etqw-sdk/base/materials/sdpatd.mtr
2008-05-29 00:00:00 +00:00

1983 lines
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32 KiB
Text

//temp
material guis/assets/vehicles/strogg/guntemp
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/guntemp.tga"
}
}
material guis/assets/vehicles/strogg/missiletemp
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/missiletemp.tga"
}
}
//strogg missile-gun view
material guis/assets/vehicles/strogg/circlebracket
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/circlebracket.tga"
}
}
material guis/assets/vehicles/strogg/square
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/square.tga"
}
}
material guis/assets/vehicles/strogg/circle
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/circle.tga"
}
}
material guis/assets/vehicles/strogg/bracketline
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/bracketline.tga"
}
}
material guis/assets/vehicles/strogg/bracket
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/bracket.tga"
}
}
material guis/assets/vehicles/strogg/center
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/center.tga"
}
}
material guis/assets/vehicles/strogg/centera
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/centera.tga"
}
}
material guis/assets/vehicles/strogg/optiveins
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/optiveins.tga"
}
}
material guis/assets/vehicles/strogg/optiveins2
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/optiveins2.tga"
}
}
material guis/assets/vehicles/strogg/techlinessq
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/techlinessq.tga"
}
}
material guis/assets/vehicles/strogg/techlinesrnd
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/techlinesrnd.tga"
}
}
material guis/assets/vehicles/strogg/bgfade
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/bgfade.tga"
}
}
material guis/assets/vehicles/strogg/archframe
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/archframe.tga"
}
}
material guis/assets/vehicles/strogg/archlines
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/archlines.tga"
}
}
material guis/assets/vehicles/strogg/archfill
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/strogg/archfill.tga"
}
}
//gdf missile-gun view
material guis/assets/vehicles/gdf/backcorner
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/backcorner.tga"
}
}
material guis/assets/vehicles/gdf/backhbar
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/backhbar.tga"
}
}
material guis/assets/vehicles/gdf/backvbar
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/backvbar.tga"
}
}
material guis/assets/vehicles/gdf/bgedge
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip makeAlpha( "guis/assets/vehicles/gdf/bgedge.tga" )
}
}
material guis/assets/vehicles/gdf/brightcorner
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/brightcorner.tga"
}
}
material guis/assets/vehicles/gdf/brighthbar
{
sort gui
{
blend add
vertexColor
map nopicmip "guis/assets/vehicles/gdf/brighthbar.tga"
}
}
material guis/assets/vehicles/gdf/brightvbar
{
sort gui
{
blend add
vertexColor
map nopicmip "guis/assets/vehicles/gdf/brightvbar.tga"
}
}
material guis/assets/vehicles/gdf/complines
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/complines.tga"
}
}
material guis/assets/vehicles/gdf/compass
{
sort gui
{
blend add
vertexColor
map nopicmip "guis/assets/vehicles/gdf/compass.tga"
}
}
material guis/assets/vehicles/gdf/largecircle
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/largecircle.tga"
}
}
material guis/assets/vehicles/gdf/qbg1
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/qbg1.tga"
}
}
material guis/assets/vehicles/gdf/qbg2
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/qbg2.tga"
}
}
material guis/assets/vehicles/gdf/qbgside
{
sort gui
{
program filterAlpha
blend filter
map clamp nopicmip "guis/assets/vehicles/gdf/qbgside.tga"
colored
}
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/qbgside.tga"
}
}
material guis/assets/vehicles/gdf/rotabase
{
sort gui
{
program filterAlpha
blend filter
map clamp nopicmip "guis/assets/hud/dir_indicator_outer_ring.tga"
vertexAlpha
}
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/hud/dir_indicator_outer_ring.tga"
}
}
material guis/assets/vehicles/gdf/rotaturret
{
sort gui
{
program filterAlpha
blend filter
map clamp nopicmip "guis/assets/hud/dir_indicator_inner_ring.tga"
vertexAlpha
}
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/hud/dir_indicator_inner_ring.tga"
}
}
material guis/assets/vehicles/gdf/smcircle
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/gdf/smcircle.tga"
}
}
//
material guis/assets/vehicles/strogg/warning2
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/strogg/warning.tga
maskAlpha
}
}
material guis/assets/common/outerglowbar2 {
sort gui
{
blend blend
vertexColor
alpha (1.2 * pdfade [time * 4 ]) + 0.28
map clamp nopicmip "guis/assets/common/outerglowbar"
}
}
material guis/assets/common/outerglowbar2_nearest {
sort nearest
{
blend blend
vertexColor
alpha (1.2 * pdfade [time * 4 ]) + 0.28
map clamp nopicmip "guis/assets/common/outerglowbar"
maskAlpha
}
}
material guis/assets/limbo/score_strogg_red
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_strogg_red.tga
}
}
material guis/assets/limbo/score_strogg_green
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_strogg_green.tga
}
}
material guis/assets/limbo/score_strogg_gray
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_strogg_gray.tga
}
}
material guis/assets/limbo/score_gdf_red
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_gdf_red.tga
}
}
material guis/assets/limbo/score_gdf_green
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_gdf_green.tga
}
}
material guis/assets/limbo/score_gdf_gray
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/limbo/score_gdf_gray.tga
}
}
material guis/assets/qet/gdfwin
{
sort gui
{
blend blend
vertexColor
map nopicmip guis/assets/qet/gdfwin.tga
}
}
material guis/assets/qet/stroggwin
{
sort gui
{
blend blend
vertexColor
map nopicmip guis/assets/qet/stroggwin.tga
}
}
material guis/assets/hack/covertbg
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/hack/covertbg.tga
}
}
material guis/assets/hack/covertbg2
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/hack/covertbg2.tga
}
}
material guis/assets/hack/spin1
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/hack/spin1.tga
rotate time * -0.15
}
}
material guis/assets/hack/spin2
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/hack/spin2.tga
rotate time * -0.12
}
}
material guis/assets/hack/spin1a
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/hack/spin2.tga
rotate time * -0.5
//rgb (1.1 * pdfullfade [1 + time ])-.5
}
}
material guis/assets/hack/spin2a
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/hack/spin2.tga
rotate time * -0.9
}
}
material guis/assets/hack/bin1
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin1.tga
translate time * 0.1, 0
}
}
material guis/assets/hack/bin2
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin2.tga
translate time * 0.2, 0
}
}
material guis/assets/hack/bin3
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin1.tga
translate time * 0.3, 0
}
}
material guis/assets/hack/bin4
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin2.tga
translate time * 0.4, 0
}
}
material guis/assets/hack/bin5
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin1.tga
translate time * 0.5, 0
}
}
material guis/assets/hack/bin6
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin2.tga
translate time * 0.6, 0
}
}
material guis/assets/hack/bin7
{
sort gui
{
blend add
vertexColor
map guis/assets/hack/bin1.tga
translate time * 0.7, 0
}
}
material guis/assets/vehicles/strogg/hyperblaster
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.6
map clamp guis/assets/vehicles/strogg/hyperblaster.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/plasmad
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.6
map clamp guis/assets/vehicles/strogg/plasmad.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/plasmag
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.6
map clamp guis/assets/vehicles/strogg/plasmag.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/strockets
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.6
map clamp guis/assets/vehicles/strogg/strocket.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/warning
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.4
map clamp guis/assets/vehicles/strogg/warning.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/veins
{
sort nearest
{
blend add
rgb (pdflick2 [time *0.4])*0.8
map clamp guis/assets/vehicles/strogg/veins.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/veins2
{
sort nearest
{
blend blend
vertexColor
map guis/assets/vehicles/strogg/veins2.tga
translate 0, time * 0.05
maskalpha
}
}
material guis/assets/vehicles/strogg/weapon1
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.4
map clamp guis/assets/vehicles/strogg/weapon1.tga
maskAlpha
}
}
material guis/assets/vehicles/strogg/weapon2
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.4
map clamp guis/assets/vehicles/strogg/weapon2.tga
maskAlpha
}
}
material guis/assets/vehicles/strogg/weapon3
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.4
map clamp guis/assets/vehicles/strogg/weapon3.tga
maskAlpha
}
}
material guis/assets/vehicles/strogg/alt
{
sort nearest
{
blend add
rgb (pdflick2 [100 + time ])*0.4
map clamp guis/assets/vehicles/strogg/alt.tga
maskAlpha
}
}
material guis/assets/vehicles/strogg/overlay_hog
{
sort gui
{
blend add
rgb (1.2 * DoomExitTable [ time * 0.4 ])+0.6
map guis/assets/vehicles/strogg/overlay_hog.tga
}
}
material guis/assets/vehicles/strogg/overlay_map
{
sort gui
{
blend add
rgb (1.2 * DoomExitTable [ time * 0.4 ])+0.6
map guis/assets/vehicles/strogg/overlay_map.tga
}
}
material guis/assets/vehicles/strogg/hog
{
sort gui
{
blend add
vertexColor
map guis/assets/vehicles/strogg/hog.tga
}
}
material guis/assets/vehicles/strogg/desecrator
{
sort gui
{
blend add
vertexColor
map guis/assets/vehicles/strogg/desecrator.tga
}
}
material guis/assets/vehicles/strogg/desecrator_hover
{
sort gui
{
blend add
rgb (1.2 * DoomExitTable [ time ])+0.6
map guis/assets/vehicles/strogg/desecrator_hover.tga
}
}
material guis/assets/vehicles/strogg/goliath
{
sort gui
{
blend add
vertexColor
map guis/assets/vehicles/strogg/goliath.tga
}
}
material guis/assets/vehicles/strogg/hornet
{
sort gui
{
blend add
vertexColor
map guis/assets/vehicles/strogg/hornet.tga
}
}
material guis/assets/vehicles/strogg/blurline
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time *2])+0.4
map clamp guis/assets/vehicles/strogg/blurline.tga
maskAlpha
}
}
material guis/assets/vehicles/strogg/dotline
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time ])+0.6
map clamp guis/assets/vehicles/strogg/dotline.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/thickline
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time ])+0.5
map clamp guis/assets/vehicles/strogg/thickline.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/thinline
{
sort nearest
{
blend add
rgb (1.2 * bathroomtable [10 + time *1.2])*0.2
map clamp guis/assets/vehicles/strogg/thinline.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/center1
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time ])+0.5
map clamp guis/assets/vehicles/strogg/center1.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/center2
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time ])+0.5
map clamp guis/assets/vehicles/strogg/center2.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/center3
{
sort nearest
{
blend add
rgb (1.2 * bathroomtable [10 + time *1.2])*0.2
map clamp guis/assets/vehicles/strogg/center3.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/bar
{
sort nearest
{
blend add
rgb (1.2 * blamptable [10 + time *2])*0.6
map clamp guis/assets/vehicles/strogg/bar.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/speed
{
sort nearest
{
blend add
rgb (1.2 * blamptable [10 + time *2])*0.6
map clamp guis/assets/vehicles/strogg/speed.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/speed2
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/strogg/speed.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/angle
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time ])+0.6
map clamp guis/assets/vehicles/strogg/angle.tga
maskalpha
}
}
material guis/assets/vehicles/strogg/compass
{
sort nearest
{
blend add
rgb (1.2 * DoomExitTable [10 + time *2])+0.6
map clamp nopicmip guis/assets/vehicles/strogg/compass.tga
maskalpha
}
}
material guis/assets/vehicles/husky/background
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/vehicles/husky/background.tga
}
}
material guis/assets/vehicles/trojan/background
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/vehicles/trojan/background.tga
}
}
material guis/assets/vehicles/platypus/background
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/vehicles/platypus/background.tga
}
}
material guis/assets/vehicles/display/battery
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/battery.tga
}
}
material guis/assets/vehicles/display/boost
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/boost.tga
}
}
material guis/assets/vehicles/display/cpu
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/cpu.tga
}
}
material guis/assets/vehicles/display/cruise
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/cruise.tga
}
}
material guis/assets/vehicles/display/defrost
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/defrost.tga
maskalpha
}
}
material guis/assets/vehicles/display/health
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/health.tga
maskalpha
}
}
material guis/assets/vehicles/display/left
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/left.tga
maskalpha
}
}
material guis/assets/vehicles/display/leftbright
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/leftbright.tga
maskalpha
}
}
material guis/assets/vehicles/display/right
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/right.tga
maskalpha
}
}
material guis/assets/vehicles/display/rightbright
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/rightbright.tga
maskalpha
}
}
material guis/assets/vehicles/display/speed
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/speed.tga
maskalpha
}
}
material guis/assets/vehicles/display/warning
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/warning.tga
maskalpha
}
}
material guis/assets/vehicles/display/washer
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/washer.tga
}
}
material guis/assets/vehicles/display/wiper
{
sort gui
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/wiper.tga
}
}
material guis/assets/vehicles/display/wire
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/display/wire.tga
maskalpha
}
}
material guis/assets/ethud/bar_add_fillborderedge
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/ethud/bar_add_fillborderedge.tga
maskAlpha
}
}
material guis/assets/ethud/bar_add_fillbordermid
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/ethud/bar_add_fillbordermid.tga
maskAlpha
}
}
material guis/assets/ethud/bar_add_filledge
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/ethud/bar_add_filledge.tga
maskAlpha
}
}
material guis/assets/ethud/bar_add_fillmid
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/ethud/bar_add_fillmid.tga
maskAlpha
}
}
material guis/assets/ethud/shadline_corner
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/ethud/shadline_corner.tga
}
}
material guis/assets/ethud/shadline_side
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/ethud/shadline_side.tga
}
}
material guis/assets/ethud/shadline_top
{
sort gui
{
blend blend
vertexColor
map clamp guis/assets/ethud/shadline_top.tga
}
}
material guis/assets/badger/tach
{
sort nearest
{
map "guis/assets/badger/tach"
blend blend
vertexColor
maskalpha
}
}
material guis/assets/badger/tach_add
{
sort nearest
{
map "guis/assets/badger/tach_add"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/badger/tach_add_vert
{
sort nearest
{
map "guis/assets/badger/tach_add_vert"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/vehicles/titan/sbc
{
sort gui
{
map "guis/assets/vehicles/titan/sbc"
blend add
vertexColor
}
}
material guis/assets/vehicles/titan/sbc_box
{
sort gui
{
map "guis/assets/vehicles/titan/sbc_box"
blend add
vertexColor
}
}
material guis/assets/vehicles/titan/gpmg_box
{
sort gui
{
map "guis/assets/vehicles/titan/gpmg_box"
blend add
vertexColor
}
}
material guis/assets/vehicles/trojan/flak
{
sort nearest
{
map "guis/assets/vehicles/trojan/flak"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/badger/gpmg
{
sort nearest
{
map "guis/assets/badger/gpmg"
blend add
maskAlpha
}
}
material guis/assets/badger/radial
{
sort nearest
{
map clamp nopicmip "guis/assets/badger/radial"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/badger/radial2
{
sort nearest
{
map clamp nopicmip "guis/assets/badger/radial2"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/vehicles/bumblebee/background
{
sort gui
{
map "guis/assets/vehicles/bumblebee/background"
blend add
vertexColor
}
}
material guis/assets/vehicles/bumblebee/background2
{
sort gui
{
map "guis/assets/vehicles/bumblebee/background2"
blend add
vertexColor
}
}
material guis/assets/vehicles/titan/background
{
sort gui
{
map "guis/assets/vehicles/titan/background"
blend add
vertexColor
}
}
material guis/assets/vehicles/titan/background2
{
sort gui
{
map "guis/assets/vehicles/titan/background2"
blend add
vertexColor
}
}
material guis/assets/vehicles/titan/background3
{
sort gui
{
map "guis/assets/vehicles/titan/background3"
blend blend
vertexColor
}
}
material guis/assets/vehicles/titan/background4
{
sort gui
{
map "guis/assets/vehicles/titan/background4"
blend add
vertexColor
}
}
material guis/assets/badger/background4
{
sort nearest
{
map "guis/assets/badger/background4"
blend add
vertexColor
maskAlpha
}
}
material guis/assets/badger/background3
{
sort gui
{
map "guis/assets/badger/background3"
blend add
vertexColor
}
}
material guis/assets/badger/background2
{
sort gui
{
map "guis/assets/badger/background2"
blend add
vertexColor
}
}
material textures/sfx/scanlines
{
sort gui
{
map "guis/assets/common/gui_scanline4"
blend add
vertexColor
translate 0, time * -0.05
}
}
material textures/sfx/scanlines_nearest
{
sort nearest
{
map "guis/assets/common/gui_scanline4"
blend add
vertexColor
translate 0, time * -0.05
maskAlpha
}
}
material guis/assets/common/outershadow
{
sort gui
{
map "guis/assets/common/outershadow"
blend blend
vertexColor
}
}
material guis/assets/common/bglow
{
sort gui
{
map "guis/assets/common/bglow"
blend blend
vertexColor
}
}
material guis/assets/common/bglow_nearest
{
sort nearest
{
map "guis/assets/common/bglow"
blend blend
vertexColor
maskAlpha
}
}
material guis/assets/common/addhighlight
{
sort gui
{
map "guis/assets/common/addhighlight"
blend add
vertexColor
}
}
material guis/assets/vehicles/anansi/n93fullgun
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/fullgun"
}
}
material guis/assets/vehicles/anansi/n53fullomissile
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/fullomissile"
}
}
material guis/assets/vehicles/anansi/n65fullimissile
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/fullimissile"
}
}
material guis/assets/vehicles/anansi/hitbox
{
sort nearest
{
blend blend
vertexColor
map clamp makeAlpha(guis/assets/vehicles/anansi/hitbox)
red parm0
green parm1
blue parm2
alpha (1.2 * pdfullfade [10 + time ]) +1.8
maskAlpha
}
}
material guis/assets/vehicles/anansi/n93gun
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/gun"
}
}
material guis/assets/vehicles/anansi/n53omissile
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/omissile"
}
}
material guis/assets/vehicles/anansi/n65imissile
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/imissile"
}
}
material guis/assets/vehicles/anansi/left
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/left"
}
}
material guis/assets/vehicles/anansi/right
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/vehicles/anansi/right"
}
}
material guis/assets/ethud/strogg/add_nesw
{
sort nearest
{
blend add
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/nesw_glow"
maskalpha
}
}
material guis/assets/ethud/strogg/add_mapticks
{
sort nearest
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/mapticks_glow"
maskalpha
}
}
material guis/assets/ethud/strogg/nesw
{
sort nearest
{
blend add
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/nesw"
maskalpha
}
}
material guis/assets/ethud/strogg/mapticks
{
sort nearest
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/mapticks"
maskalpha
}
}
material guis/assets/ethud/strogg/frame
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/frame"
}
}
material guis/assets/ethud/strogg/shield
{
sort nearest
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/shield"
maskalpha
}
}
material guis/assets/ethud/strogg/borderglow
{
sort nearest
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/borderglow"
maskalpha
}
}
material guis/assets/ethud/strogg/borderglowadd
{
sort nearest
{
blend add
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/borderglowadd"
maskalpha
}
}
material guis/assets/ethud/strogg/mapborder
{
sort nearest
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/mapborder"
maskalpha
}
}
material guis/assets/ethud/strogg/statblack
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/statblack"
}
}
material guis/assets/ethud/strogg/statfill
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/statfill"
}
}
material guis/assets/ethud/strogg/statlines
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/strogg/statlines"
}
}
material guis/assets/weapons/sniper/box1
{
sort gui
{
blend blend
vertexColor
map "guis/assets/weapons/sniper/box1"
}
}
material guis/assets/weapons/sniper/box2
{
sort gui
{
blend blend
vertexColor
map "guis/assets/weapons/sniper/box2"
}
}
material guis/assets/weapons/sniper/border
{
sort gui
{
blend add
vertexColor
map "guis/assets/weapons/sniper/border"
}
}
material guis/assets/weapons/sniper/circle
{
sort gui
{
blend blend
vertexColor
map "guis/assets/weapons/sniper/circle"
// rgb (1.2 * sintable [10 + time ]) +2
}
}
material guis/assets/weapons/sniper/circlelines1
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/weapons/sniper/circlelines1"
}
}
material guis/assets/weapons/sniper/circlelines2
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/weapons/sniper/circlelines2"
}
}
material guis/assets/weapons/sniper/circleticks
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/weapons/sniper/circleticks"
}
}
material guis/assets/weapons/sniper/crosshair
{
sort gui
{
blend add
vertexColor
map clamp nopicmip "guis/assets/weapons/sniper/crosshair"
}
}
material guis/assets/weapons/sniper/ring
{
sort gui
{
blend GL_ZERO, GL_SRC_COLOR
vertexColor
map clamp nopicmip "guis/assets/weapons/sniper/ring"
}
}
material guis/assets/deploy/gdf/bghalf
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/bghalf"
}
}
material guis/assets/deploy/gdf/glow1
{
sort gui
{
blend add
vertexColor
map "guis/assets/deploy/gdf/glow1"
}
}
material guis/assets/deploy/gdf/glow2
{
sort gui
{
blend add
vertexColor
map "guis/assets/deploy/gdf/glow2"
}
}
material guis/assets/deploy/gdf/sidegrid
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/sidegrid"
}
}
material guis/assets/deploy/gdf/bgfull
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/bgfull"
}
}
material guis/assets/deploy/gdf/buttongrid
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/buttongrid"
}
}
material guis/assets/deploy/gdf/highlightbar
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/highlightbar"
}
}
material guis/assets/deploy/gdf/lowerblack
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/lowerblack"
}
}
material guis/assets/deploy/gdf/titlebar
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/titlebar"
}
}
material guis/assets/deploy/gdf/btn_bg
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/btn_bg"
}
}
material guis/assets/deploy/gdf/icon_aa
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/icon_aa"
}
}
material guis/assets/deploy/gdf/icon_ap
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/icon_ap"
}
}
material guis/assets/deploy/gdf/icon_radar
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/icon_radar"
}
}
material guis/assets/deploy/gdf/btn_select
{
sort gui
{
blend blend
vertexColor
map "guis/assets/deploy/gdf/btn_select"
}
}
material guis/assets/ethud/scanlines
{
sort gui
{
blend add
vertexColor
map "guis/assets/ethud/scanlines"
}
}
material guis/assets/hud/ethud/targetbg
{
sort gui
{
blend blend
vertexColor
map nopicmip "guis/assets/ethud/targetbg"
}
}
material guis/assets/hud/ethud/targetcenter
{
sort gui
{
blend blend
vertexColor
map nopicmip "guis/assets/ethud/targetcenter"
}
}
material guis/assets/hud/ethud/targettop
{
sort gui
{
blend blend
vertexColor
map nopicmip "guis/assets/ethud/targettop"
}
}
material guis/assets/hud/ethud/targetbtm
{
sort gui
{
blend blend
vertexColor
map nopicmip "guis/assets/ethud/targetbtm"
}
}
material guis/assets/ethud/compasslines
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/compasslines"
}
}
material guis/assets/etmain/loadoverlay
{
sort gui
{
blend blend
vertexColor
map "guis/assets/etmain/loadoverlay"
}
}
material guis/assets/ethud/compass
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/compass"
}
}
material guis/assets/ethud/objframe
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/ethud/objframe"
}
}
material guis/assets/etlimbo/objframe
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etlimbo/objframe"
}
}
material guis/assets/etmain/tickbar
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/tickbar"
}
}
material guis/assets/etmain/tickbarwide
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/tickbarwide"
}
}
material guis/assets/etmain/barleft
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/barleft"
}
}
material guis/assets/etmain/barmid
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/barmid"
}
}
material guis/assets/etmain/barright
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/barright"
}
}
material guis/assets/etmain/logo
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip "guis/assets/etmain/logo"
}
}
material guis/assets/vehicles/mcp/mcp
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/mcp/mcp.tga
maskAlpha
}
}
material guis/assets/vehicles/mcp/arrow
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/mcp/arrow.tga
maskAlpha
}
}
material guis/assets/vehicles/mcp/map
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/mcp/map.tga
maskAlpha
}
}
material guis/assets/vehicles/mcp/background
{
sort nearest
{
blend add
vertexColor
map clamp guis/assets/vehicles/mcp/background.tga
maskAlpha
}
}
material guis/assets/weapons/assaultrifle/border
{
sort gui
{
blend blend
vertexColor
map "guis/assets/weapons/sniper/border"
}
}