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
}
// -----------------------
material models/techkits/placeholder
{
noShadows
noselfShadow
diffusemap models/techkits/default.tga
}
material models/techkits/blackscreen
{
noShadows
noselfShadow
diffusemap models/techkits/black.tga
}
// -----------------------
skin reactiveCamo {
* textures/effects/reactiveCamoSkin
}
material textures/effects/reactiveCamoSkin
{
surfaceType "flesh"
noShadows
noSelfShadow
translucent // don't write during the fill depth buffer phase
sort postprocess
{
program heatHaze
deformScroll 0 , time * 0.05
deformMagnitude 0.1
bumpMap picmip -1 textures/hell/lava1_local.tga
maskAlpha
}
}
material textures/sfx/thirdeyemonitor
{
sort gui
/*{
program tiles.vfp
vertexParm 0 160
vertexParm 1 0.43 + ( sinTable[ time * 0.15 ] * cosTable[ time * 0.25 ] ) * 0.2
fragmentMap 0 _currentRender
}*/
{
map guis/assets/common/gui_scanlines
blend add
translate 0, time * -0.1
}
{
map guis/assets/qet/resupply_bg
blend filter
}
}