etqw-sdk/base/localization/locstr/guis/game.locstr

713 lines
12 KiB
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locString guis/game/cam_view {
text "#str_00012100"
}
locString guis/chat/global {
text "#str_00012101"
}
locString guis/chat/team {
text "#str_00012102"
}
locString guis/game/deploy/cc {
text "#str_00012103"
}
locString guis/game/deploy/deploy {
text "#str_00012108"
}
locString guis/game/steal_uniform {
text "#str_00012109"
arguments 1
}
locString guis/game/fire_team {
text "#str_00012110"
}
locString guis/game/invite {
text "#str_00012111"
}
locString guis/game/kick {
text "#str_00012112"
}
locString guis/game/disband {
text "#str_00012113"
}
locString guis/game/promote {
text "#str_00012114"
}
locString guis/game/leave {
text "#str_00012115"
}
locString guis/game/invite_color {
text "#str_00012116"
}
locString guis/game/kick_color {
text "#str_00012117"
}
locString guis/game/promote_color {
text "#str_00012118"
}
locString guis/game/propose_color {
text "#str_00012119"
}
locString guis/game/propose {
text "#str_00012120"
}
locString guis/game/join {
text "#str_00012121"
}
locString guis/game/create {
text "#str_00012122"
}
locString guis/game/hacker {
text "#str_00012123"
}
locString guis/game/camo {
text "#str_00012124"
}
locString guis/game/viewer {
text "#str_00012125"
}
locString guis/game/press_to_hack {
text "#str_00012126"
arguments 1
}
locString guis/game/objectives {
text "#str_00012127"
}
locString guis/game/quickchat_inst {
text "#str_00012128"
arguments 2
}
locString guis/game/resupply {
text "#str_00012029"
}
locString guis/game/disabled {
text "#str_00012030"
}
locString guis/game/cant_use_enemy_resupply {
text "#str_00012031"
}
locString guis/game/disabled_trans {
text "#str_00012032"
}
locString guis/game/scoreboard/name {
text "#str_00012033"
}
locString guis/game/scoreboard/xp {
text "#str_00012034"
}
locString guis/game/scoreboard/ping {
text "#str_00012035"
}
locString guis/game/scoreboard/team_stats {
text "#str_00012036"
}
locString guis/game/scoreboard/class {
text "#str_00012129"
}
locString guis/game/scoreboard/averageping {
text "#str_00012130"
arguments 1
}
locString guis/game/scoreboard/averagexp {
text "#str_00012131"
arguments 1
}
locString guis/game/scoreboard/gdf {
text "#str_00012037"
}
locString guis/game/scoreboard/strogg {
text "#str_00012038"
}
locString guis/game/scoreboard/tie {
text "#str_00012039"
}
locString guis/game/scoreboard/wins {
text "#str_00012040"
arguments 1
}
locString guis/game/scoreboard/ready {
text "#str_00012132"
}
locString guis/game/scoreboard/scores {
text "#str_00012133"
}
locString guis/game/scoreboard/summary {
text "#str_00012134"
}
locString guis/game/scoreboard/gdfwin {
text "#str_00012135"
}
locString guis/game/scoreboard/stroggwin {
text "#str_00012136"
}
locString guis/game/scoreboard/nomission {
text "#str_00012137"
}
locString guis/game/scoreboard/currentmission {
text "#str_00012138"
}
locString guis/game/scoreboard/time {
text "#str_00012139"
}
locString guis/game/scoreboard/win_sw_speed {
text "#str_00012140"
}
locString guis/game/scoreboard/win_sw_xp {
text "#str_00012141"
}
locString guis/game/scoreboard/campaign_status {
text "#str_00012041"
}
locString guis/game/scoreboard/time_next_map {
text "#str_00012042"
arguments 1
}
locString guis/game/scoreboard/fireteam {
text "#str_00012043"
}
locString guis/game/scoreboard {
text "#str_00012044"
}
locString guis/game/scoreboard/match_in_progress {
text "#str_00012045"
}
locString guis/game/scoreboard/win_msg {
text "#str_00012046"
arguments 1
}
locString guis/game/scoreboard/honors/best_soldier {
text "#str_00012047"
}
locString guis/game/scoreboard/honors/best_clown {
text "#str_00012048"
}
locString guis/game/scoreboard/honors/highest {
text "#str_00012049"
}
locString guis/game/scoreboard/honors/most_frags {
text "#str_00012050"
}
locString guis/game/scoreboard/stats {
text "#str_00012051"
}
locString guis/game/scoreboard/weapons {
text "#str_00012052"
}
locString guis/game/scoreboard/maps {
text "#str_00012053"
}
locString guis/game/viewer/sig_strength {
text "#str_00012054"
arguments 1
}
locString guis/game/viewer/toggle {
text "#str_00012055"
arguments 1
}
locString guis/game/viewer/destruct/third_eye {
text "#str_00012302"
arguments 2
}
locString guis/game/viewer/destruct/flyer_drone {
text "#str_00012056"
arguments 2
}
locString guis/game/viewer/range {
text "#str_00012057"
}
locString guis/game/tip {
text "#str_00012058"
}
locString guis/game/console/hacked {
text "#str_00012059"
}
locString guis/game/console/friendly {
text "#str_00012060"
}
locString guis/game/console/enemy {
text "#str_00012061"
}
locString guis/game/console/cancel_reinf {
text "#str_00012062"
}
/*
locString guis/game/console/cancel_veh {
text "#str_00012063"
}
locString guis/game/console/disable_int {
text "#str_00012064"
}
*/
locString guis/game/console/been_hacked {
text "#str_00012063"
}
locString guis/game/deploy/msg_psi {
text "#str_00012065"
}
locString guis/game/deploy/msg_apt_strogg {
text "#str_00012066"
}
locString guis/game/deploy/msg_avt_strogg {
text "#str_00012067"
}
locString guis/game/deploy/msg_amt_strogg {
text "#str_00012068"
}
locString guis/game/deploy/location {
text "#str_00012069"
arguments 3
}
locString guis/game/deploy/location_accepted {
text "#str_00012070"
}
locString guis/game/deploy/choose_rotation {
text "#str_00012071"
arguments 1
}
locString guis/game/deploy/rotation_accepted {
text "#str_00012072"
}
locString guis/game/deploy/deploy_dispatched {
text "#str_00012073"
}
locString guis/game/deploy/msg_radar {
text "#str_00012074"
}
locString guis/game/deploy/msg_apt_gdf {
text "#str_00012075"
}
locString guis/game/deploy/msg_avt_gdf {
text "#str_00012076"
}
locString guis/game/deploy/msg_amt_gdf {
text "#str_00012077"
}
locString guis/game/deploy/msg_art {
text "#str_00012078"
}
locString guis/game/deploy/msg_rocket_art {
text "#str_00012079"
}
locString guis/game/deploy/msg_ssm {
text "#str_00012080"
}
locString guis/game/deploy/msg_rail {
text "#str_00012082"
}
locString guis/game/deploy/msg_plasma {
text "#str_00012083"
}
locString guis/game/deploy/msg_ssg {
text "#str_00012084"
}
locString guis/game/range {
text "#str_00012086"
}
locString guis/game/zoom {
text "#str_00012087"
}
locString guis/game/ammo {
text "#str_00012088"
}
locString guis/game/spotting {
text "#str_00012089"
}
locString guis/game/deploy/personal_limit {
text "#str_00012090"
}
locString guis/game/deploy/team_limit {
text "#str_00012091"
}
locString guis/game/deploy/no_territory {
text "#str_00012092"
}
locString guis/game/deploy/current_mission {
text "#str_00012093"
}
locString guis/game/hacker/hack {
text "#str_00012094"
}
locString guis/game/hacker/decrypting {
text "#str_00012095"
}
locString guis/game/deploy/choose_loc {
text "#str_00012096"
}
locString guis/game/deploy/choose_rot {
text "#str_00012097"
}
locString guis/chat/fireteam {
text "#str_00012098"
}
locString guis/game/scoreboard/team_label {
text "#str_00012099"
arguments 2
}
locString guis/vehicles/alt {
text "#str_00015000"
}
locString guis/vehicles/speed {
text "#str_00015001"
}
locString guis/vehicles/hull {
text "#str_00015002"
}
locString guis/vehicles/mph {
text "#str_00015003"
}
locString guis/vehicles/kph {
text "#str_00015004"
}
locString guis/vehicles/deploy {
text "#str_00015005"
}
locString guis/vehicles/deployed {
text "#str_00015006"
}
locString guis/vehicles/crew {
text "#str_00015007"
}
locString guis/vehicles/crew_id {
text "#str_00015008"
}
locString guis/vehicles/deploy_now {
text "#str_00015009"
}
locString guis/vehicles/scanning {
text "#str_00015010"
}
locString guis/vehicles/online {
text "#str_00015011"
}
locString guis/vehicles/sat_uplink {
text "#str_00015012"
}
locString guis/vehicles/deploy_area {
text "#str_00015013"
}
locString guis/vehicles/move_to {
text "#str_00015014"
}
locString guis/vehicles/anansi_driver {
text "#str_00015015" // "Anansi Driver"
}
locString guis/vehicles/anansi_gunner {
text "#str_00015016" // "Anansi Gunner"
}
locString guis/vehicles/badger_driver {
text "#str_00015017" // "Badger Driver"
}
locString guis/vehicles/badger_gunner {
text "#str_00015018" // "Badger Gunner"
}
locString guis/vehicles/badger_passenger {
text "#str_00015019" // "Badger Passenger"
}
locString guis/vehicles/badger_rear_left {
text "#str_00015020" // "Badger Rear Left"
}
locString guis/vehicles/badger_rear_right {
text "#str_00015021" // "Badger Rear Right"
}
locString guis/vehicles/trojan_driver {
text "#str_00015022" // "Trojan Driver"
}
locString guis/vehicles/trojan_gunner {
text "#str_00015023" // "Trojan Gunner"
}
locString guis/vehicles/trojan_passenger_1 {
text "#str_00015024" // "Trojan Passenger 1"
}
locString guis/vehicles/trojan_passenger_2 {
text "#str_00015025" // "Trojan Passenger 2"
}
locString guis/vehicles/trojan_passenger_3 {
text "#str_00015026" // "Trojan Passenger 3"
}
locString guis/vehicles/trojan_passenger_4 {
text "#str_00015027" // "Trojan Passenger 4"
}
locString guis/vehicles/mcp_driver {
text "#str_00015028" // "MCP Driver"
}
locString guis/vehicles/mcp_gunner {
text "#str_00015029" // "MCP Gunner"
}
locString guis/vehicles/desc_driver {
text "#str_00015030" // "Desecrator Driver"
}
locString guis/vehicles/desc_gunner {
text "#str_00015031" // "Desecrator Gunner"
}
locString guis/vehicles/goliath_driver {
text "#str_00015032" // "Goliath Driver"
}
locString guis/vehicles/goliath_gunner {
text "#str_00015033" // "Goliath Gunner"
}
locString guis/vehicles/hog_driver {
text "#str_00015034" // "Hog Driver"
}
locString guis/vehicles/hog_gunner{
text "#str_00015035" // "Hog Gunner"
}
locString guis/vehicles/hornet_driver {
text "#str_00015036" // "Hornet Driver"
}
locString guis/vehicles/hornet_gunner {
text "#str_00015037" // "Hornet Gunner"
}
locString guis/vehicles/husky_driver {
text "#str_00015038" // "Husky Driver"
}
locString guis/vehicles/icarus_driver {
text "#str_00015039" // "Icarus Driver"
}
locString guis/vehicles/platypus_driver {
text "#str_00015040" // "Platypus Driver"
}
locString guis/vehicles/platypus_gunner {
text "#str_00015041" // "Platypus Gunner"
}
locString guis/vehicles/titan_driver {
text "#str_00015042" // "Titan Driver"
}
locString guis/vehicles/titan_gunner {
text "#str_00015043" // "Titan Gunner"
}
locString guis/vehicles/titan_passenger {
text "#str_00015044" // "Titan Passenger"
}
locString guis/vehicles/bee_driver {
text "#str_00015045" // "Bumblebee Driver"
}
locString guis/vehicles/bee_left_gunner {
text "#str_00015046" // "Bumblebee Left Gunner"
}
locString guis/vehicles/bee_right_gunner {
text "#str_00015047" // "Bumblebee Right Gunner"
}
locString guis/vehicles/bee_left_passenger {
text "#str_00015048" // "Bumblebee Left Passenger"
}
locString guis/vehicles/bee_right_passenger {
text "#str_00015049" // "Bumblebee Right Passenger"
}
locString guis/game/empty {
text "#str_00040002"
}
locString guis/game/no_players {
text "#str_00040003"
}
locString guis/game/crosshair_title {
text "#str_00012301"
arguments 4
}
locString guis/game/new_tasks_available {
text "#str_00010031"
}
locString guis/game/select_deployable {
text "#str_00010035"
arguments 1
}
locString guis/game/task_completed {
text "#str_00015050"
arguments 1
}
locString guis/game/task_removed {
text "#str_00015051"
arguments 1
}
locString guis/vehicles/mcp_destruction {
text "#str_00015052"
arguments 1
}
locString guis/vehicles/mcp_direction_warning {
text "#str_00015053"
}
locString guis/game/viewer/third_eye_toggle {
text "#str_00015054"
arguments 1
}
locString guis/game/viewer/third_eye_destruct {
text "#str_00015055"
arguments 1
}
locString guis/vehicles/deploy_keys {
text "#str_00015056"
arguments 2
}
locString guis/vehicles/mcp_direction_warning_kick {
text "#str_00015057"
}