etqw-sdk/base/materials/n_island.mtr

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///////////////////////////////////////
//
// ISLAND BUNKER
//
///////////////////////////////////////
material models/nerve/island_bunker/islandbunkerbase
{
diffusemap picmip -1 models/nerve/island_bunker/islandbunkerbase_d.tga
specularmap picmip -2 models/nerve/island_bunker/islandbunkerbase_s.tga
bumpmap picmip -1 models/nerve/island_bunker/islandbunkerbase_local.tga
}
material textures/decals/islandbunkerdecal01
{
sort decal
nonsolid
translucent
{
blend filter
map models/nerve/island_bunker/bunker_marking01.tga
}
}
material models/nerve/island_bunker/islandbunkerbroken
{
diffusemap picmip -1 models/nerve/island_bunker/islandbunkerbroken_d.tga
specularmap picmip -2 models/nerve/island_bunker/islandbunkerbroken_s.tga
bumpmap picmip -1 models/nerve/island_bunker/islandbunkerbroken_local.tga
}
material models/nerve/island_bunker/islandbunker_pipe
{
diffusemap picmip -1 models/nerve/island_bunker/islandbunker_pipe_d.tga
specularmap picmip -2 models/nerve/island_bunker/islandbunker_pipe_s.tga
bumpmap picmip -1 models/nerve/island_bunker/islandbunker_pipe_local.tga
}
material textures/concrete/islandbunkerwall01
{
qer_editorimage textures/concrete/island_bunkerwall01_ed.tga
diffusemap picmip -1 textures/concrete/island_bunkerwall01_d.tga
specularmap picmip -2 textures/concrete/island_bunkerwall01_s.tga
bumpmap picmip -1 textures/concrete/island_bunkerwall01_local.tga
}
///////////////////////////////////////
//
// ISLAND OBSERVATORY
//
///////////////////////////////////////
material models/mapobjects/observatory/observatory
{
bumpmap picmip -1 models/nerve/observatory/observatory_local.tga
diffusemap picmip -1 models/nerve/observatory/observatory_d.tga
specularmap picmip -2 models/nerve/observatory/observatory_s.tga
}
material models/mapobjects/observatory/satellite_dish
{
twosided
{
diffusemap models/nerve/observatory/dish_d.tga
specularmap models/nerve/observatory/dish_s.tga
bumpmap addnormals( models/nerve/observatory/dish_local.tga, heightmap( models/nerve/observatory/dish_h.tga, 2 ) )
alphaTest 0.1
}
}
material models/nerve/observatory/dishv03
{
bumpmap picmip -1 addnormals( models/nerve/observatory/dishv03_local.tga, heightmap( models/nerve/observatory/dishv03_h.tga, 2 ) )
diffusemap picmip -1 models/nerve/observatory/dishv03_d.tga
specularmap picmip -2 models/nerve/observatory/dishv03_s.tga
}
material models/nerve/observatory/dishv03b
{
twosided
{
diffusemap models/nerve/observatory/dishv03b_d.tga
specularmap models/nerve/observatory/dishv03b_s.tga
bumpmap addnormals( models/nerve/observatory/dishv03b_local.tga, heightmap( models/nerve/observatory/dishv03b_h.tga, 2 ) )
alphaTest 0.1
}
}
material models/mapobjects/observatory/satellite_base
{
bumpmap picmip -1 addnormals( models/nerve/observatory/satellite_base_local.tga, heightmap( models/nerve/observatory/satellite_base_h.tga, 2 ) )
diffusemap picmip -1 models/nerve/observatory/satellite_base.tga
specularmap picmip -2 models/nerve/observatory/satellite_base_s.tga
}
///////////////////////////////////////
//
// ISLAND SHIP
//
///////////////////////////////////////
material models/mapobjects/ship/barge_outter_tile
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_outter_tile_local.tga
diffusemap picmip -1 models/nerve/ship/barge_outter_tile_d.tga
specularmap picmip -2 models/nerve/ship/barge_outter_tile_s.tga
}
}
material models/mapobjects/ship/barge_floor_tile
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_floor_tile_local.tga
diffusemap picmip -1 models/nerve/ship/barge_floor_tile_d.tga
specularmap picmip -2 models/nerve/ship/barge_floor_tile_s.tga
}
}
material models/mapobjects/ship/barge_dark_tile
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_floor_tile_local.tga
diffusemap picmip -1 models/nerve/ship/barge_dark_tile_d.tga
specularmap picmip -2 models/nerve/ship/barge_floor_tile_s.tga
}
}
material models/mapobjects/ship/barge_dredge1
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_dredge1_local.tga
diffusemap picmip -1 models/nerve/ship/barge_dredge1_d.tga
specularmap picmip -2 models/nerve/ship/barge_dredge1_s.tga
}
}
material models/mapobjects/ship/barge_doors
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_doors_local.tga
diffusemap picmip -1 models/nerve/ship/barge_doors_d.tga
specularmap picmip -2 models/nerve/ship/barge_doors_s.tga
}
}
material models/mapobjects/ship/barge
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship/barge_local.tga
diffusemap picmip -1 models/nerve/ship/barge_d.tga
specularmap picmip -2 models/nerve/ship/barge_s.tga
}
}
///////////////////////////////////////
//
// ISLAND ROCKS
//
///////////////////////////////////////
material models/mapobjects/island/rock1
{
bumpmap picmip -1 textures/megagen/quarry/cracked_rock_big_local.tga
diffusemap picmip -1 textures/megagen/island_nerve/rock1_d.tga
}
///////////////////////////////////////
//
// DRIFTWOOD
//
///////////////////////////////////////
material models/nerve/driftwood/driftwood_tile1
{
qer_editorimage models/nerve/driftwood/driftwood_tile1.tga
noshadows
noselfshadow
nonsolid
{
diffusemap picmip -1 models/nerve/driftwood/driftwood_tile1.tga
}
}
material models/nerve/driftwood/driftwood_tile2
{
qer_editorimage models/nerve/driftwood/driftwood_tile2.tga
noshadows
noselfshadow
nonsolid
{
diffusemap picmip -1 models/nerve/driftwood/driftwood_tile2.tga
}
}
material models/nerve/driftwood/driftwood_stumpend
{
qer_editorimage models/nerve/driftwood/driftwood_stumpend.tga
noshadows
noselfshadow
nonsolid
{
diffusemap picmip -1 models/nerve/driftwood/driftwood_stumpend.tga
}
}
///////////////////////////////////////
//
// ISLAND TEXTURES
//
///////////////////////////////////////
material textures/nerve/island_reataining_wall01
{
qer_editorimage textures/nerve/island_retaining_wall01_d.tga
diffusemap picmip -1 textures/nerve/island_retaining_wall01_d.tga
specularmap picmip -2 textures/nerve/island_retaining_wall01_s.tga
bumpmap picmip -1 textures/nerve/island_retaining_wall01_local.tga
}
material textures/nerve/island_wall01
{
qer_editorimage textures/nerve/island_wall01_d.tga
diffusemap picmip -1 textures/nerve/island_wall01_d.tga
specularmap picmip -2 textures/nerve/island_wall01_s.tga
bumpmap picmip -1 textures/nerve/island_wall01_local.tga
}
material textures/nerve/island_wall02
{
qer_editorimage textures/nerve/island_wall02_d.tga
diffusemap picmip -1 textures/nerve/island_wall02_d.tga
specularmap picmip -2 textures/nerve/island_wall02_s.tga
bumpmap picmip -1 textures/nerve/island_wall02_local.tga
}
material textures/nerve/island_wall03
{
qer_editorimage textures/nerve/island_wall03_d.tga
diffusemap picmip -1 textures/nerve/island_wall03_d.tga
specularmap picmip -2 textures/nerve/island_wall03_s.tga
bumpmap picmip -1 textures/nerve/island_wall03_local.tga
}
material textures/nerve/island_wall04
{
qer_editorimage textures/nerve/island_wall04_d.tga
diffusemap picmip -1 textures/nerve/island_wall04_d.tga
specularmap picmip -2 textures/nerve/island_wall04_s.tga
bumpmap picmip -1 textures/nerve/island_wall04_local.tga
}
material textures/nerve/island_wall05
{
qer_editorimage textures/nerve/island_wall05_d.tga
diffusemap picmip -1 textures/nerve/island_wall05_d.tga
specularmap picmip -2 textures/nerve/island_wall05_s.tga
bumpmap picmip -1 textures/nerve/island_wall05_local.tga
}
material textures/nerve/island_wall06
{
qer_editorimage textures/nerve/island_wall06_d.tga
{
diffusemap picmip -1 textures/nerve/island_wall06_d.tga
specularmap picmip -2 textures/nerve/island_wall06_s.tga
bumpmap picmip -1 textures/nerve/island_wall06_local.tga
vertexcolor
}
}
material textures/nerve/island_wall07
{
qer_editorimage textures/nerve/island_wall07_d.tga
diffusemap picmip -1 textures/nerve/island_wall07_d.tga
specularmap picmip -2 textures/nerve/island_wall07_s.tga
bumpmap picmip -1 textures/nerve/island_wall07_local.tga
}
material textures/nerve/island_rail01
{
qer_editorimage textures/nerve/island_rail01_d.tga
{
diffusemap textures/nerve/island_rail01_d.tga
specularmap textures/nerve/island_rail01_s.tga
bumpmap textures/nerve/island_rail01_local.tga
alphatest 0.5
}
}
material textures/nerve/island_window01
{
qer_editorimage textures/nerve/island_window01_d.tga
diffusemap picmip -1 textures/nerve/island_window01_d.tga
specularmap picmip -2 textures/nerve/island_window01_s.tga
bumpmap picmip -1 textures/nerve/island_window01_local.tga
//vertexcolor
}
material textures/nerve/fence01
{
qer_editorimage textures/nerve/fence01_d.tga
noShadows
twosided
surfacetype "metal"
{
diffusemap textures/nerve/fence01_d.tga
bumpmap addnormals( textures/nerve/fence01_local.tga, heightmap (textures/nerve/fence01_h.tga ,4 ) )
//specularmap textures/nerve/fence01_s.tga
alphaTest 0.5
}
}
material textures/nerve/ret_wall
{
qer_editorimage textures/nerve/ret_wall_d.tga
diffusemap picmip -1 textures/nerve/ret_wall_d.tga
specularmap picmip -2 textures/nerve/ret_wall_s.tga
bumpmap picmip -1 textures/nerve/ret_wall_local.tga
}
///////////////////////////////////////
//
// ISLAND transformer_substation
//
///////////////////////////////////////
material models/mapobjects/island/transformer_substation
{
//noselfshadow
bumpmap picmip -1 models/mapobjects/island/transformer_substation/transformer_sub_local.tga
diffusemap picmip -1 models/mapobjects/island/transformer_substation/transformer_sub_d.tga
specularmap picmip -2 models/mapobjects/island/transformer_substation/transformer_sub_s.tga
}
///////////////////////////////////////
//
// ISLAND sign_ramp
//
///////////////////////////////////////
material models/mapobjects/island/sign_ramp
{
//noselfshadow
bumpmap picmip -1 models/nerve/sign/ramp_sign_local.tga
diffusemap picmip -1 models/nerve/sign/ramp_sign.tga
specularmap picmip -2 models/nerve/sign/ramp_sign_s.tga
}
///////////////////////////////////////
//
// ISLAND BUOY
//
///////////////////////////////////////
material models/mapobjects/island/buoy/buoy
{
twoSided
{
bumpmap picmip -1 addnormals( models/nerve/buoy/buoy_local.tga, heightmap( models/nerve/buoy/buoy_h.tga, 4 ) )
diffusemap picmip -1 models/nerve/buoy/buoy_d.tga
specularmap picmip -2 models/nerve/buoy/buoy_s.tga
}
twoSided
}
///////////////////////////////////////
//
// ISLAND OBJECTIVE GENERATOR
//
///////////////////////////////////////
material models/mapobjects/island/objective_generator
{
surfaceType "metal"
//noselfshadow
bumpmap picmip -1 models/mapobjects/island/objective_generator_local.tga
diffusemap picmip -1 models/mapobjects/island/objective_generator_d.tga
specularmap picmip -2 models/mapobjects/island/objective_generator_s.tga
}
///////////////////////////////////////
//
// ISLAND DOCK TIRES
//
///////////////////////////////////////
material models/mapobjects/island/island_dock_tire
{
surfaceType "concrete"
bumpmap picmip -1 models/mapobjects/island/island_dock_tire_local.tga
diffusemap picmip -1 models/mapobjects/island/island_dock_tire_d.tga
specularmap picmip -2 models/mapobjects/island/island_dock_tire_s.tga
}
///////////////////////////////////////
//
// CARRY CASE
//
///////////////////////////////////////
material models/nerve/carry_case
{
noshadows
noselfshadow
renderbump -size 1024 1024 -aa 2 -trace 1.0 -clampOutput 0 0 1 1 -colormap models/nerve/carry_case_local.tga models/nerve/carry_case_hi.lwo
diffusemap picmip -1 models/nerve/carry_case_d.tga
specularmap picmip -2 models/nerve/carry_case_s.tga
// bumpmap picmip -1 models/nerve/carry_case_local.tga
bumpmap picmip -1 addnormals( models/nerve/carry_case_local.tga, heightmap( models/nerve/carry_case_h.tga, 2 ) )
}
///////////////////////////////////////
//
// LESS SHINY GUARD RAILS
//
///////////////////////////////////////
material models/nerve/n_crashbarrier/n_crash_barriers
{
surfaceType "metal"
{
diffusemap picmip -1 models/nerve/n_crashbarrier/n_crash_barriers_d.tga
specularmap picmip -2 models/nerve/n_crashbarrier/n_crash_barriers_s.tga
bumpmap picmip -1 models/mapobjects/crash_barriers/crash_barriers_local.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
specDetailMap textures/detail/bump/vehicle_detail01_d.tga
detailMult 5,2.5,0,0
}
}
///////////////////////////////////////
//
// PYLON LIGHT TOWER
//
///////////////////////////////////////
material models/nerve/light_tower/light_tower
{
twosided
{
diffusemap models/nerve/light_tower/light_tower_d.tga
bumpmap models/nerve/light_tower/light_tower_local.tga
specularmap models/nerve/light_tower/light_tower_s.tga
alphaTest 0.5
}
}
///////////////////////////////////////
//
// BROKEN ROAD
//
///////////////////////////////////////
material models/nerve/broken_road
{
diffusemap picmip -1 models/nerve/broken_road_d.tga
bumpmap picmip -1 models/nerve/broken_road_local.tga
}
///////////////////////////////////////
//
// HELIPAD DECAL
//
///////////////////////////////////////
material textures/decals/helipad_decal
{
qer_editorimage textures/decals/helipad_decal.tga
noShadows
twosided
nonsolid
noimpact
translucent
{
diffuseMap textures/decals/helipad_decal.tga
alphaTest 0.5
}
}
material textures/island/tarmac
{
diffusemap picmip -1 textures/megagen/outskirts/tarmac_cracked_d.tga
specularmap picmip -2 textures/megagen/outskirts/tarmac_cracked_s.tga
bumpmap picmip -1 textures/megagen/outskirts/tarmac_cracked_local.tga
}
///////////////////////////////////////
//
// CURB
//
///////////////////////////////////////
material textures/concrete/concrete11curb
{
diffusemap picmip -1 textures/nerve/concrete11curb_d.tga
specularmap picmip -2 textures/nerve/concrete11curb_s.tga
bumpmap picmip -1 textures/nerve/concrete11curb_local.tga
}
///////////////////////////////////////
//
// PATTY BUNKER
//
///////////////////////////////////////
material models/nerve/island_bunker/islandbunkerbase_p
{
diffusemap picmip -1 models/nerve/island_bunker/bunker_con3v2.tga
// specularmap picmip -2 models/nerve/island_bunker/islandbunkerbase_s.tga
bumpmap picmip -1 models/nerve/island_bunker/bunker_con3_local.tga
}
///////////////////////////////////////
//
// GATES OF STEEL
//
///////////////////////////////////////
material models/nerve/vault_door
{
surfaceType "metal"
{
diffusemap picmip -1 models/nerve/vaultdoor_d.tga
specularmap picmip -2 models/nerve/vaultdoor_s.tga
bumpmap picmip -1 models/nerve/vaultdoor_local.tga
}
}
material models/nerve/v_parts
{
surfacetype "metal"
{
diffusemap picmip -1 models/nerve/v_parts_d.tga
specularmap picmip -2 models/nerve/v_parts_s.tga
bumpmap picmip -1 models/nerve/v_parts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
//bumpDetailMap textures/detail/bump/metal_detail01_local.tga
detailMult 8,8,0,0
}
}
material models/nerve/v_door
{
surfacetype "metal"
{
diffusemap picmip -1 models/nerve/v_door_d.tga
specularmap picmip -2 models/nerve/v_door_s.tga
bumpmap picmip -1 models/nerve/v_door_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
detailMult 7,7,0,0
}
}
material models/nerve/vault_blinker
{
{
program interaction/selfillum
diffusemap picmip -1 models/nerve/vault_blinker_d.tga
selfIllumMap models/nerve/vault_blinker_l.tga
}
}
material models/nerve/vault_door_busted
{
surfaceType "metal"
{
diffusemap picmip -1 models/nerve/vaultdoor_busted_d.tga
specularmap picmip -2 models/nerve/vaultdoor_busted_s.tga
bumpmap picmip -1 models/nerve/vaultdoor_local.tga
}
}
///////////////////////////////////////
//
// GATES OF STEEL II: WITH A VENGEANCE
//
///////////////////////////////////////
material models/nerve/vault_frame
{
surfaceType "metal"
{
diffusemap picmip -1 models/nerve/vaultframe_d.tga
specularmap picmip -2 models/nerve/vaultframe_s.tga
bumpmap picmip -1 models/nerve/vaultframe_local.tga
}
}
///////////////////////////////////////
//
// GATES OF STEEL III: TAKE NO PRISONERS
//
///////////////////////////////////////
material models/nerve/vault_frame_busted
{
surfaceType "metal"
{
bumpmap picmip -1 models/nerve/vaultframe_busted_local.tga
diffusemap picmip -1 models/nerve/vaultframe_busted_d.tga
specularmap picmip -2 models/nerve/vaultframe_busted_s.tga
}
}
///////////////////////////////////////
//
// BUNKER PUDDLES
//
///////////////////////////////////////
material textures/nerve/bunkerpuddles
{
qer_editorimage textures/nerve/bunkerpuddles_d.tga
DECAL_MACRO
noShadows
noimpact
translucent
{
bumpmap textures/nerve/bunkerpuddles_local.tga
}
{
maskcolor
map makealpha(textures/nerve/bunkerpuddles_d.tga)
}
{
specularmap textures/nerve/bunkerpuddles_s.tga
}
{
blend add
map textures/nerve/bunkerpuddles_d.tga
}
{
//blend gl_dst_alpha, gl_one
//maskalpha
//bumpmap textures/nerve/bunkerpuddles_local.tga
//bumpmap textures/rock/sharprock2b_local.tga
//program sfx/cubemap
//environmentCubeMap cubemap env/island_bunker
}
}
///////////////////////////////////////
//
// QUARRY GATE
//
///////////////////////////////////////
material models/nerve/quarry_gate
{
{
diffusemap models/nerve/quarry_gate_d.tga
alphaTest 0.5
}
specularmap picmip -2 models/nerve/quarry_gate_s.tga
bumpmap picmip -1 models/nerve/quarry_gate_local.tga
}
///////////////////////////////////////
//
// QUARRY GATE PARTS (sign)
//
///////////////////////////////////////
material models/nerve/q_gate_sign
{
{
diffusemap models/nerve/q_gate_sign_d.tga
alphaTest 0.5
}
specularmap models/nerve/q_gate_sign_s.tga
bumpmap models/nerve/q_gate_sign_local.tga
}
material models/nerve/q_gate_metal
{
diffusemap picmip -1 models/nerve/q_gate_metal_d.tga
specularmap picmip -2 models/nerve/q_gate_metal_s.tga
bumpmap picmip -1 models/nerve/q_gate_metal_local.tga
}
///////////////////////////////////////
//
// SERVER_02 ISLAND
//
///////////////////////////////////////
material models/nerve/island_server02
{
bumpmap picmip -1 models/mapobjects/ark/server_local.tga
diffusemap picmip -1 models/nerve/island_server_d.tga
specularmap picmip -2 models/nerve/island_server_s.tga
}
///////////////////////////////////////
//
// BUNKER FLOOR
//
///////////////////////////////////////
material textures/nerve/nerve_bunker_floor
{
bumpmap picmip -1 textures/nerve/nerve_bunker_floor_local.tga
diffusemap picmip -1 textures/nerve/nerve_bunker_floor_d.tga
specularmap picmip -2 textures/nerve/nerve_bunker_floor_s.tga
}
material textures/nerve/bunker_arrow1
{
sort decal
polygonoffset
nonsolid
translucent
{
blend filter
map textures/nerve/bunker_arrow1_d.tga
}
}
///////////////////////////////////////
//
// SHIP TEXTURE SHEET
//
///////////////////////////////////////
material models/nerve/ship_sheet
{
surfacetype "metal"
{
bumpmap picmip -1 models/nerve/ship_sheet_local.tga
diffusemap picmip -1 models/nerve/ship_sheet_d.tga
specularmap picmip -2 models/nerve/ship_sheet_s.tga
vertexcolor
}
}
///////////////////////////////////////
//
// ISLAND TEXTURE SHEETS (EXTERIOR)
//
///////////////////////////////////////
material models/mapobjects/island/island_objects/island_ts_exterior1
{
noshadows
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior1_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_ts_exterior2
{
noshadows
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior2_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_ts_exterior3
{
noshadows
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior3_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_ts_exterior1_s
{
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior1_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_ts_exterior2_s
{
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior2_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_ts_exterior3_s
{
{
bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_local.tga
diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_d.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior3_s.tga
vertexcolor
}
}
///////////////////////////////////////
//
// ISLAND OBJECT SHEETS (INTERIOR)
//
///////////////////////////////////////
material models/mapobjects/island/island_objects/island_objects01
{
noshadows
{
diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects01_d.tga
bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects01_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects01_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_objects02
{
noshadows
{
diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects02_d.tga
bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects02_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects02_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_objects03
{
noshadows
{
program interaction/basic_detailwm_alphatest
diffusemap picmip -2 models/mapobjects/island/island_objects/island_objects03_d.tga
bumpmap picmip -2 models/mapobjects/island/island_objects/island_objects03_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects03_s.tga
vertexcolor
alphaTest 0.5
diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
specDetailMap textures/detail/bump/vehicle_detail01_d.tga
detailMult 6,24,0,0
detailWeightMap models/mapobjects/island/island_objects/island_objects03_detailmask.tga
}
}
material models/mapobjects/island/island_objects/island_objects01_s
{
{
diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects01_d.tga
bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects01_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects01_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_objects02_s
{
{
diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects02_d.tga
bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects02_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects02_s.tga
vertexcolor
}
}
material models/mapobjects/island/island_objects/island_objects03_s
{
{
program interaction/basic_detailwm_alphatest
diffusemap picmip -2 models/mapobjects/island/island_objects/island_objects03_d.tga
bumpmap picmip -2 models/mapobjects/island/island_objects/island_objects03_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/island_objects03_s.tga
vertexcolor
alphaTest 0.5
diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
specDetailMap textures/detail/bump/vehicle_detail01_d.tga
detailMult 6,24,0,0
detailWeightMap models/mapobjects/island/island_objects/island_objects03_detailmask.tga
}
}
material models/mapobjects/island/island_objects/container_dirty01nv
{
{
diffusemap picmip -1 models/mapobjects/island/island_objects/container_dirty01nv_d.tga
bumpmap picmip -1 models/mapobjects/island/island_objects/container_dirty01nv_local.tga
specularmap picmip -2 models/mapobjects/island/island_objects/container_dirty01nv_s.tga
vertexcolor
}
}