locString guis/game/cam_view { text "#str_00012100" } locString guis/chat/global { text "#str_00012101" } locString guis/chat/team { text "#str_00012102" } locString guis/game/deploy/cc { text "#str_00012103" } locString guis/game/deploy/deploy { text "#str_00012108" } locString guis/game/steal_uniform { text "#str_00012109" arguments 1 } locString guis/game/fire_team { text "#str_00012110" } locString guis/game/invite { text "#str_00012111" } locString guis/game/kick { text "#str_00012112" } locString guis/game/disband { text "#str_00012113" } locString guis/game/promote { text "#str_00012114" } locString guis/game/leave { text "#str_00012115" } locString guis/game/invite_color { text "#str_00012116" } locString guis/game/kick_color { text "#str_00012117" } locString guis/game/promote_color { text "#str_00012118" } locString guis/game/propose_color { text "#str_00012119" } locString guis/game/propose { text "#str_00012120" } locString guis/game/join { text "#str_00012121" } locString guis/game/create { text "#str_00012122" } locString guis/game/hacker { text "#str_00012123" } locString guis/game/camo { text "#str_00012124" } locString guis/game/viewer { text "#str_00012125" } locString guis/game/press_to_hack { text "#str_00012126" arguments 1 } locString guis/game/objectives { text "#str_00012127" } locString guis/game/quickchat_inst { text "#str_00012128" arguments 2 } locString guis/game/resupply { text "#str_00012029" } locString guis/game/disabled { text "#str_00012030" } locString guis/game/cant_use_enemy_resupply { text "#str_00012031" } locString guis/game/disabled_trans { text "#str_00012032" } locString guis/game/scoreboard/name { text "#str_00012033" } locString guis/game/scoreboard/xp { text "#str_00012034" } locString guis/game/scoreboard/ping { text "#str_00012035" } locString guis/game/scoreboard/team_stats { text "#str_00012036" } locString guis/game/scoreboard/class { text "#str_00012129" } locString guis/game/scoreboard/averageping { text "#str_00012130" arguments 1 } locString guis/game/scoreboard/averagexp { text "#str_00012131" arguments 1 } locString guis/game/scoreboard/gdf { text "#str_00012037" } locString guis/game/scoreboard/strogg { text "#str_00012038" } locString guis/game/scoreboard/tie { text "#str_00012039" } locString guis/game/scoreboard/wins { text "#str_00012040" arguments 1 } locString guis/game/scoreboard/ready { text "#str_00012132" } locString guis/game/scoreboard/scores { text "#str_00012133" } locString guis/game/scoreboard/summary { text "#str_00012134" } locString guis/game/scoreboard/gdfwin { text "#str_00012135" } locString guis/game/scoreboard/stroggwin { text "#str_00012136" } locString guis/game/scoreboard/nomission { text "#str_00012137" } locString guis/game/scoreboard/currentmission { text "#str_00012138" } locString guis/game/scoreboard/time { text "#str_00012139" } locString guis/game/scoreboard/win_sw_speed { text "#str_00012140" } locString guis/game/scoreboard/win_sw_xp { text "#str_00012141" } locString guis/game/scoreboard/campaign_status { text "#str_00012041" } locString guis/game/scoreboard/time_next_map { text "#str_00012042" arguments 1 } locString guis/game/scoreboard/fireteam { text "#str_00012043" } locString guis/game/scoreboard { text "#str_00012044" } locString guis/game/scoreboard/match_in_progress { text "#str_00012045" } locString guis/game/scoreboard/win_msg { text "#str_00012046" arguments 1 } locString guis/game/scoreboard/honors/best_soldier { text "#str_00012047" } locString guis/game/scoreboard/honors/best_clown { text "#str_00012048" } locString guis/game/scoreboard/honors/highest { text "#str_00012049" } locString guis/game/scoreboard/honors/most_frags { text "#str_00012050" } locString guis/game/scoreboard/stats { text "#str_00012051" } locString guis/game/scoreboard/weapons { text "#str_00012052" } locString guis/game/scoreboard/maps { text "#str_00012053" } locString guis/game/viewer/sig_strength { text "#str_00012054" arguments 1 } locString guis/game/viewer/toggle { text "#str_00012055" arguments 1 } locString guis/game/viewer/destruct/third_eye { text "#str_00012302" arguments 2 } locString guis/game/viewer/destruct/flyer_drone { text "#str_00012056" arguments 2 } locString guis/game/viewer/range { text "#str_00012057" } locString guis/game/tip { text "#str_00012058" } locString guis/game/console/hacked { text "#str_00012059" } locString guis/game/console/friendly { text "#str_00012060" } locString guis/game/console/enemy { text "#str_00012061" } locString guis/game/console/cancel_reinf { text "#str_00012062" } /* locString guis/game/console/cancel_veh { text "#str_00012063" } locString guis/game/console/disable_int { text "#str_00012064" } */ locString guis/game/console/been_hacked { text "#str_00012063" } locString guis/game/deploy/msg_psi { text "#str_00012065" } locString guis/game/deploy/msg_apt_strogg { text "#str_00012066" } locString guis/game/deploy/msg_avt_strogg { text "#str_00012067" } locString guis/game/deploy/msg_amt_strogg { text "#str_00012068" } locString guis/game/deploy/location { text "#str_00012069" arguments 3 } locString guis/game/deploy/location_accepted { text "#str_00012070" } locString guis/game/deploy/choose_rotation { text "#str_00012071" arguments 1 } locString guis/game/deploy/rotation_accepted { text "#str_00012072" } locString guis/game/deploy/deploy_dispatched { text "#str_00012073" } locString guis/game/deploy/msg_radar { text "#str_00012074" } locString guis/game/deploy/msg_apt_gdf { text "#str_00012075" } locString guis/game/deploy/msg_avt_gdf { text "#str_00012076" } locString guis/game/deploy/msg_amt_gdf { text "#str_00012077" } locString guis/game/deploy/msg_art { text "#str_00012078" } locString guis/game/deploy/msg_rocket_art { text "#str_00012079" } locString guis/game/deploy/msg_ssm { text "#str_00012080" } locString guis/game/deploy/msg_rail { text "#str_00012082" } locString guis/game/deploy/msg_plasma { text "#str_00012083" } locString guis/game/deploy/msg_ssg { text "#str_00012084" } locString guis/game/range { text "#str_00012086" } locString guis/game/zoom { text "#str_00012087" } locString guis/game/ammo { text "#str_00012088" } locString guis/game/spotting { text "#str_00012089" } locString guis/game/deploy/personal_limit { text "#str_00012090" } locString guis/game/deploy/team_limit { text "#str_00012091" } locString guis/game/deploy/no_territory { text "#str_00012092" } locString guis/game/deploy/current_mission { text "#str_00012093" } locString guis/game/hacker/hack { text "#str_00012094" } locString guis/game/hacker/decrypting { text "#str_00012095" } locString guis/game/deploy/choose_loc { text "#str_00012096" } locString guis/game/deploy/choose_rot { text "#str_00012097" } locString guis/chat/fireteam { text "#str_00012098" } locString guis/game/scoreboard/team_label { text "#str_00012099" arguments 2 } locString guis/vehicles/alt { text "#str_00015000" } locString guis/vehicles/speed { text "#str_00015001" } locString guis/vehicles/hull { text "#str_00015002" } locString guis/vehicles/mph { text "#str_00015003" } locString guis/vehicles/kph { text "#str_00015004" } locString guis/vehicles/deploy { text "#str_00015005" } locString guis/vehicles/deployed { text "#str_00015006" } locString guis/vehicles/crew { text "#str_00015007" } locString guis/vehicles/crew_id { text "#str_00015008" } locString guis/vehicles/deploy_now { text "#str_00015009" } locString guis/vehicles/scanning { text "#str_00015010" } locString guis/vehicles/online { text "#str_00015011" } locString guis/vehicles/sat_uplink { text "#str_00015012" } locString guis/vehicles/deploy_area { text "#str_00015013" } locString guis/vehicles/move_to { text "#str_00015014" } locString guis/vehicles/anansi_driver { text "#str_00015015" // "Anansi Driver" } locString guis/vehicles/anansi_gunner { text "#str_00015016" // "Anansi Gunner" } locString guis/vehicles/badger_driver { text "#str_00015017" // "Badger Driver" } locString guis/vehicles/badger_gunner { text "#str_00015018" // "Badger Gunner" } locString guis/vehicles/badger_passenger { text "#str_00015019" // "Badger Passenger" } locString guis/vehicles/badger_rear_left { text "#str_00015020" // "Badger Rear Left" } locString guis/vehicles/badger_rear_right { text "#str_00015021" // "Badger Rear Right" } locString guis/vehicles/trojan_driver { text "#str_00015022" // "Trojan Driver" } locString guis/vehicles/trojan_gunner { text "#str_00015023" // "Trojan Gunner" } locString guis/vehicles/trojan_passenger_1 { text "#str_00015024" // "Trojan Passenger 1" } locString guis/vehicles/trojan_passenger_2 { text "#str_00015025" // "Trojan Passenger 2" } locString guis/vehicles/trojan_passenger_3 { text "#str_00015026" // "Trojan Passenger 3" } locString guis/vehicles/trojan_passenger_4 { text "#str_00015027" // "Trojan Passenger 4" } locString guis/vehicles/mcp_driver { text "#str_00015028" // "MCP Driver" } locString guis/vehicles/mcp_gunner { text "#str_00015029" // "MCP Gunner" } locString guis/vehicles/desc_driver { text "#str_00015030" // "Desecrator Driver" } locString guis/vehicles/desc_gunner { text "#str_00015031" // "Desecrator Gunner" } locString guis/vehicles/goliath_driver { text "#str_00015032" // "Goliath Driver" } locString guis/vehicles/goliath_gunner { text "#str_00015033" // "Goliath Gunner" } locString guis/vehicles/hog_driver { text "#str_00015034" // "Hog Driver" } locString guis/vehicles/hog_gunner{ text "#str_00015035" // "Hog Gunner" } locString guis/vehicles/hornet_driver { text "#str_00015036" // "Hornet Driver" } locString guis/vehicles/hornet_gunner { text "#str_00015037" // "Hornet Gunner" } locString guis/vehicles/husky_driver { text "#str_00015038" // "Husky Driver" } locString guis/vehicles/icarus_driver { text "#str_00015039" // "Icarus Driver" } locString guis/vehicles/platypus_driver { text "#str_00015040" // "Platypus Driver" } locString guis/vehicles/platypus_gunner { text "#str_00015041" // "Platypus Gunner" } locString guis/vehicles/titan_driver { text "#str_00015042" // "Titan Driver" } locString guis/vehicles/titan_gunner { text "#str_00015043" // "Titan Gunner" } locString guis/vehicles/titan_passenger { text "#str_00015044" // "Titan Passenger" } locString guis/vehicles/bee_driver { text "#str_00015045" // "Bumblebee Driver" } locString guis/vehicles/bee_left_gunner { text "#str_00015046" // "Bumblebee Left Gunner" } locString guis/vehicles/bee_right_gunner { text "#str_00015047" // "Bumblebee Right Gunner" } locString guis/vehicles/bee_left_passenger { text "#str_00015048" // "Bumblebee Left Passenger" } locString guis/vehicles/bee_right_passenger { text "#str_00015049" // "Bumblebee Right Passenger" } locString guis/game/empty { text "#str_00040002" } locString guis/game/no_players { text "#str_00040003" } locString guis/game/crosshair_title { text "#str_00012301" arguments 4 } locString guis/game/new_tasks_available { text "#str_00010031" } locString guis/game/select_deployable { text "#str_00010035" arguments 1 } locString guis/game/task_completed { text "#str_00015050" arguments 1 } locString guis/game/task_removed { text "#str_00015051" arguments 1 } locString guis/vehicles/mcp_destruction { text "#str_00015052" arguments 1 } locString guis/vehicles/mcp_direction_warning { text "#str_00015053" } locString guis/game/viewer/third_eye_toggle { text "#str_00015054" arguments 1 } locString guis/game/viewer/third_eye_destruct { text "#str_00015055" arguments 1 } locString guis/vehicles/deploy_keys { text "#str_00015056" arguments 2 } locString guis/vehicles/mcp_direction_warning_kick { text "#str_00015057" }