etqw-sdk/base/materials/island_foliage.mtr

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material stuff/foliage/field_grass_tallb
{
twoSided
nonsolid
{
blend blend
program stuff/grass
grass_times time * 0.01, time, time, time
diffuseMap clamp stuff/foliage/field_grass_02b_d.tga
vertexcolor
}
translucent // this goes AFTER the stages or it will be disabled by the shader parsing!
deform clusterTransform
twoSided
}
material stuff/foliage/island_stuff
{
twoSided
nonsolid
{
blend blend
program stuff/grass
grass_times time * 0.01, time, time, time
diffuseMap clamp stuff/foliage/temperate/island_stuff.tga
vertexcolor
}
translucent // this goes AFTER the stages or it will be disabled by the shader parsing!
deform clusterTransform
twoSided
}