etqw-sdk/base/materials/raven/raven_weapons.mtr

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material inview_arms
{
noselfShadow
unsmoothedTangents
renderbump -size 1024 1024 -trace 0.07 -aa 2 models/characters/inview_arms/inview_arms_local.tga final/models/characters/inview_arms/marine_commscreen_hi.lwo
diffusemap models/characters/inview_arms/inview_arms_d.tga
bumpmap addnormals ( models/characters/inview_arms/inview_arms_local.tga, heightmap ( models/characters/inview_arms/inview_arms_h.tga, 2 ))
specularmap models/characters/inview_arms/inview_arms_s.tga
}
// new inview arms -----------------------------------------------------------------------------------------------
material models/characters/marine/inview_arms
{
noSelfShadow
unSmoothedTangents
renderbump -size 512 512 -trace 0.05 -aa 2 -MergeHigh models/characters/marine/inview_arms_local.tga work/models/characters/inview_arms/armgloved_hi.lwo
diffusemap models/characters/marine/inview_arms_d.tga
bumpmap addnormals ( models/characters/marine/inview_arms_local.tga, heightmap ( models/characters/marine/inview_arms_h.tga, 2 ))
specularmap models/characters/marine/inview_arms_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// inview machinegun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/machinegun/world
{
bumpmap models/test/maya_texture/mtexture_local.tga
diffusemap models/test/maya_texture/mtexture_d.tga
specularmap models/test/maya_texture/mtexture_s.tga
}
//brass-----------------------------------------
material models/weapons/machinegun/brass
{
noselfshadow
noshadows
unsmoothedtangents
renderbump -size 128 128 -aa 2 -mergehigh models/weapons/raven/machinegun/brass_local.tga work/models/weapons/raven/brass_hi.lwo
diffusemap models/weapons/raven/machinegun/brass_d.tga
bumpmap models/weapons/raven/machinegun/brass_local.tga
specularmap models/weapons/raven/machinegun/brass_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// nailgun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/nailgun_body
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
material models/weapons/nailgun_clip
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
material models/weapons/nailgun_mod_ammo
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
material models/weapons/nailgun_mod_accuracy
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
material models/weapons/nailgun_drum
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_barrelb_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrelb_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrelb_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/nailgun_barrelb_s.tga
}
material models/weapons/nailgun_mod_rof
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
material models/weapons/nailgun_mod_damage
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/nailgun/nailgun_barrela_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrela_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrela_h.tga, 2 ))
specularmap models/weapons/raven/nailgun/nailgun_barrela_s.tga
}
material models/weapons/nailgun/nail_new
{
noselfshadow
unsmoothedtangents
diffusemap textures/terminal/t1_metal1light_d.tga
bumpmap textures/terminal/t1_metal_local.tga
specularmap textures/terminal/t1_metal1light_h.tga
{
blend add
map models/weapons/raven/nailgun/nail_g.tga
// rgb modtable[ time * 1.5 ]
}
/*
diffusemap models/weapons/raven/nailgun/nail_new_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nail_new_local.tga, heightmap(models/weapons/raven/nailgun/nail_new_h.tga, 2 ))
specularmap models/weapons/raven/nailgun/nail_new_s.tga
*/
}
material models/weapons/nailgun/nailgun_low_culled
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/nailgun/nailgun_local.tga work/models/weapons/raven/nailgun/ngs2_hi.lwo
diffusemap models/weapons/raven/nailgun/nailgun_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
specularmap models/weapons/raven/nailgun/nailgun_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// blaster final
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/blaster/bp_lo
{
unsmoothedtangents
noselfshadow
noshadows
renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/blaster/bp_lo_local.tga work/models/weapons/raven/marine_blaster_pistol/body_hi.lwo
diffusemap models/weapons/raven/blaster/bp_lo_d.tga
bumpmap addnormals(models/weapons/raven/blaster/bp_lo_local.tga, heightmap(models/weapons/raven/blaster/bp_lo_h.tga, 4 ))
specularmap models/weapons/raven/blaster/bp_lo_s.tga
{
blend add
map models/weapons/raven/blaster/bp_lo_glow.tga
}
}
//--------------------------------------------------------------------------------------------------------------------
// railgun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/railgun/rg
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_local.tga work/models/weapons/raven/railgun/rg_10.lwo
diffusemap models/weapons/raven/railgun/rg_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rg_s.tga
{
blend add
map models/weapons/raven/railgun/rg_g.tga
}
}
material models/weapons/railgun/rg_mod
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rg_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rg_s.tga
}
material models/weapons/railgun/rg_slug
{
noselfshadow
unsmoothedtangents
renderbump -size 128 128 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_slug_local.tga work/models/weapons/raven/railgun/rg_06.lwo
diffusemap models/weapons/raven/railgun/rg_slug_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rg_slug_local.tga, heightmap(models/weapons/raven/railgun/rg_slug_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rg_slug_s.tga
}
material models/weapons/railgun_body
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rail_body_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rail_body_s.tga
}
material models/weapons/railgun_mod_rof
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rail_body_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rail_body_s.tga
}
material models/weapons/railgun_mod_damage
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rail_body_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rail_body_s.tga
}
material models/weapons/railgun_mod_ammo
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rail_body_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rail_body_s.tga
}
material models/weapons/railgun_mod_accuracy
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/railgun/rail_body_d.tga
bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
specularmap models/weapons/raven/railgun/rail_body_s.tga
}
material gfx/guis/weapons/railgun_gui_fade
{
noshadows
{
if ( parm6 < parm7 && time < parm7 )
blend blend
map gfx/guis/weapons/railgun/bg
rgb 0
alpha .9 * (1 - ((time-parm6)/(parm7-parm6)))
}
{
if ( parm6 < parm7 && time >= parm7 )
blend blend
map gfx/guis/weapons/railgun/bg
rgb 0
alpha 0
}
{
if ( parm6 >= parm7 )
blend blend
map gfx/guis/weapons/railgun/bg
rgb 0
alpha .8
}
}
material models/weapons/blaster/flare
{
translucent
deform sprite
{
blend add
map highquality models/weapons/raven/blaster/flare.tga
}
}
/*
material gfx/lights/flashlight
{
lightfalloffimage makeintensity( gfx/lights/flashoff.tga )
{
map highquality zeroclamp gfx/lights/flashlight5.tga
colored
// rgb bathroomtable[ time * .05 ]
}
}
*/
/*
material gfx/lights/rocketlauncher/guide
{
lightfalloffimage _nofalloff
noshadows
{
map zeroclamp highquality gfx/lights/rocketguide.tga
// map gfx/lights/flashlight5.tga
colored
// red bathroomtable[ time * 3.33 ] * parm0
// green bathroomtable[ time * 3.33 ] * parm1
// blue bathroomtable[ time * 3.33 ] * parm2
}
}
*/
/*
material gfx/lights/flashlight_spectrum
{
lightfalloffimage makeintensity( gfx/lights/flashoff.tga )
spectrum 1
{
map highquality zeroclamp gfx/lights/flashlight5.tga
// rgb bathroomtable[ time * .05 ]
}
}
*/
//--------------------------------------------------------------------------------------------------------------------
// shotgun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/shotgun/sgv2_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/shotgun/sgv2_lo_local.tga work/models/weapons/raven/marine_shotgun/sgv2_a_hi.lwo
diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga
bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 ))
specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga
}
material models/weapons/shotgun/clip
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga
bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 ))
specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga
}
material models/weapons/itemhighlightshell
{
nonsolid
{
blend add
program sfx/cubemap
rgb parm4
}
}
material models/quaddamage
{
noselfshadow
unsmoothedtangents
translucent
deform expand .2 // ember1[time * 0.2] * 10
{
blend add
map models/quaddamage_d.tga
translate time * 0.2 , time * 0.3
}
}
//--------------------------------------------------------------------------------------------------------------------
// marine machinegun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/machinegun/mmg_culled_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 -colormap models/weapons/raven/machinegun/mmg_culled_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_1_hi.lwo
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
}
material models/weapons/machinegun/body
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
}
material models/weapons/machinegun/clip_small
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
}
material models/weapons/machinegun/clip_large
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
}
material models/weapons/machinegun/scope
{
noselfshadow
unsmoothedtangents
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
{
maskcolor
map makealpha(models/weapons/raven/machinegun/mmg_culled_lo_mask.tga)
}
// {
// blend gl_dst_alpha, gl_one
// maskalpha
// cubemap gfx/env/marhelmet
// texgen reflect
// colored
// }
}
//--------------------------------------------------------------------------------------------------------------------
// marine hyperblaster
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/hyperblaster/mhb_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_back_hi.lwo
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
}
material models/weapons/raven/hyperblaster\battery1
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
}
material models/weapons/raven/hyperblaster\battery2
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
}
material models/weapons/raven/hyperblaster\battery3
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model marine hyperblaster
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_hb
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
}
material models/weapons/mp_guns/w_hb_battery
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
}
material models/weapons/hyperblaster/battery1
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
}
material models/weapons/hyperblaster/battery2
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
}
material models/weapons/hyperblaster/battery3
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model marine machinegun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_mg_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo
diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga
}
material models/weapons/mp_guns/w_mg_lo_mod_scope
{
noselfshadow
unsmoothedtangents
renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo
diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga
bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 ))
specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model blaster pistol
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_bp
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/blaster/w_bp_local.tga work/models/weapons/raven/marine_blaster_pistol/fullmodel_hi.lwo
diffusemap models/weapons/raven/blaster/w_bp_d.tga
bumpmap addnormals(models/weapons/raven/blaster/w_bp_local.tga, heightmap(models/weapons/raven/blaster/w_bp_h.tga, 3 ))
specularmap models/weapons/raven/blaster\w_bp_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model dark matter generator
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/darkmatter/w_dmg
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/darkmatter/w_dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_06.lwo
diffusemap models/weapons/raven/darkmatter/w_dmg_d.tga
bumpmap addnormals(models/weapons/raven/darkmatter/w_dmg_local.tga, heightmap(models/weapons/raven/darkmatter/w_dmg_h.tga, 3 ))
specularmap models/weapons/raven/darkmatter/w_dmg_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model shotgun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_sg
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo
diffusemap models/weapons/raven/shotgun/w_sg_d.tga
bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 ))
specularmap models/weapons/raven/shotgun/w_sg_s.tga
}
material models/weapons/mp_guns/w_sg_mod_ammo
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo
diffusemap models/weapons/raven/shotgun/w_sg_d.tga
bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 ))
specularmap models/weapons/raven/shotgun/w_sg_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model rail gun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/railgun/world/w_rg
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/railgun/world/w_rg_local.tga work/models/weapons/raven/railgun/rg_08.lwo
diffusemap models/weapons/raven/railgun/world/w_rg_d.tga
bumpmap addnormals(models/weapons/raven/railgun/world/w_rg_local.tga, heightmap(models/weapons/raven/railgun/world/w_rg_h.tga, 3 ))
specularmap models/weapons/raven/railgun/world/w_rg_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model rocketlauncher
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_rl
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/rocketlauncher/w_rl_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_11.lwo
diffusemap models/weapons/raven/rocketlauncher/w_rl_d.tga
bumpmap addnormals(models/weapons/raven/rocketlauncher/w_rl_local.tga, heightmap(models/weapons/raven/rocketlauncher/w_rl_h.tga, 3 ))
specularmap models/weapons/raven/rocketlauncher/w_rl_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model grenade launcher
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/mp_guns/w_gl
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/grenadelauncher/w_gl_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_03.lwo
diffusemap models/weapons/raven/grenadelauncher/w_gl_d.tga
bumpmap addnormals(models/weapons/raven/grenadelauncher/w_gl_local.tga, heightmap(models/weapons/raven/grenadelauncher/w_gl_h.tga, 3 ))
specularmap models/weapons/raven/grenadelauncher/w_gl_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model lightning gun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/lightning_gun/w_lg
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/lightning_gun/w_lg_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo
diffusemap models/weapons/raven/lightning_gun/w_lg_d.tga
bumpmap addnormals(models/weapons/raven/lightning_gun/w_lg_local.tga, heightmap(models/weapons/raven/lightning_gun/w_lg_h.tga, 3 ))
specularmap models/weapons/raven/lightning_gun/w_lg_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// multi-player world model nail gun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/nailgun/w_ng
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/w_ng_s.tga
}
material models/weapons/nailgun/w_ng_mod_ammo
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/w_ng_s.tga
}
material models/weapons/nailgun/w_ng_mod_scope
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/w_ng_s.tga
}
material models/weapons/nailgun/w_ng_mod_rof
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
specularmap models/weapons/raven/nailgun/w_ng_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// rocket launcher
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/rocketlauncher/rl_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/rocketlauncher/rl_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_15.lwo
diffusemap models/weapons/raven/rocketlauncher/rl_lo_d.tga
bumpmap addnormals(models/weapons/raven/rocketlauncher/rl_lo_local.tga, heightmap(models/weapons/raven/rocketlauncher/rl_lo_h.tga, 4 ))
specularmap models/weapons/raven/rocketlauncher/rl_lo_s.tga
{
blend add
map models/weapons/raven/rocketlauncher/rl_lo_g.tga
}
}
material models/weapons/rocketlauncher/wm_rocket_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 256 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/wm_rocket_hi.lwo
diffusemap models/weapons/raven/rocketlauncher/wm_rocket_lo_d.tga
bumpmap models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga
specularmap models/weapons/raven/rocketlauncher/wm_rocket_lo_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// grenade launcher
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/grenadelauncher/mgl_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/grenadelauncher/mgl_lo_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_01.lwo
diffusemap models/weapons/raven/grenadelauncher/mgl_lo_d.tga
bumpmap addnormals(models/weapons/raven/grenadelauncher/mgl_lo_local.tga, heightmap(models/weapons/raven/grenadelauncher/mgl_lo_h.tga, 4 ))
specularmap models/weapons/raven/grenadelauncher/mgl_lo_s.tga
}
material models/weapons/grenadelauncher/w_grenade
{
noselfshadow
unsmoothedtangents
renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/grenadelauncher/w_grenade_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_04.lwo
diffusemap models/weapons/raven/grenadelauncher/w_grenade_d.tga
bumpmap models/weapons/raven/grenadelauncher/w_grenade_local.tga
specularmap models/weapons/raven/grenadelauncher/w_grenade_s.tga
{ blend add
map models/weapons/raven/grenadelauncher/w_grenade_glow.tga
}
}
//--------------------------------------------------------------------------------------------------------------------
// strogg lightning gun
//-------------------------------------------------------------------------------------------------------------------0
material models/weapons/lightning_gun/lg_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .15 -mergehigh models/weapons/raven/lightning_gun/lg_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo
diffusemap models/weapons/raven/lightning_gun/lg_lo_d.tga
bumpmap addnormals(models/weapons/raven/lightning_gun/lg_lo_local.tga, heightmap(models/weapons/raven/lightning_gun/lg_lo_h.tga, 4 ))
specularmap models/weapons/raven/lightning_gun/lg_lo_s.tga
}
material models/weapons/lightning_gun/tubes_lo
{
noshadows
noselfshadow
translucent
// twosided
unsmoothedtangents
renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/lightning_gun/tubes_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_07.lwo
{
blend gl_src_alpha, gl_one_minus_src_alpha //blend blend
map models/weapons/raven/lightning_gun/tubes_lo_d.tga
}
{
specularmap models/weapons/raven/lightning_gun/tubes_lo_s.tga
}
{
blend add
program sfx/cubemap
}
}
material models/weapons/marine_emp/marine_emp_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 512 512 -aa 2 -trace .09 -mergehigh models/weapons/raven/marine_emp/marine_emp_lo_local.tga work/models/weapons/raven/marine_emp/marine_emp_hi.lwo
diffusemap models/weapons/raven/marine_emp/emp_lo_d.tga
bumpmap addnormals (models/weapons/raven/marine_emp/emp_lo_local.tga, heightmap (models/weapons/raven/marine_emp/emp_lo_h.tga, 2 ))
specularmap models/weapons/raven/marine_emp/emp_lo_s.tga
}
//------------------------------------------------------------------------------------------------------------
material models/mapobjects/marine/weapons/sandbags
{
noselfshadow
unsmoothedtangents
renderbump -size 256 512 -aa 2 -trace .06 -mergehigh models/mapobjects/marine/weapons/sandbags_lo_local.tga work/models/mapobjects/marine/weapons/sandbags_hi.lwo
diffusemap models/mapobjects/marine/weapons/sandbags_lo_d.tga
bumpmap addnormals (models/mapobjects/marine/weapons/sandbags_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sandbags_lo_h.tga, 2 ))
specularmap models/mapobjects/marine/weapons/sandbags_lo_s.tga
}
//------------------------------------------------------------------------------------------------------------
material models/mapobjects/marine/weapons/sb_machine_gun_lo
{
noselfshadow
unsmoothedtangents
renderbump -size 256 512 -aa 2 -trace .05 -mergehigh models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga work/models/mapobjects/marine/weapons/sb_machine_gun_hi.lwo
diffusemap models/mapobjects/marine/weapons/sb_machine_gun_lo_d.tga
bumpmap addnormals (models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sb_machine_gun_lo_h.tga, 2 ))
specularmap models/mapobjects/marine/weapons/sb_machine_gun_lo_s.tga
}
//--------------------------------------------------------------------------------------------------------------------
// dark matter generator
//-------------------------------------------------------------------------------------------------------------------
material models/weapons/darkmatter/dmg.lwo
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 1024 -aa 2 -trace .1 -mergehigh models/weapons/raven/darkmatter/dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_15.lwo
diffusemap models/weapons/raven/darkmatter/dmg_d.tga
bumpmap addnormals(models/weapons/raven/darkmatter/dmg_local.tga, heightmap(models/weapons/raven/darkmatter/dmg_h.tga, 4 ))
specularmap models/weapons/raven/darkmatter/dmg_s.tga
{
blend add
map models/weapons/raven/darkmatter/dmg_g.tga
}
}
//--------------------------------------------------------------------------------------------------------------------
// gauntlet
//-------------------------------------------------------------------------------------------------------------------
material models/weapons/gauntlet/gauntlet
{
noselfshadow
unsmoothedtangents
renderbump -size 1024 512 -aa 2 -trace .1 -mergehigh models/weapons/raven/gauntlet/gauntlet_local.tga work/models/weapons/raven/gauntlet/gauntlet_hi.lwo
diffusemap models/weapons/raven/gauntlet/gauntlet_d.tga
bumpmap addnormals(models/weapons/raven/gauntlet/gauntlet_local.tga, heightmap(models/weapons/raven/gauntlet/gauntlet_h.tga, 4 ))
specularmap models/weapons/raven/gauntlet/gauntlet_s.tga
{
blend add
map models/weapons/raven/gauntlet/gauntlet_g.tga
}
}