material models/guis/assets/hud/target1_green { { blend add maskAlpha red 0.17 green 1 blue 0 map nopicmip models/guis/assets/hud/target1.tga } } material models/guis/assets/hud/mission_item { noshadows { program sfx/deploy maskcolor writeDepth blend GL_ZERO, GL_ONE } { program sfx/deploy map "_white" //"textures/effects/gridlines.tga" color 0.17, 1, 0, 0 blend add writeDepth } { //if cvar ( r_glDriverVendor != "ATI" ) blend add cullFace front fillMode lines 2 //map _white red 0.17 green 1 blue 0 maskAlpha } /* { blend add maskAlpha vertexcolor red 0.17 green 1 blue 0 map _white } */ } material models/guis/assets/hud/strike_arrow { noShadows noimpact { blend add maskAlpha red 1 * parm0 green 0.17 * parm1 blue 0 map _white } { blend add maskAlpha red parm0 green parm1 blue parm2 map nopicmip models/guis/assets/wayptarrows2.tga translate time * -3, 0 } } material models/guis/assets/hud/target3 { noShadows noimpact twosided { blend add maskAlpha red ( 0.8 + sinTable[ time ] * 0.5 ) * parm0 green ( 0.3 + sinTable[ time ] * 0.17 ) * parm1 blue 0 map nopicmip models/guis/assets/hud/target1.tga } } material models/guis/assets/hud/target_arrow { { blend add maskAlpha vertexcolor red 1 green 0.17 blue 0 map nopicmip models/guis/assets/hud/target_arrow.tga } } material models/guis/assets/hud/target1 { { blend add maskAlpha red 1 green 0.17 blue 0 map nopicmip models/guis/assets/hud/target1.tga } } material models/guis/assets/hud/target2 { { blend add maskAlpha red 1 green 0.17 blue 0 map nopicmip models/guis/assets/hud/target2.tga } } material guis/assets/hud/beam { sort gui { blend add map linear nopicmip highquality guis/assets/hud/beam.tga } } material guis/assets/deploy/marker/world_waypoint { sort gui { blend blend map clamp nopicmip makeAlpha( "guis/assets/deploy/marker/world_waypoint.tga" ) vertexcolor } } material guis/assets/deploy/marker/world_waypoint_arrow { sort gui { blend blend map clamp nopicmip makeAlpha( "guis/assets/deploy/marker/world_waypoint_arrow.tga" ) vertexcolor } }