etqw-sdk/base/materials/levelshots.mtr

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// ==========================================================
// Generic Assets
// ==========================================================
// ==========================================================
// used for the server browser
// level shot images are directly loaded from disk and uploaded
// over levelshots/__scratch.tga
// ==========================================================
material levelshots/scratch {
sort gui
{
blend blend
map clamp nopicmip forceHighQuality levelshots/__scratch.tga
vertexColor
}
}
material levelshots/campaigns/scratch {
sort gui
{
blend blend
map clamp nopicmip forceHighQuality levelshots/campaigns/__scratch.tga
vertexColor
}
}
material levelshots/generic {
sort gui
{
blend blend
vertexColor
map clamp nopicmip "levelshots/generic"
}
}
// ==========================================================
// Map backgrounds - Current maps
// ==========================================================
material levelshots/area22 {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/area22"
}
}
material levelshots/ark {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/ark"
}
}
material levelshots/canyon {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/canyon"
}
}
material levelshots/outskirts {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/outskirts"
}
}
material levelshots/island {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/island"
}
}
material levelshots/mothership {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/mothership"
}
}
material levelshots/quarry {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/quarry"
}
}
material levelshots/refinery {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/refinery"
}
}
material levelshots/salvage{
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/salvage"
}
}
material levelshots/sewer{
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/sewer"
}
}
material levelshots/slipgate {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/slipgate"
}
}
material levelshots/valley {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/valley"
}
}
material levelshots/volcano {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/volcano"
}
}
// ==========================================================
// Server browser thumbnails - Current maps
// ==========================================================
material levelshots/thumbs/area22 {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/area22"
}
}
material levelshots/thumbs/ark {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/ark"
}
}
material levelshots/thumbs/canyon {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/canyon"
}
}
material levelshots/thumbs/outskirts {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/outskirts"
}
}
material levelshots/thumbs/island {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/island"
}
}
material levelshots/thumbs/quarry {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/quarry"
}
}
material levelshots/thumbs/refinery {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/refinery"
}
}
material levelshots/thumbs/salvage{
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/salvage"
}
}
material levelshots/thumbs/sewer{
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/sewer"
}
}
material levelshots/thumbs/slipgate {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/slipgate"
}
}
material levelshots/thumbs/valley {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/valley"
}
}
material levelshots/thumbs/volcano {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/thumbs/volcano"
}
}
// ==========================================================
// Map backgrounds - Test stuff
// ==========================================================
material levelshots/temperate_new {
sort gui
{
blend blend
vertexColor
map nopicmip clamp "levelshots/temperate_new"
}
}
// ==========================================================
// Campaigns
// ==========================================================
material levelshots/campaigns/africa {
sort gui
{
blend blend
vertexColor
map nopicmip clamp levelshots/campaigns/africa.tga
}
{
blend add
map guis/assets/mainmenu/scanlines.tga
rgb 0.5
scale 16, 14
}
{
blend filter
vertexColor
map highquality clamp levelshots/campaigns/gradient.tga
}
}
material levelshots/campaigns/europe {
sort gui
{
blend blend
vertexColor
map nopicmip clamp levelshots/campaigns/europe.tga
}
{
blend add
map guis/assets/mainmenu/scanlines.tga
rgb 0.8
scale 16, 14
}
{
blend filter
vertexColor
map highquality clamp levelshots/campaigns/gradient.tga
}
}
material levelshots/campaigns/northamerica {
sort gui
{
blend blend
vertexColor
map nopicmip clamp levelshots/campaigns/northamerica.tga
}
{
blend add
map guis/assets/mainmenu/scanlines.tga
rgb 0.8
scale 16, 14
}
{
blend filter
vertexColor
map highquality clamp levelshots/campaigns/gradient.tga
}
}
material levelshots/campaigns/pacific {
sort gui
{
blend blend
vertexColor
map nopicmip clamp levelshots/campaigns/pacific.tga
}
{
blend add
map guis/assets/mainmenu/scanlines.tga
rgb 0.8
scale 16, 14
}
{
blend filter
vertexColor
map highquality clamp levelshots/campaigns/gradient.tga
}
}
material levelshots/campaigns/custom {
sort gui
{
blend blend
vertexColor
map nopicmip clamp levelshots/campaigns/custom.tga
}
{
blend add
map guis/assets/mainmenu/scanlines.tga
rgb 0.8
scale 16, 14
}
{
blend filter
vertexColor
map highquality clamp levelshots/campaigns/gradient.tga
}
}