32 lines
724 B
Plaintext
32 lines
724 B
Plaintext
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material stuff/foliage/field_grass_tallb
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{
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twoSided
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nonsolid
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{
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blend blend
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program stuff/grass
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grass_times time * 0.01, time, time, time
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diffuseMap clamp stuff/foliage/field_grass_02b_d.tga
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vertexcolor
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}
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translucent // this goes AFTER the stages or it will be disabled by the shader parsing!
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deform clusterTransform
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twoSided
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}
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material stuff/foliage/island_stuff
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{
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twoSided
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nonsolid
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{
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blend blend
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program stuff/grass
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grass_times time * 0.01, time, time, time
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diffuseMap clamp stuff/foliage/temperate/island_stuff.tga
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vertexcolor
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}
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translucent // this goes AFTER the stages or it will be disabled by the shader parsing!
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deform clusterTransform
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twoSided
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}
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