etqw-sdk/base/maps/references/gun_emplacement_gdf.world

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sdWorldFile version 5 {
primitiveHolders {
sdPrimitiveEntity "worldspawn" {
classname "worldspawn"
}
sdPrimitiveEntity "gun_emplacement_bracket_all_01" {
sdDictionary {
"gun_entity" "gun_emplacement_tower_gun_01"
"model" "models/weapons/mount/wall_bracket.lwo"
"cm_model" "models/weapons/mount/wall_bracket.lwo"
}
sdTransform {
translation ( 2 0 50 )
}
classname "gun_emplacement_bracket_gdf"
}
sdPrimitiveEntity "gun_emplacement_tower_gun_01" {
sdDictionary {
"anim" "base"
"def_automount" "mountable_gdf_gpmg"
}
sdTransform {
translation ( 2 0 50 )
}
classname "mountable_weapon_gdf"
}
sdPrimitiveEntity "gun_emplacement_bracket_base_01" {
sdDictionary {
"model" "models/weapons/mount/wall_bracket.lwo"
"cm_model" "models/weapons/mount/wall_bracket.lwo"
}
sdTransform {
translation ( 2 0 50 )
}
classname "constructible_tower_gdf_base"
}
sdPrimitiveEntity "gun_emplacement_bracket_top_01" {
sdDictionary {
"model" "models/weapons/mount/wall_bracket_buildstage.lwo"
"cm_model" "models/weapons/mount/wall_bracket.lwo"
}
sdTransform {
translation ( 2 0 50 )
}
classname "constructible_tower_gdf_top"
}
sdPrimitiveEntity "gun_emplacement_construction_01" {
sdDictionary {
"construction" "gun_emplacement_bracket_top_01"
"start_constructed" "0"
"multiple_stages" "0"
"constructed" "gun_emplacement_bracket_all_01"
"construction_remove" "gun_emplacement_bracket_base_01"
"model" "models/mapobjects/cmarker/gdf_gpmg_emplacement.lwo"
"cm_model" "models/mapobjects/cmarker/gdf_gpmg_emplacement.lwo"
}
sdTransform {
translation ( 0 -9 0 )
}
classname "constructible_materials_gun_gdf"
}
}
}