etqw-sdk/base/materials/guis/firesupport.mtr

177 lines
2.4 KiB
Plaintext

material models/guis/assets/hud/target1_green
{
{
blend add
maskAlpha
red 0.17
green 1
blue 0
map nopicmip models/guis/assets/hud/target1.tga
}
}
material models/guis/assets/hud/mission_item
{
noshadows
{
program sfx/deploy
maskcolor
writeDepth
blend GL_ZERO, GL_ONE
}
{
program sfx/deploy
map "_white"
//"textures/effects/gridlines.tga"
color 0.17, 1, 0, 0
blend add
writeDepth
}
{
//if cvar ( r_glDriverVendor != "ATI" )
blend add
cullFace front
fillMode lines 2
//map _white
red 0.17
green 1
blue 0
maskAlpha
}
/* {
blend add
maskAlpha
vertexcolor
red 0.17
green 1
blue 0
map _white
}
*/
}
material models/guis/assets/hud/strike_arrow
{
noShadows
noimpact
{
blend add
maskAlpha
red 1 * parm0
green 0.17 * parm1
blue 0
map _white
}
{
blend add
maskAlpha
red parm0
green parm1
blue parm2
map nopicmip models/guis/assets/wayptarrows2.tga
translate time * -3, 0
}
}
material models/guis/assets/hud/target3
{
noShadows
noimpact
twosided
{
blend add
maskAlpha
red ( 0.8 + sinTable[ time ] * 0.5 ) * parm0
green ( 0.3 + sinTable[ time ] * 0.17 ) * parm1
blue 0
map nopicmip models/guis/assets/hud/target1.tga
}
}
material models/guis/assets/hud/target_arrow
{
{
blend add
maskAlpha
vertexcolor
red 1
green 0.17
blue 0
map nopicmip models/guis/assets/hud/target_arrow.tga
}
}
material models/guis/assets/hud/target1
{
{
blend add
maskAlpha
red 1
green 0.17
blue 0
map nopicmip models/guis/assets/hud/target1.tga
}
}
material models/guis/assets/hud/target2
{
{
blend add
maskAlpha
red 1
green 0.17
blue 0
map nopicmip models/guis/assets/hud/target2.tga
}
}
material guis/assets/hud/beam
{
sort gui
{
blend add
map linear nopicmip highquality guis/assets/hud/beam.tga
}
}
material guis/assets/deploy/marker/world_waypoint
{
sort gui
{
blend blend
map clamp nopicmip makeAlpha( "guis/assets/deploy/marker/world_waypoint.tga" )
vertexcolor
}
}
material guis/assets/deploy/marker/world_waypoint_arrow
{
sort gui
{
blend blend
map clamp nopicmip makeAlpha( "guis/assets/deploy/marker/world_waypoint_arrow.tga" )
vertexcolor
}
}