/////////////////////////////////////// // // ISLAND BUNKER // /////////////////////////////////////// material models/nerve/island_bunker/islandbunkerbase { diffusemap picmip -1 models/nerve/island_bunker/islandbunkerbase_d.tga specularmap picmip -2 models/nerve/island_bunker/islandbunkerbase_s.tga bumpmap picmip -1 models/nerve/island_bunker/islandbunkerbase_local.tga } material textures/decals/islandbunkerdecal01 { sort decal nonsolid translucent { blend filter map models/nerve/island_bunker/bunker_marking01.tga } } material models/nerve/island_bunker/islandbunkerbroken { diffusemap picmip -1 models/nerve/island_bunker/islandbunkerbroken_d.tga specularmap picmip -2 models/nerve/island_bunker/islandbunkerbroken_s.tga bumpmap picmip -1 models/nerve/island_bunker/islandbunkerbroken_local.tga } material models/nerve/island_bunker/islandbunker_pipe { diffusemap picmip -1 models/nerve/island_bunker/islandbunker_pipe_d.tga specularmap picmip -2 models/nerve/island_bunker/islandbunker_pipe_s.tga bumpmap picmip -1 models/nerve/island_bunker/islandbunker_pipe_local.tga } material textures/concrete/islandbunkerwall01 { qer_editorimage textures/concrete/island_bunkerwall01_ed.tga diffusemap picmip -1 textures/concrete/island_bunkerwall01_d.tga specularmap picmip -2 textures/concrete/island_bunkerwall01_s.tga bumpmap picmip -1 textures/concrete/island_bunkerwall01_local.tga } /////////////////////////////////////// // // ISLAND OBSERVATORY // /////////////////////////////////////// material models/mapobjects/observatory/observatory { bumpmap picmip -1 models/nerve/observatory/observatory_local.tga diffusemap picmip -1 models/nerve/observatory/observatory_d.tga specularmap picmip -2 models/nerve/observatory/observatory_s.tga } material models/mapobjects/observatory/satellite_dish { twosided { diffusemap models/nerve/observatory/dish_d.tga specularmap models/nerve/observatory/dish_s.tga bumpmap addnormals( models/nerve/observatory/dish_local.tga, heightmap( models/nerve/observatory/dish_h.tga, 2 ) ) alphaTest 0.1 } } material models/nerve/observatory/dishv03 { bumpmap picmip -1 addnormals( models/nerve/observatory/dishv03_local.tga, heightmap( models/nerve/observatory/dishv03_h.tga, 2 ) ) diffusemap picmip -1 models/nerve/observatory/dishv03_d.tga specularmap picmip -2 models/nerve/observatory/dishv03_s.tga } material models/nerve/observatory/dishv03b { twosided { diffusemap models/nerve/observatory/dishv03b_d.tga specularmap models/nerve/observatory/dishv03b_s.tga bumpmap addnormals( models/nerve/observatory/dishv03b_local.tga, heightmap( models/nerve/observatory/dishv03b_h.tga, 2 ) ) alphaTest 0.1 } } material models/mapobjects/observatory/satellite_base { bumpmap picmip -1 addnormals( models/nerve/observatory/satellite_base_local.tga, heightmap( models/nerve/observatory/satellite_base_h.tga, 2 ) ) diffusemap picmip -1 models/nerve/observatory/satellite_base.tga specularmap picmip -2 models/nerve/observatory/satellite_base_s.tga } /////////////////////////////////////// // // ISLAND SHIP // /////////////////////////////////////// material models/mapobjects/ship/barge_outter_tile { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_outter_tile_local.tga diffusemap picmip -1 models/nerve/ship/barge_outter_tile_d.tga specularmap picmip -2 models/nerve/ship/barge_outter_tile_s.tga } } material models/mapobjects/ship/barge_floor_tile { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_floor_tile_local.tga diffusemap picmip -1 models/nerve/ship/barge_floor_tile_d.tga specularmap picmip -2 models/nerve/ship/barge_floor_tile_s.tga } } material models/mapobjects/ship/barge_dark_tile { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_floor_tile_local.tga diffusemap picmip -1 models/nerve/ship/barge_dark_tile_d.tga specularmap picmip -2 models/nerve/ship/barge_floor_tile_s.tga } } material models/mapobjects/ship/barge_dredge1 { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_dredge1_local.tga diffusemap picmip -1 models/nerve/ship/barge_dredge1_d.tga specularmap picmip -2 models/nerve/ship/barge_dredge1_s.tga } } material models/mapobjects/ship/barge_doors { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_doors_local.tga diffusemap picmip -1 models/nerve/ship/barge_doors_d.tga specularmap picmip -2 models/nerve/ship/barge_doors_s.tga } } material models/mapobjects/ship/barge { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship/barge_local.tga diffusemap picmip -1 models/nerve/ship/barge_d.tga specularmap picmip -2 models/nerve/ship/barge_s.tga } } /////////////////////////////////////// // // ISLAND ROCKS // /////////////////////////////////////// material models/mapobjects/island/rock1 { bumpmap picmip -1 textures/megagen/quarry/cracked_rock_big_local.tga diffusemap picmip -1 textures/megagen/island_nerve/rock1_d.tga } /////////////////////////////////////// // // DRIFTWOOD // /////////////////////////////////////// material models/nerve/driftwood/driftwood_tile1 { qer_editorimage models/nerve/driftwood/driftwood_tile1.tga noshadows noselfshadow nonsolid { diffusemap picmip -1 models/nerve/driftwood/driftwood_tile1.tga } } material models/nerve/driftwood/driftwood_tile2 { qer_editorimage models/nerve/driftwood/driftwood_tile2.tga noshadows noselfshadow nonsolid { diffusemap picmip -1 models/nerve/driftwood/driftwood_tile2.tga } } material models/nerve/driftwood/driftwood_stumpend { qer_editorimage models/nerve/driftwood/driftwood_stumpend.tga noshadows noselfshadow nonsolid { diffusemap picmip -1 models/nerve/driftwood/driftwood_stumpend.tga } } /////////////////////////////////////// // // ISLAND TEXTURES // /////////////////////////////////////// material textures/nerve/island_reataining_wall01 { qer_editorimage textures/nerve/island_retaining_wall01_d.tga diffusemap picmip -1 textures/nerve/island_retaining_wall01_d.tga specularmap picmip -2 textures/nerve/island_retaining_wall01_s.tga bumpmap picmip -1 textures/nerve/island_retaining_wall01_local.tga } material textures/nerve/island_wall01 { qer_editorimage textures/nerve/island_wall01_d.tga diffusemap picmip -1 textures/nerve/island_wall01_d.tga specularmap picmip -2 textures/nerve/island_wall01_s.tga bumpmap picmip -1 textures/nerve/island_wall01_local.tga } material textures/nerve/island_wall02 { qer_editorimage textures/nerve/island_wall02_d.tga diffusemap picmip -1 textures/nerve/island_wall02_d.tga specularmap picmip -2 textures/nerve/island_wall02_s.tga bumpmap picmip -1 textures/nerve/island_wall02_local.tga } material textures/nerve/island_wall03 { qer_editorimage textures/nerve/island_wall03_d.tga diffusemap picmip -1 textures/nerve/island_wall03_d.tga specularmap picmip -2 textures/nerve/island_wall03_s.tga bumpmap picmip -1 textures/nerve/island_wall03_local.tga } material textures/nerve/island_wall04 { qer_editorimage textures/nerve/island_wall04_d.tga diffusemap picmip -1 textures/nerve/island_wall04_d.tga specularmap picmip -2 textures/nerve/island_wall04_s.tga bumpmap picmip -1 textures/nerve/island_wall04_local.tga } material textures/nerve/island_wall05 { qer_editorimage textures/nerve/island_wall05_d.tga diffusemap picmip -1 textures/nerve/island_wall05_d.tga specularmap picmip -2 textures/nerve/island_wall05_s.tga bumpmap picmip -1 textures/nerve/island_wall05_local.tga } material textures/nerve/island_wall06 { qer_editorimage textures/nerve/island_wall06_d.tga { diffusemap picmip -1 textures/nerve/island_wall06_d.tga specularmap picmip -2 textures/nerve/island_wall06_s.tga bumpmap picmip -1 textures/nerve/island_wall06_local.tga vertexcolor } } material textures/nerve/island_wall07 { qer_editorimage textures/nerve/island_wall07_d.tga diffusemap picmip -1 textures/nerve/island_wall07_d.tga specularmap picmip -2 textures/nerve/island_wall07_s.tga bumpmap picmip -1 textures/nerve/island_wall07_local.tga } material textures/nerve/island_rail01 { qer_editorimage textures/nerve/island_rail01_d.tga { diffusemap textures/nerve/island_rail01_d.tga specularmap textures/nerve/island_rail01_s.tga bumpmap textures/nerve/island_rail01_local.tga alphatest 0.5 } } material textures/nerve/island_window01 { qer_editorimage textures/nerve/island_window01_d.tga diffusemap picmip -1 textures/nerve/island_window01_d.tga specularmap picmip -2 textures/nerve/island_window01_s.tga bumpmap picmip -1 textures/nerve/island_window01_local.tga //vertexcolor } material textures/nerve/fence01 { qer_editorimage textures/nerve/fence01_d.tga noShadows twosided surfacetype "metal" { diffusemap textures/nerve/fence01_d.tga bumpmap addnormals( textures/nerve/fence01_local.tga, heightmap (textures/nerve/fence01_h.tga ,4 ) ) //specularmap textures/nerve/fence01_s.tga alphaTest 0.5 } } material textures/nerve/ret_wall { qer_editorimage textures/nerve/ret_wall_d.tga diffusemap picmip -1 textures/nerve/ret_wall_d.tga specularmap picmip -2 textures/nerve/ret_wall_s.tga bumpmap picmip -1 textures/nerve/ret_wall_local.tga } /////////////////////////////////////// // // ISLAND transformer_substation // /////////////////////////////////////// material models/mapobjects/island/transformer_substation { //noselfshadow bumpmap picmip -1 models/mapobjects/island/transformer_substation/transformer_sub_local.tga diffusemap picmip -1 models/mapobjects/island/transformer_substation/transformer_sub_d.tga specularmap picmip -2 models/mapobjects/island/transformer_substation/transformer_sub_s.tga } /////////////////////////////////////// // // ISLAND sign_ramp // /////////////////////////////////////// material models/mapobjects/island/sign_ramp { //noselfshadow bumpmap picmip -1 models/nerve/sign/ramp_sign_local.tga diffusemap picmip -1 models/nerve/sign/ramp_sign.tga specularmap picmip -2 models/nerve/sign/ramp_sign_s.tga } /////////////////////////////////////// // // ISLAND BUOY // /////////////////////////////////////// material models/mapobjects/island/buoy/buoy { twoSided { bumpmap picmip -1 addnormals( models/nerve/buoy/buoy_local.tga, heightmap( models/nerve/buoy/buoy_h.tga, 4 ) ) diffusemap picmip -1 models/nerve/buoy/buoy_d.tga specularmap picmip -2 models/nerve/buoy/buoy_s.tga } twoSided } /////////////////////////////////////// // // ISLAND OBJECTIVE GENERATOR // /////////////////////////////////////// material models/mapobjects/island/objective_generator { surfaceType "metal" //noselfshadow bumpmap picmip -1 models/mapobjects/island/objective_generator_local.tga diffusemap picmip -1 models/mapobjects/island/objective_generator_d.tga specularmap picmip -2 models/mapobjects/island/objective_generator_s.tga } /////////////////////////////////////// // // ISLAND DOCK TIRES // /////////////////////////////////////// material models/mapobjects/island/island_dock_tire { surfaceType "concrete" bumpmap picmip -1 models/mapobjects/island/island_dock_tire_local.tga diffusemap picmip -1 models/mapobjects/island/island_dock_tire_d.tga specularmap picmip -2 models/mapobjects/island/island_dock_tire_s.tga } /////////////////////////////////////// // // CARRY CASE // /////////////////////////////////////// material models/nerve/carry_case { noshadows noselfshadow renderbump -size 1024 1024 -aa 2 -trace 1.0 -clampOutput 0 0 1 1 -colormap models/nerve/carry_case_local.tga models/nerve/carry_case_hi.lwo diffusemap picmip -1 models/nerve/carry_case_d.tga specularmap picmip -2 models/nerve/carry_case_s.tga // bumpmap picmip -1 models/nerve/carry_case_local.tga bumpmap picmip -1 addnormals( models/nerve/carry_case_local.tga, heightmap( models/nerve/carry_case_h.tga, 2 ) ) } /////////////////////////////////////// // // LESS SHINY GUARD RAILS // /////////////////////////////////////// material models/nerve/n_crashbarrier/n_crash_barriers { surfaceType "metal" { diffusemap picmip -1 models/nerve/n_crashbarrier/n_crash_barriers_d.tga specularmap picmip -2 models/nerve/n_crashbarrier/n_crash_barriers_s.tga bumpmap picmip -1 models/mapobjects/crash_barriers/crash_barriers_local.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 5,2.5,0,0 } } /////////////////////////////////////// // // PYLON LIGHT TOWER // /////////////////////////////////////// material models/nerve/light_tower/light_tower { twosided { diffusemap models/nerve/light_tower/light_tower_d.tga bumpmap models/nerve/light_tower/light_tower_local.tga specularmap models/nerve/light_tower/light_tower_s.tga alphaTest 0.5 } } /////////////////////////////////////// // // BROKEN ROAD // /////////////////////////////////////// material models/nerve/broken_road { diffusemap picmip -1 models/nerve/broken_road_d.tga bumpmap picmip -1 models/nerve/broken_road_local.tga } /////////////////////////////////////// // // HELIPAD DECAL // /////////////////////////////////////// material textures/decals/helipad_decal { qer_editorimage textures/decals/helipad_decal.tga noShadows twosided nonsolid noimpact translucent { diffuseMap textures/decals/helipad_decal.tga alphaTest 0.5 } } material textures/island/tarmac { diffusemap picmip -1 textures/megagen/outskirts/tarmac_cracked_d.tga specularmap picmip -2 textures/megagen/outskirts/tarmac_cracked_s.tga bumpmap picmip -1 textures/megagen/outskirts/tarmac_cracked_local.tga } /////////////////////////////////////// // // CURB // /////////////////////////////////////// material textures/concrete/concrete11curb { diffusemap picmip -1 textures/nerve/concrete11curb_d.tga specularmap picmip -2 textures/nerve/concrete11curb_s.tga bumpmap picmip -1 textures/nerve/concrete11curb_local.tga } /////////////////////////////////////// // // PATTY BUNKER // /////////////////////////////////////// material models/nerve/island_bunker/islandbunkerbase_p { diffusemap picmip -1 models/nerve/island_bunker/bunker_con3v2.tga // specularmap picmip -2 models/nerve/island_bunker/islandbunkerbase_s.tga bumpmap picmip -1 models/nerve/island_bunker/bunker_con3_local.tga } /////////////////////////////////////// // // GATES OF STEEL // /////////////////////////////////////// material models/nerve/vault_door { surfaceType "metal" { diffusemap picmip -1 models/nerve/vaultdoor_d.tga specularmap picmip -2 models/nerve/vaultdoor_s.tga bumpmap picmip -1 models/nerve/vaultdoor_local.tga } } material models/nerve/v_parts { surfacetype "metal" { diffusemap picmip -1 models/nerve/v_parts_d.tga specularmap picmip -2 models/nerve/v_parts_s.tga bumpmap picmip -1 models/nerve/v_parts_local.tga diffuseDetailMap textures/detail/bump/metal_detail01_d.tga specDetailMap textures/detail/bump/metal_detail01_d.tga //bumpDetailMap textures/detail/bump/metal_detail01_local.tga detailMult 8,8,0,0 } } material models/nerve/v_door { surfacetype "metal" { diffusemap picmip -1 models/nerve/v_door_d.tga specularmap picmip -2 models/nerve/v_door_s.tga bumpmap picmip -1 models/nerve/v_door_local.tga diffuseDetailMap textures/detail/bump/metal_detail01_d.tga specDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga detailMult 7,7,0,0 } } material models/nerve/vault_blinker { { program interaction/selfillum diffusemap picmip -1 models/nerve/vault_blinker_d.tga selfIllumMap models/nerve/vault_blinker_l.tga } } material models/nerve/vault_door_busted { surfaceType "metal" { diffusemap picmip -1 models/nerve/vaultdoor_busted_d.tga specularmap picmip -2 models/nerve/vaultdoor_busted_s.tga bumpmap picmip -1 models/nerve/vaultdoor_local.tga } } /////////////////////////////////////// // // GATES OF STEEL II: WITH A VENGEANCE // /////////////////////////////////////// material models/nerve/vault_frame { surfaceType "metal" { diffusemap picmip -1 models/nerve/vaultframe_d.tga specularmap picmip -2 models/nerve/vaultframe_s.tga bumpmap picmip -1 models/nerve/vaultframe_local.tga } } /////////////////////////////////////// // // GATES OF STEEL III: TAKE NO PRISONERS // /////////////////////////////////////// material models/nerve/vault_frame_busted { surfaceType "metal" { bumpmap picmip -1 models/nerve/vaultframe_busted_local.tga diffusemap picmip -1 models/nerve/vaultframe_busted_d.tga specularmap picmip -2 models/nerve/vaultframe_busted_s.tga } } /////////////////////////////////////// // // BUNKER PUDDLES // /////////////////////////////////////// material textures/nerve/bunkerpuddles { qer_editorimage textures/nerve/bunkerpuddles_d.tga DECAL_MACRO noShadows noimpact translucent { bumpmap textures/nerve/bunkerpuddles_local.tga } { maskcolor map makealpha(textures/nerve/bunkerpuddles_d.tga) } { specularmap textures/nerve/bunkerpuddles_s.tga } { blend add map textures/nerve/bunkerpuddles_d.tga } { //blend gl_dst_alpha, gl_one //maskalpha //bumpmap textures/nerve/bunkerpuddles_local.tga //bumpmap textures/rock/sharprock2b_local.tga //program sfx/cubemap //environmentCubeMap cubemap env/island_bunker } } /////////////////////////////////////// // // QUARRY GATE // /////////////////////////////////////// material models/nerve/quarry_gate { { diffusemap models/nerve/quarry_gate_d.tga alphaTest 0.5 } specularmap picmip -2 models/nerve/quarry_gate_s.tga bumpmap picmip -1 models/nerve/quarry_gate_local.tga } /////////////////////////////////////// // // QUARRY GATE PARTS (sign) // /////////////////////////////////////// material models/nerve/q_gate_sign { { diffusemap models/nerve/q_gate_sign_d.tga alphaTest 0.5 } specularmap models/nerve/q_gate_sign_s.tga bumpmap models/nerve/q_gate_sign_local.tga } material models/nerve/q_gate_metal { diffusemap picmip -1 models/nerve/q_gate_metal_d.tga specularmap picmip -2 models/nerve/q_gate_metal_s.tga bumpmap picmip -1 models/nerve/q_gate_metal_local.tga } /////////////////////////////////////// // // SERVER_02 ISLAND // /////////////////////////////////////// material models/nerve/island_server02 { bumpmap picmip -1 models/mapobjects/ark/server_local.tga diffusemap picmip -1 models/nerve/island_server_d.tga specularmap picmip -2 models/nerve/island_server_s.tga } /////////////////////////////////////// // // BUNKER FLOOR // /////////////////////////////////////// material textures/nerve/nerve_bunker_floor { bumpmap picmip -1 textures/nerve/nerve_bunker_floor_local.tga diffusemap picmip -1 textures/nerve/nerve_bunker_floor_d.tga specularmap picmip -2 textures/nerve/nerve_bunker_floor_s.tga } material textures/nerve/bunker_arrow1 { sort decal polygonoffset nonsolid translucent { blend filter map textures/nerve/bunker_arrow1_d.tga } } /////////////////////////////////////// // // SHIP TEXTURE SHEET // /////////////////////////////////////// material models/nerve/ship_sheet { surfacetype "metal" { bumpmap picmip -1 models/nerve/ship_sheet_local.tga diffusemap picmip -1 models/nerve/ship_sheet_d.tga specularmap picmip -2 models/nerve/ship_sheet_s.tga vertexcolor } } /////////////////////////////////////// // // ISLAND TEXTURE SHEETS (EXTERIOR) // /////////////////////////////////////// material models/mapobjects/island/island_objects/island_ts_exterior1 { noshadows { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior1_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_ts_exterior2 { noshadows { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior2_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_ts_exterior3 { noshadows { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior3_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_ts_exterior1_s { { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior1_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior1_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_ts_exterior2_s { { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior2_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior2_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_ts_exterior3_s { { bumpmap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_local.tga diffusemap picmip -1 models/mapobjects/island/island_objects/island_ts_exterior3_d.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_ts_exterior3_s.tga vertexcolor } } /////////////////////////////////////// // // ISLAND OBJECT SHEETS (INTERIOR) // /////////////////////////////////////// material models/mapobjects/island/island_objects/island_objects01 { noshadows { diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects01_d.tga bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects01_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects01_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_objects02 { noshadows { diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects02_d.tga bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects02_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects02_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_objects03 { noshadows { program interaction/basic_detailwm_alphatest diffusemap picmip -2 models/mapobjects/island/island_objects/island_objects03_d.tga bumpmap picmip -2 models/mapobjects/island/island_objects/island_objects03_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects03_s.tga vertexcolor alphaTest 0.5 diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 6,24,0,0 detailWeightMap models/mapobjects/island/island_objects/island_objects03_detailmask.tga } } material models/mapobjects/island/island_objects/island_objects01_s { { diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects01_d.tga bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects01_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects01_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_objects02_s { { diffusemap picmip -1 models/mapobjects/island/island_objects/island_objects02_d.tga bumpmap picmip -1 models/mapobjects/island/island_objects/island_objects02_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects02_s.tga vertexcolor } } material models/mapobjects/island/island_objects/island_objects03_s { { program interaction/basic_detailwm_alphatest diffusemap picmip -2 models/mapobjects/island/island_objects/island_objects03_d.tga bumpmap picmip -2 models/mapobjects/island/island_objects/island_objects03_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/island_objects03_s.tga vertexcolor alphaTest 0.5 diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 6,24,0,0 detailWeightMap models/mapobjects/island/island_objects/island_objects03_detailmask.tga } } material models/mapobjects/island/island_objects/container_dirty01nv { { diffusemap picmip -1 models/mapobjects/island/island_objects/container_dirty01nv_d.tga bumpmap picmip -1 models/mapobjects/island/island_objects/container_dirty01nv_local.tga specularmap picmip -2 models/mapobjects/island/island_objects/container_dirty01nv_s.tga vertexcolor } }