material particles/ssmflame { noshadows translucent nonsolid noatmosphere { blend blend program sfx/cheap_litsmoke map textures/effects/smoke_test1.tga vertexcolor } } material particles/ssmflametrail { noshadows translucent nonsolid noatmosphere { blend add maskalpha map textures/particles/smoke/flame_trail01_mask.tga vertexcolor } }