/************************************************************** Supply Pack **************************************************************/ material models/techkits/supply_pack/supply_pack { renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo diffusemap models/techkits/supply_pack_d.tga specularmap models/techkits/supply_pack_s.tga bumpmap addnormals( models/techkits/supply_pack_local.tga, heightmap( models/techkits/supply_pack_h.tga, 5 ) ) } // default_techkit // renderbump models/techkits/default_techkit.lwo material models/techkits/default_techkit { renderbump -size 1024 1024 -aa 2 -colormap models/techkits/default_techkit_local.tga models/techkits/default_techkit_hi.lwo diffusemap models/techkits/default_techkit_d.tga specularmap models/techkits/default_techkit_s.tga bumpmap addnormals( models/techkits/default_techkit_local.tga, heightmap( models/techkits/default_techkit_h.tga, 4 ) ) } // Trap // renderbump models/md5/techkits/items/trap/trap.lwo material models/md5/techkits/items/trap/trap { renderbump -size 512 512 -aa 2 -colormap models/md5/techkits/items/trap/trap_local.tga models/md5/techkits/items/trap/dev_sd/trap_hi.lwo diffusemap models/md5/techkits/items/trap/trap_local_color.tga specularmap textures/common/gray.tga //models/md5/techkits/items/trap/trap_local_color.tga bumpmap models/md5/techkits/items/trap/trap_local.tga } //Syringe // renderbump models/md5/techkits/items/syringe/syringe.lwo material models/md5/techkits/items/syringe/syringe { renderbump -size 256 256 -aa 2 -colormap models/md5/techkits/items/syringe/syringe_local.tga models/md5/techkits/items/syringe/syringe_hi.lwo diffusemap models/md5/techkits/items/syringe/syringe_local_color.tga //specularmap models/md5/techkits/items/syringe/syringe_local_color.tga bumpmap models/md5/techkits/items/syringe/syringe_local.tga } // Pliers // renderbump models/md5/techkits/items/pliers/pliers.lwo material models/md5/techkits/items/pliers/pliers { renderbump -size 256 256 -aa 2 -colormap models/md5/techkits/items/pliers/pliers_local.tga models/md5/techkits/items/pliers/pliers_hi.lwo diffusemap models/md5/techkits/items/pliers/pliers_local_color.tga //specularmap models/md5/techkits/items/pliers/pliers_local_color.tga bumpmap models/md5/techkits/items/pliers/pliers_local.tga } //Ammo Pack material models/md5/techkits/items/ammo_pack/ammo { diffusemap models/md5/techkits/items/ammo_pack/ammo.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } // Health Pack material models/md5/techkits/items/health_pack/health { diffusemap models/md5/techkits/items/health_pack/health.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } /* textures/base_floor/bluetex1a2_ed { qer_editorimage textures/base_floor/bluetex1a2_ed.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) diffusemap picmip -1 textures/base_floor/bluetex1a2dif.tga } */ //Explosives material models/md5/techkits/items/explosives/explosives { diffusemap models/md5/techkits/items/explosives/explosives.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //ENBP material models/md5/techkits/items/grenade_empb/empb { diffusemap models/md5/techkits/items/grenade_emp/emp.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //binoculars material models/md5/techkits/items/explosives/binoculars { diffusemap models/md5/techkits/items/binoculars/binoculars.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //gravity material models/md5/techkits/items/grenade_gravity/gravity { diffusemap models/md5/techkits/items/grenade_gravity/gravity.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //phospose material models/md5/techkits/items/grenade_phosphore/phosphore { diffusemap models/md5/techkits/items/grenade_phosphore/phosphore.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } material models/md5/techkits/items/grenade_thermite/thermite { diffusemap models/md5/techkits/items/grenade_thermite/thermite.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } material models/md5/techkits/items/projector/projector { // diffusemap models/md5/techkits/items/projector/projector.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //laser pointer material models/md5/techkits/items/laser_pointer/laser { diffusemap models/md5/techkits/items/laser_pointer/laser.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } //Weldgun material models/md5/techkits/items/weldgun/weld { diffusemap models/md5/techkits/items/weldgun/weld.tga specularmap picmip -2 textures/base_floor/bluetex1aspec.tga bumpmap addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) ) } // ----------------------- material models/techkits/placeholder { noShadows noselfShadow diffusemap models/techkits/default.tga } material models/techkits/blackscreen { noShadows noselfShadow diffusemap models/techkits/black.tga } // ----------------------- skin reactiveCamo { * textures/effects/reactiveCamoSkin } material textures/effects/reactiveCamoSkin { surfaceType "flesh" noShadows noSelfShadow translucent // don't write during the fill depth buffer phase sort postprocess { program heatHaze deformScroll 0 , time * 0.05 deformMagnitude 0.1 bumpMap picmip -1 textures/hell/lava1_local.tga maskAlpha } } material textures/sfx/thirdeyemonitor { sort gui /*{ program tiles.vfp vertexParm 0 160 vertexParm 1 0.43 + ( sinTable[ time * 0.15 ] * cosTable[ time * 0.25 ] ) * 0.2 fragmentMap 0 _currentRender }*/ { map guis/assets/common/gui_scanlines blend add translate 0, time * -0.1 } { map guis/assets/qet/resupply_bg blend filter } }