sdWorldFile version 5 { primitiveHolders { sdPrimitiveEntity "worldspawn" { classname "worldspawn" } sdPrimitiveEntity "gun_emplacement_bracket_all_01" { sdDictionary { "gun_entity" "gun_emplacement_tower_gun_01" "model" "models/weapons/mount/wall_bracket.lwo" "cm_model" "models/weapons/mount/wall_bracket.lwo" } sdTransform { translation ( 2 0 50 ) } classname "gun_emplacement_bracket_gdf" } sdPrimitiveEntity "gun_emplacement_tower_gun_01" { sdDictionary { "anim" "base" "def_automount" "mountable_gdf_gpmg" } sdTransform { translation ( 2 0 50 ) } classname "mountable_weapon_gdf" } sdPrimitiveEntity "gun_emplacement_bracket_base_01" { sdDictionary { "model" "models/weapons/mount/wall_bracket.lwo" "cm_model" "models/weapons/mount/wall_bracket.lwo" } sdTransform { translation ( 2 0 50 ) } classname "constructible_tower_gdf_base" } sdPrimitiveEntity "gun_emplacement_bracket_top_01" { sdDictionary { "model" "models/weapons/mount/wall_bracket_buildstage.lwo" "cm_model" "models/weapons/mount/wall_bracket.lwo" } sdTransform { translation ( 2 0 50 ) } classname "constructible_tower_gdf_top" } sdPrimitiveEntity "gun_emplacement_construction_01" { sdDictionary { "construction" "gun_emplacement_bracket_top_01" "start_constructed" "0" "multiple_stages" "0" "constructed" "gun_emplacement_bracket_all_01" "construction_remove" "gun_emplacement_bracket_base_01" "model" "models/mapobjects/cmarker/gdf_gpmg_emplacement.lwo" "cm_model" "models/mapobjects/cmarker/gdf_gpmg_emplacement.lwo" } sdTransform { translation ( 0 -9 0 ) } classname "constructible_materials_gun_gdf" } } }