// ========================================================== // Generic Assets // ========================================================== // ========================================================== // used for the server browser // level shot images are directly loaded from disk and uploaded // over levelshots/__scratch.tga // ========================================================== material levelshots/scratch { sort gui { blend blend map clamp nopicmip forceHighQuality levelshots/__scratch.tga vertexColor } } material levelshots/campaigns/scratch { sort gui { blend blend map clamp nopicmip forceHighQuality levelshots/campaigns/__scratch.tga vertexColor } } material levelshots/generic { sort gui { blend blend vertexColor map clamp nopicmip "levelshots/generic" } } // ========================================================== // Map backgrounds - Current maps // ========================================================== material levelshots/area22 { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/area22" } } material levelshots/ark { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/ark" } } material levelshots/canyon { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/canyon" } } material levelshots/outskirts { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/outskirts" } } material levelshots/island { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/island" } } material levelshots/mothership { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/mothership" } } material levelshots/quarry { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/quarry" } } material levelshots/refinery { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/refinery" } } material levelshots/salvage{ sort gui { blend blend vertexColor map nopicmip clamp "levelshots/salvage" } } material levelshots/sewer{ sort gui { blend blend vertexColor map nopicmip clamp "levelshots/sewer" } } material levelshots/slipgate { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/slipgate" } } material levelshots/valley { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/valley" } } material levelshots/volcano { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/volcano" } } // ========================================================== // Server browser thumbnails - Current maps // ========================================================== material levelshots/thumbs/area22 { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/area22" } } material levelshots/thumbs/ark { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/ark" } } material levelshots/thumbs/canyon { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/canyon" } } material levelshots/thumbs/outskirts { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/outskirts" } } material levelshots/thumbs/island { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/island" } } material levelshots/thumbs/quarry { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/quarry" } } material levelshots/thumbs/refinery { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/refinery" } } material levelshots/thumbs/salvage{ sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/salvage" } } material levelshots/thumbs/sewer{ sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/sewer" } } material levelshots/thumbs/slipgate { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/slipgate" } } material levelshots/thumbs/valley { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/valley" } } material levelshots/thumbs/volcano { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/volcano" } } // ========================================================== // Map backgrounds - Test stuff // ========================================================== material levelshots/temperate_new { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/temperate_new" } } // ========================================================== // Campaigns // ========================================================== material levelshots/campaigns/africa { sort gui { blend blend vertexColor map nopicmip clamp levelshots/campaigns/africa.tga } { blend add map guis/assets/mainmenu/scanlines.tga rgb 0.5 scale 16, 14 } { blend filter vertexColor map highquality clamp levelshots/campaigns/gradient.tga } } material levelshots/campaigns/europe { sort gui { blend blend vertexColor map nopicmip clamp levelshots/campaigns/europe.tga } { blend add map guis/assets/mainmenu/scanlines.tga rgb 0.8 scale 16, 14 } { blend filter vertexColor map highquality clamp levelshots/campaigns/gradient.tga } } material levelshots/campaigns/northamerica { sort gui { blend blend vertexColor map nopicmip clamp levelshots/campaigns/northamerica.tga } { blend add map guis/assets/mainmenu/scanlines.tga rgb 0.8 scale 16, 14 } { blend filter vertexColor map highquality clamp levelshots/campaigns/gradient.tga } } material levelshots/campaigns/pacific { sort gui { blend blend vertexColor map nopicmip clamp levelshots/campaigns/pacific.tga } { blend add map guis/assets/mainmenu/scanlines.tga rgb 0.8 scale 16, 14 } { blend filter vertexColor map highquality clamp levelshots/campaigns/gradient.tga } } material levelshots/campaigns/custom { sort gui { blend blend vertexColor map nopicmip clamp levelshots/campaigns/custom.tga } { blend add map guis/assets/mainmenu/scanlines.tga rgb 0.8 scale 16, 14 } { blend filter vertexColor map highquality clamp levelshots/campaigns/gradient.tga } }