etqw-sdk/base/materials/particles/projectiles/ssm.mtr

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material particles/ssmflame {
noshadows
translucent
nonsolid
noatmosphere
{
blend blend
program sfx/cheap_litsmoke
map textures/effects/smoke_test1.tga
vertexcolor
}
}
material particles/ssmflametrail {
noshadows
translucent
nonsolid
noatmosphere
{
blend add
maskalpha
map textures/particles/smoke/flame_trail01_mask.tga
vertexcolor
}
}