//temp material guis/assets/vehicles/strogg/guntemp { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/guntemp.tga" } } material guis/assets/vehicles/strogg/missiletemp { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/missiletemp.tga" } } //strogg missile-gun view material guis/assets/vehicles/strogg/circlebracket { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/circlebracket.tga" } } material guis/assets/vehicles/strogg/square { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/square.tga" } } material guis/assets/vehicles/strogg/circle { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/circle.tga" } } material guis/assets/vehicles/strogg/bracketline { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/bracketline.tga" } } material guis/assets/vehicles/strogg/bracket { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/bracket.tga" } } material guis/assets/vehicles/strogg/center { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/center.tga" } } material guis/assets/vehicles/strogg/centera { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/centera.tga" } } material guis/assets/vehicles/strogg/optiveins { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/optiveins.tga" } } material guis/assets/vehicles/strogg/optiveins2 { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/optiveins2.tga" } } material guis/assets/vehicles/strogg/techlinessq { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/techlinessq.tga" } } material guis/assets/vehicles/strogg/techlinesrnd { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/techlinesrnd.tga" } } material guis/assets/vehicles/strogg/bgfade { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/bgfade.tga" } } material guis/assets/vehicles/strogg/archframe { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/archframe.tga" } } material guis/assets/vehicles/strogg/archlines { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/archlines.tga" } } material guis/assets/vehicles/strogg/archfill { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/strogg/archfill.tga" } } //gdf missile-gun view material guis/assets/vehicles/gdf/backcorner { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/backcorner.tga" } } material guis/assets/vehicles/gdf/backhbar { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/backhbar.tga" } } material guis/assets/vehicles/gdf/backvbar { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/backvbar.tga" } } material guis/assets/vehicles/gdf/bgedge { sort gui { blend blend vertexColor map clamp nopicmip makeAlpha( "guis/assets/vehicles/gdf/bgedge.tga" ) } } material guis/assets/vehicles/gdf/brightcorner { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/brightcorner.tga" } } material guis/assets/vehicles/gdf/brighthbar { sort gui { blend add vertexColor map nopicmip "guis/assets/vehicles/gdf/brighthbar.tga" } } material guis/assets/vehicles/gdf/brightvbar { sort gui { blend add vertexColor map nopicmip "guis/assets/vehicles/gdf/brightvbar.tga" } } material guis/assets/vehicles/gdf/complines { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/complines.tga" } } material guis/assets/vehicles/gdf/compass { sort gui { blend add vertexColor map nopicmip "guis/assets/vehicles/gdf/compass.tga" } } material guis/assets/vehicles/gdf/largecircle { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/largecircle.tga" } } material guis/assets/vehicles/gdf/qbg1 { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/qbg1.tga" } } material guis/assets/vehicles/gdf/qbg2 { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/qbg2.tga" } } material guis/assets/vehicles/gdf/qbgside { sort gui { program filterAlpha blend filter map clamp nopicmip "guis/assets/vehicles/gdf/qbgside.tga" colored } { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/qbgside.tga" } } material guis/assets/vehicles/gdf/rotabase { sort gui { program filterAlpha blend filter map clamp nopicmip "guis/assets/hud/dir_indicator_outer_ring.tga" vertexAlpha } { blend blend vertexColor map clamp nopicmip "guis/assets/hud/dir_indicator_outer_ring.tga" } } material guis/assets/vehicles/gdf/rotaturret { sort gui { program filterAlpha blend filter map clamp nopicmip "guis/assets/hud/dir_indicator_inner_ring.tga" vertexAlpha } { blend blend vertexColor map clamp nopicmip "guis/assets/hud/dir_indicator_inner_ring.tga" } } material guis/assets/vehicles/gdf/smcircle { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/gdf/smcircle.tga" } } // material guis/assets/vehicles/strogg/warning2 { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/strogg/warning.tga maskAlpha } } material guis/assets/common/outerglowbar2 { sort gui { blend blend vertexColor alpha (1.2 * pdfade [time * 4 ]) + 0.28 map clamp nopicmip "guis/assets/common/outerglowbar" } } material guis/assets/common/outerglowbar2_nearest { sort nearest { blend blend vertexColor alpha (1.2 * pdfade [time * 4 ]) + 0.28 map clamp nopicmip "guis/assets/common/outerglowbar" maskAlpha } } material guis/assets/limbo/score_strogg_red { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_strogg_red.tga } } material guis/assets/limbo/score_strogg_green { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_strogg_green.tga } } material guis/assets/limbo/score_strogg_gray { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_strogg_gray.tga } } material guis/assets/limbo/score_gdf_red { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_gdf_red.tga } } material guis/assets/limbo/score_gdf_green { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_gdf_green.tga } } material guis/assets/limbo/score_gdf_gray { sort gui { blend blend vertexColor map clamp guis/assets/limbo/score_gdf_gray.tga } } material guis/assets/qet/gdfwin { sort gui { blend blend vertexColor map nopicmip guis/assets/qet/gdfwin.tga } } material guis/assets/qet/stroggwin { sort gui { blend blend vertexColor map nopicmip guis/assets/qet/stroggwin.tga } } material guis/assets/hack/covertbg { sort gui { blend blend vertexColor map clamp guis/assets/hack/covertbg.tga } } material guis/assets/hack/covertbg2 { sort gui { blend blend vertexColor map clamp guis/assets/hack/covertbg2.tga } } material guis/assets/hack/spin1 { sort gui { blend add vertexColor map clamp guis/assets/hack/spin1.tga rotate time * -0.15 } } material guis/assets/hack/spin2 { sort gui { blend add vertexColor map clamp guis/assets/hack/spin2.tga rotate time * -0.12 } } material guis/assets/hack/spin1a { sort gui { blend add vertexColor map clamp guis/assets/hack/spin2.tga rotate time * -0.5 //rgb (1.1 * pdfullfade [1 + time ])-.5 } } material guis/assets/hack/spin2a { sort gui { blend add vertexColor map clamp guis/assets/hack/spin2.tga rotate time * -0.9 } } material guis/assets/hack/bin1 { sort gui { blend add vertexColor map guis/assets/hack/bin1.tga translate time * 0.1, 0 } } material guis/assets/hack/bin2 { sort gui { blend add vertexColor map guis/assets/hack/bin2.tga translate time * 0.2, 0 } } material guis/assets/hack/bin3 { sort gui { blend add vertexColor map guis/assets/hack/bin1.tga translate time * 0.3, 0 } } material guis/assets/hack/bin4 { sort gui { blend add vertexColor map guis/assets/hack/bin2.tga translate time * 0.4, 0 } } material guis/assets/hack/bin5 { sort gui { blend add vertexColor map guis/assets/hack/bin1.tga translate time * 0.5, 0 } } material guis/assets/hack/bin6 { sort gui { blend add vertexColor map guis/assets/hack/bin2.tga translate time * 0.6, 0 } } material guis/assets/hack/bin7 { sort gui { blend add vertexColor map guis/assets/hack/bin1.tga translate time * 0.7, 0 } } material guis/assets/vehicles/strogg/hyperblaster { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.6 map clamp guis/assets/vehicles/strogg/hyperblaster.tga maskalpha } } material guis/assets/vehicles/strogg/plasmad { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.6 map clamp guis/assets/vehicles/strogg/plasmad.tga maskalpha } } material guis/assets/vehicles/strogg/plasmag { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.6 map clamp guis/assets/vehicles/strogg/plasmag.tga maskalpha } } material guis/assets/vehicles/strogg/strockets { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.6 map clamp guis/assets/vehicles/strogg/strocket.tga maskalpha } } material guis/assets/vehicles/strogg/warning { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.4 map clamp guis/assets/vehicles/strogg/warning.tga maskalpha } } material guis/assets/vehicles/strogg/veins { sort nearest { blend add rgb (pdflick2 [time *0.4])*0.8 map clamp guis/assets/vehicles/strogg/veins.tga maskalpha } } material guis/assets/vehicles/strogg/veins2 { sort nearest { blend blend vertexColor map guis/assets/vehicles/strogg/veins2.tga translate 0, time * 0.05 maskalpha } } material guis/assets/vehicles/strogg/weapon1 { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.4 map clamp guis/assets/vehicles/strogg/weapon1.tga maskAlpha } } material guis/assets/vehicles/strogg/weapon2 { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.4 map clamp guis/assets/vehicles/strogg/weapon2.tga maskAlpha } } material guis/assets/vehicles/strogg/weapon3 { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.4 map clamp guis/assets/vehicles/strogg/weapon3.tga maskAlpha } } material guis/assets/vehicles/strogg/alt { sort nearest { blend add rgb (pdflick2 [100 + time ])*0.4 map clamp guis/assets/vehicles/strogg/alt.tga maskAlpha } } material guis/assets/vehicles/strogg/overlay_hog { sort gui { blend add rgb (1.2 * DoomExitTable [ time * 0.4 ])+0.6 map guis/assets/vehicles/strogg/overlay_hog.tga } } material guis/assets/vehicles/strogg/overlay_map { sort gui { blend add rgb (1.2 * DoomExitTable [ time * 0.4 ])+0.6 map guis/assets/vehicles/strogg/overlay_map.tga } } material guis/assets/vehicles/strogg/hog { sort gui { blend add vertexColor map guis/assets/vehicles/strogg/hog.tga } } material guis/assets/vehicles/strogg/desecrator { sort gui { blend add vertexColor map guis/assets/vehicles/strogg/desecrator.tga } } material guis/assets/vehicles/strogg/desecrator_hover { sort gui { blend add rgb (1.2 * DoomExitTable [ time ])+0.6 map guis/assets/vehicles/strogg/desecrator_hover.tga } } material guis/assets/vehicles/strogg/goliath { sort gui { blend add vertexColor map guis/assets/vehicles/strogg/goliath.tga } } material guis/assets/vehicles/strogg/hornet { sort gui { blend add vertexColor map guis/assets/vehicles/strogg/hornet.tga } } material guis/assets/vehicles/strogg/blurline { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time *2])+0.4 map clamp guis/assets/vehicles/strogg/blurline.tga maskAlpha } } material guis/assets/vehicles/strogg/dotline { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time ])+0.6 map clamp guis/assets/vehicles/strogg/dotline.tga maskalpha } } material guis/assets/vehicles/strogg/thickline { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time ])+0.5 map clamp guis/assets/vehicles/strogg/thickline.tga maskalpha } } material guis/assets/vehicles/strogg/thinline { sort nearest { blend add rgb (1.2 * bathroomtable [10 + time *1.2])*0.2 map clamp guis/assets/vehicles/strogg/thinline.tga maskalpha } } material guis/assets/vehicles/strogg/center1 { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time ])+0.5 map clamp guis/assets/vehicles/strogg/center1.tga maskalpha } } material guis/assets/vehicles/strogg/center2 { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time ])+0.5 map clamp guis/assets/vehicles/strogg/center2.tga maskalpha } } material guis/assets/vehicles/strogg/center3 { sort nearest { blend add rgb (1.2 * bathroomtable [10 + time *1.2])*0.2 map clamp guis/assets/vehicles/strogg/center3.tga maskalpha } } material guis/assets/vehicles/strogg/bar { sort nearest { blend add rgb (1.2 * blamptable [10 + time *2])*0.6 map clamp guis/assets/vehicles/strogg/bar.tga maskalpha } } material guis/assets/vehicles/strogg/speed { sort nearest { blend add rgb (1.2 * blamptable [10 + time *2])*0.6 map clamp guis/assets/vehicles/strogg/speed.tga maskalpha } } material guis/assets/vehicles/strogg/speed2 { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/strogg/speed.tga maskalpha } } material guis/assets/vehicles/strogg/angle { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time ])+0.6 map clamp guis/assets/vehicles/strogg/angle.tga maskalpha } } material guis/assets/vehicles/strogg/compass { sort nearest { blend add rgb (1.2 * DoomExitTable [10 + time *2])+0.6 map clamp nopicmip guis/assets/vehicles/strogg/compass.tga maskalpha } } material guis/assets/vehicles/husky/background { sort gui { blend blend vertexColor map clamp guis/assets/vehicles/husky/background.tga } } material guis/assets/vehicles/trojan/background { sort gui { blend blend vertexColor map clamp guis/assets/vehicles/trojan/background.tga } } material guis/assets/vehicles/platypus/background { sort gui { blend blend vertexColor map clamp guis/assets/vehicles/platypus/background.tga } } material guis/assets/vehicles/display/battery { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/battery.tga } } material guis/assets/vehicles/display/boost { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/boost.tga } } material guis/assets/vehicles/display/cpu { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/cpu.tga } } material guis/assets/vehicles/display/cruise { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/cruise.tga } } material guis/assets/vehicles/display/defrost { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/defrost.tga maskalpha } } material guis/assets/vehicles/display/health { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/health.tga maskalpha } } material guis/assets/vehicles/display/left { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/left.tga maskalpha } } material guis/assets/vehicles/display/leftbright { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/leftbright.tga maskalpha } } material guis/assets/vehicles/display/right { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/right.tga maskalpha } } material guis/assets/vehicles/display/rightbright { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/rightbright.tga maskalpha } } material guis/assets/vehicles/display/speed { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/speed.tga maskalpha } } material guis/assets/vehicles/display/warning { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/warning.tga maskalpha } } material guis/assets/vehicles/display/washer { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/washer.tga } } material guis/assets/vehicles/display/wiper { sort gui { blend add vertexColor map clamp guis/assets/vehicles/display/wiper.tga } } material guis/assets/vehicles/display/wire { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/display/wire.tga maskalpha } } material guis/assets/ethud/bar_add_fillborderedge { sort nearest { blend add vertexColor map clamp guis/assets/ethud/bar_add_fillborderedge.tga maskAlpha } } material guis/assets/ethud/bar_add_fillbordermid { sort nearest { blend add vertexColor map clamp guis/assets/ethud/bar_add_fillbordermid.tga maskAlpha } } material guis/assets/ethud/bar_add_filledge { sort nearest { blend add vertexColor map clamp guis/assets/ethud/bar_add_filledge.tga maskAlpha } } material guis/assets/ethud/bar_add_fillmid { sort nearest { blend add vertexColor map clamp guis/assets/ethud/bar_add_fillmid.tga maskAlpha } } material guis/assets/ethud/shadline_corner { sort gui { blend blend vertexColor map clamp guis/assets/ethud/shadline_corner.tga } } material guis/assets/ethud/shadline_side { sort gui { blend blend vertexColor map clamp guis/assets/ethud/shadline_side.tga } } material guis/assets/ethud/shadline_top { sort gui { blend blend vertexColor map clamp guis/assets/ethud/shadline_top.tga } } material guis/assets/badger/tach { sort nearest { map "guis/assets/badger/tach" blend blend vertexColor maskalpha } } material guis/assets/badger/tach_add { sort nearest { map "guis/assets/badger/tach_add" blend add vertexColor maskAlpha } } material guis/assets/badger/tach_add_vert { sort nearest { map "guis/assets/badger/tach_add_vert" blend add vertexColor maskAlpha } } material guis/assets/vehicles/titan/sbc { sort gui { map "guis/assets/vehicles/titan/sbc" blend add vertexColor } } material guis/assets/vehicles/titan/sbc_box { sort gui { map "guis/assets/vehicles/titan/sbc_box" blend add vertexColor } } material guis/assets/vehicles/titan/gpmg_box { sort gui { map "guis/assets/vehicles/titan/gpmg_box" blend add vertexColor } } material guis/assets/vehicles/trojan/flak { sort nearest { map "guis/assets/vehicles/trojan/flak" blend add vertexColor maskAlpha } } material guis/assets/badger/gpmg { sort nearest { map "guis/assets/badger/gpmg" blend add maskAlpha } } material guis/assets/badger/radial { sort nearest { map clamp nopicmip "guis/assets/badger/radial" blend add vertexColor maskAlpha } } material guis/assets/badger/radial2 { sort nearest { map clamp nopicmip "guis/assets/badger/radial2" blend add vertexColor maskAlpha } } material guis/assets/vehicles/bumblebee/background { sort gui { map "guis/assets/vehicles/bumblebee/background" blend add vertexColor } } material guis/assets/vehicles/bumblebee/background2 { sort gui { map "guis/assets/vehicles/bumblebee/background2" blend add vertexColor } } material guis/assets/vehicles/titan/background { sort gui { map "guis/assets/vehicles/titan/background" blend add vertexColor } } material guis/assets/vehicles/titan/background2 { sort gui { map "guis/assets/vehicles/titan/background2" blend add vertexColor } } material guis/assets/vehicles/titan/background3 { sort gui { map "guis/assets/vehicles/titan/background3" blend blend vertexColor } } material guis/assets/vehicles/titan/background4 { sort gui { map "guis/assets/vehicles/titan/background4" blend add vertexColor } } material guis/assets/badger/background4 { sort nearest { map "guis/assets/badger/background4" blend add vertexColor maskAlpha } } material guis/assets/badger/background3 { sort gui { map "guis/assets/badger/background3" blend add vertexColor } } material guis/assets/badger/background2 { sort gui { map "guis/assets/badger/background2" blend add vertexColor } } material textures/sfx/scanlines { sort gui { map "guis/assets/common/gui_scanline4" blend add vertexColor translate 0, time * -0.05 } } material textures/sfx/scanlines_nearest { sort nearest { map "guis/assets/common/gui_scanline4" blend add vertexColor translate 0, time * -0.05 maskAlpha } } material guis/assets/common/outershadow { sort gui { map "guis/assets/common/outershadow" blend blend vertexColor } } material guis/assets/common/bglow { sort gui { map "guis/assets/common/bglow" blend blend vertexColor } } material guis/assets/common/bglow_nearest { sort nearest { map "guis/assets/common/bglow" blend blend vertexColor maskAlpha } } material guis/assets/common/addhighlight { sort gui { map "guis/assets/common/addhighlight" blend add vertexColor } } material guis/assets/vehicles/anansi/n93fullgun { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/fullgun" } } material guis/assets/vehicles/anansi/n53fullomissile { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/fullomissile" } } material guis/assets/vehicles/anansi/n65fullimissile { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/fullimissile" } } material guis/assets/vehicles/anansi/hitbox { sort nearest { blend blend vertexColor map clamp makeAlpha(guis/assets/vehicles/anansi/hitbox) red parm0 green parm1 blue parm2 alpha (1.2 * pdfullfade [10 + time ]) +1.8 maskAlpha } } material guis/assets/vehicles/anansi/n93gun { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/gun" } } material guis/assets/vehicles/anansi/n53omissile { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/omissile" } } material guis/assets/vehicles/anansi/n65imissile { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/imissile" } } material guis/assets/vehicles/anansi/left { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/left" } } material guis/assets/vehicles/anansi/right { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/vehicles/anansi/right" } } material guis/assets/ethud/strogg/add_nesw { sort nearest { blend add vertexColor map clamp nopicmip "guis/assets/ethud/strogg/nesw_glow" maskalpha } } material guis/assets/ethud/strogg/add_mapticks { sort nearest { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/mapticks_glow" maskalpha } } material guis/assets/ethud/strogg/nesw { sort nearest { blend add vertexColor map clamp nopicmip "guis/assets/ethud/strogg/nesw" maskalpha } } material guis/assets/ethud/strogg/mapticks { sort nearest { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/mapticks" maskalpha } } material guis/assets/ethud/strogg/frame { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/frame" } } material guis/assets/ethud/strogg/shield { sort nearest { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/shield" maskalpha } } material guis/assets/ethud/strogg/borderglow { sort nearest { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/borderglow" maskalpha } } material guis/assets/ethud/strogg/borderglowadd { sort nearest { blend add vertexColor map clamp nopicmip "guis/assets/ethud/strogg/borderglowadd" maskalpha } } material guis/assets/ethud/strogg/mapborder { sort nearest { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/mapborder" maskalpha } } material guis/assets/ethud/strogg/statblack { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/statblack" } } material guis/assets/ethud/strogg/statfill { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/statfill" } } material guis/assets/ethud/strogg/statlines { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/strogg/statlines" } } material guis/assets/weapons/sniper/box1 { sort gui { blend blend vertexColor map "guis/assets/weapons/sniper/box1" } } material guis/assets/weapons/sniper/box2 { sort gui { blend blend vertexColor map "guis/assets/weapons/sniper/box2" } } material guis/assets/weapons/sniper/border { sort gui { blend add vertexColor map "guis/assets/weapons/sniper/border" } } material guis/assets/weapons/sniper/circle { sort gui { blend blend vertexColor map "guis/assets/weapons/sniper/circle" // rgb (1.2 * sintable [10 + time ]) +2 } } material guis/assets/weapons/sniper/circlelines1 { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/weapons/sniper/circlelines1" } } material guis/assets/weapons/sniper/circlelines2 { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/weapons/sniper/circlelines2" } } material guis/assets/weapons/sniper/circleticks { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/weapons/sniper/circleticks" } } material guis/assets/weapons/sniper/crosshair { sort gui { blend add vertexColor map clamp nopicmip "guis/assets/weapons/sniper/crosshair" } } material guis/assets/weapons/sniper/ring { sort gui { blend GL_ZERO, GL_SRC_COLOR vertexColor map clamp nopicmip "guis/assets/weapons/sniper/ring" } } material guis/assets/deploy/gdf/bghalf { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/bghalf" } } material guis/assets/deploy/gdf/glow1 { sort gui { blend add vertexColor map "guis/assets/deploy/gdf/glow1" } } material guis/assets/deploy/gdf/glow2 { sort gui { blend add vertexColor map "guis/assets/deploy/gdf/glow2" } } material guis/assets/deploy/gdf/sidegrid { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/sidegrid" } } material guis/assets/deploy/gdf/bgfull { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/bgfull" } } material guis/assets/deploy/gdf/buttongrid { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/buttongrid" } } material guis/assets/deploy/gdf/highlightbar { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/highlightbar" } } material guis/assets/deploy/gdf/lowerblack { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/lowerblack" } } material guis/assets/deploy/gdf/titlebar { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/titlebar" } } material guis/assets/deploy/gdf/btn_bg { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/btn_bg" } } material guis/assets/deploy/gdf/icon_aa { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/icon_aa" } } material guis/assets/deploy/gdf/icon_ap { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/icon_ap" } } material guis/assets/deploy/gdf/icon_radar { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/icon_radar" } } material guis/assets/deploy/gdf/btn_select { sort gui { blend blend vertexColor map "guis/assets/deploy/gdf/btn_select" } } material guis/assets/ethud/scanlines { sort gui { blend add vertexColor map "guis/assets/ethud/scanlines" } } material guis/assets/hud/ethud/targetbg { sort gui { blend blend vertexColor map nopicmip "guis/assets/ethud/targetbg" } } material guis/assets/hud/ethud/targetcenter { sort gui { blend blend vertexColor map nopicmip "guis/assets/ethud/targetcenter" } } material guis/assets/hud/ethud/targettop { sort gui { blend blend vertexColor map nopicmip "guis/assets/ethud/targettop" } } material guis/assets/hud/ethud/targetbtm { sort gui { blend blend vertexColor map nopicmip "guis/assets/ethud/targetbtm" } } material guis/assets/ethud/compasslines { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/compasslines" } } material guis/assets/etmain/loadoverlay { sort gui { blend blend vertexColor map "guis/assets/etmain/loadoverlay" } } material guis/assets/ethud/compass { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/compass" } } material guis/assets/ethud/objframe { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/ethud/objframe" } } material guis/assets/etlimbo/objframe { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etlimbo/objframe" } } material guis/assets/etmain/tickbar { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/tickbar" } } material guis/assets/etmain/tickbarwide { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/tickbarwide" } } material guis/assets/etmain/barleft { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/barleft" } } material guis/assets/etmain/barmid { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/barmid" } } material guis/assets/etmain/barright { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/barright" } } material guis/assets/etmain/logo { sort gui { blend blend vertexColor map clamp nopicmip "guis/assets/etmain/logo" } } material guis/assets/vehicles/mcp/mcp { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/mcp/mcp.tga maskAlpha } } material guis/assets/vehicles/mcp/arrow { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/mcp/arrow.tga maskAlpha } } material guis/assets/vehicles/mcp/map { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/mcp/map.tga maskAlpha } } material guis/assets/vehicles/mcp/background { sort nearest { blend add vertexColor map clamp guis/assets/vehicles/mcp/background.tga maskAlpha } } material guis/assets/weapons/assaultrifle/border { sort gui { blend blend vertexColor map "guis/assets/weapons/sniper/border" } }