557 lines
No EOL
9.3 KiB
Text
557 lines
No EOL
9.3 KiB
Text
locString game/tt/too_many_mines {
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text "#str_00010714"
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}
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locString game/tt/have_fun {
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text "#str_00010715"
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}
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locString game/tt/vehicle_abandoned {
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text "#str_00010716"
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}
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locString game/tt/vehicle_passenger {
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text "#str_00010717"
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}
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locString game/tt/vehicle_passenger_air {
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text "#str_00010718"
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}
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locString game/tt/magog {
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text "#str_00010719"
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}
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locString game/tt/titan {
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text "#str_00010720"
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}
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locString game/tt/trojan {
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text "#str_00010721"
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}
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locString game/tt/goliath {
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text "#str_00010722"
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}
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locString game/tt/mcp {
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text "#str_00010724"
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}
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locString game/tt/mcp_damaged {
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text "#str_00010725"
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}
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locString game/tt/vehicle_damaged {
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text "#str_00010726"
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}
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locString game/tt/mcp_repaired {
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text "#str_00010727"
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}
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locString game/tt/mcp_deploy {
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text "#str_00010728"
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}
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locString game/tt/vehicle_repaired_fully {
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text "#str_00010729"
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}
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locString game/tt/vehicle_gunner {
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text "#str_00010730"
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}
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locString game/tt/vehicle_got_consent {
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text "#str_00010731"
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}
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locString game/tt/vehicle_cant_steal {
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text "#str_00010732"
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}
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locString game/tt/empty {
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text "#str_00010733"
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}
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locString game/tt/weapon_cant_mount {
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text "#str_00010734"
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}
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locString game/tt/weapon_emplacement_in_use {
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text "#str_00010735"
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}
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locString game/tt/weapon_emplacement_cant_use {
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text "#str_00010736"
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}
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locString game/tt/bind_key_pliers {
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text "#str_00010740"
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}
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locString game/tt/vote_test {
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text "#str_00010741"
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}
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locString game/tt/fire_team_create {
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text "#str_00010746"
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}
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locString game/tt/fire_team_join {
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text "#str_00010747"
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}
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locString game/tt/fire_team_join_specific {
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text "#str_00010748"
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}
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locString game/tt/fire_team_request_add {
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text "#str_00010749"
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}
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locString game/tt/icarus {
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text "#str_00010750"
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}
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locString game/tt/platypus {
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text "#str_00010751"
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}
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locString game/tt/buffalo {
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text "#str_00010752"
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}
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locString game/tt/desecrator {
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text "#str_00010753"
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}
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locString game/tt/hog {
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text "#str_00010754"
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}
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locString game/tt/hornet {
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text "#str_00010755"
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}
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locString game/tt/husky {
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text "#str_00010756"
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}
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locString game/guis/tools/not_own_territory {
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text "#str_00010758"
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}
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locString game/guis/tools/no_charge {
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text "#str_00010791"
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}
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locString game/guis/tools/dismantle {
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text "#str_00010759"
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}
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locString game/tt/task_need_leave_team {
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text "#str_00010760"
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}
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locString game/tt/task_need_abandon_task {
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text "#str_00010761"
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}
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locString game/tt/fire_team_request_join {
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text "#str_00010762"
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}
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locString game/tt/fire_team_request_create {
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text "#str_00010763"
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}
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locString game/tt/spawn_host_destroyed {
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text "#str_00010764"
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}
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locString game/tt/fire_team_become_leader {
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text "#str_00010765"
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}
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locString game/tt/vehicle_driver_backup {
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text "#str_00010766"
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}
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locString game/tt/vehicle_player_banned {
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text "#str_00010767"
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}
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locString game/tt/vehicle_player_kicked {
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text "#str_00010768"
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}
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locString game/tt/teleporter_destroyed {
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text "#str_00010769"
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}
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locString game/tt/teamkill/complaint {
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text "#str_00010770"
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}
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locString game/tt/player_in_constructible {
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text "#str_00010771"
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}
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locString game/tt/teleporter_badLocation {
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text "#str_00010772"
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}
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locString game/tt/targeting/invalid_location {
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text "#str_00010773"
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}
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locString game/tt/flyerhive_badLocation {
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text "#str_00010774"
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}
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locString game/tt/amt_destroyed_missile {
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text "#str_00010775"
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}
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locString game/tt/spawn_host_select {
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text "#str_00010776"
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}
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locString game/tt/spawn_host_already_selected_1 {
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text "#str_00010777"
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}
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locString game/tt/spawn_host_already_selected_2 {
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text "#str_00010778"
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}
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locString game/tt/intro/tripmine_wrong_surface {
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text "#str_00010779"
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}
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locString game/tt/intro/tripmine_unknown_beam_range {
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text "#str_00010780"
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}
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locString game/tt/vehicle_cannot_repair {
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text "#str_00010781"
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}
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locString game/tt/vehicle_cannot_exit {
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text "#str_00010787"
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}
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locString game/tt/cannot_prone {
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text "#str_00010782"
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}
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locString game/tt/player_profupgrade_respawn {
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text "#str_00010930"
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}
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locString game/tt/mcp_noentry {
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text "#str_00010783"
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}
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locString game/tt/player_nodisguise_carryable {
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text "#str_00010785"
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}
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locString game/tt/noobjective_warmup {
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text "#str_00010786"
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}
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locString game/tt/player_profupgrade_now {
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text "#str_00010935"
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}
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locString game/tt/player_profupgrade_weapselect {
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text "#str_00010936"
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}
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locString game/tt/player_profupgrade_info {
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text "#str_00010937"
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arguments 2
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}
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locString game/tt/cannot_prone_rocketlauncher {
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text "#str_00010788"
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}
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locString game/tt/cannot_prone_obliterator {
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text "#str_00010789"
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}
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locString game/tt/stroytransfer_failed {
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text "#str_00010790"
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}
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locString game/tt/waypoint_removed {
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text "#str_00010793"
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}
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locString game/tt/unbalanced_teams_switch {
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text "#str_00010794"
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}
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// new below
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locString game/tt/killed_by_mine {
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text "#str_00010960"
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}
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locString game/tt/spawnhosting_me {
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text "#str_00010959"
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}
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locString game/tt/possessing_me_gdf {
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text "#str_00010957"
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}
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locString game/tt/possessing_me_strogg {
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text "#str_00010958"
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}
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locString game/tt/killed_by_disguised_gdf {
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text "#str_00010955"
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}
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locString game/tt/killed_by_disguised_strogg {
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text "#str_00010956"
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}
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locString game/tt/low_ammo_gdf {
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text "#str_00010938"
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}
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locString game/tt/low_ammo_strogg {
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text "#str_00010954"
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}
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locString game/tt/low_health_gdf {
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text "#str_00010940"
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}
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locString game/tt/low_health_strogg {
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text "#str_00010939"
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}
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locString game/tt/revive_player_gdf {
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text "#str_00010942"
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}
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locString game/tt/heal_player_gdf {
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text "#str_00010944"
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}
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locString game/tt/supply_player_strogg {
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text "#str_00010943"
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}
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locString game/tt/revive_player_strogg {
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text "#str_00010941"
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}
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locString game/tt/unconscious_gdf {
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text "#str_00010946"
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}
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locString game/tt/unconscious_strogg {
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text "#str_00010945"
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}
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locString game/tt/engineer_deploy_mines {
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text "#str_00010951"
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}
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locString game/tt/engineer_construct_mission {
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text "#str_00010964"
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}
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locString game/tt/covertops_deploy_radar {
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text "#str_00010966"
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}
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locString game/tt/covertops_hack_deployable {
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text "#str_00010969"
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}
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locString game/tt/constructor_deploy_mines {
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text "#str_00010951"
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}
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locString game/tt/engineer_defuse_charge {
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text "#str_00010950"
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}
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locString game/tt/engineer_deploy_turret {
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text "#str_00010967"
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}
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locString game/tt/fieldops_deploy_firesupport {
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text "#str_00010968"
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}
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locString game/tt/soldier_destroy {
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text "#str_00010970"
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}
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locString game/tt/constructor_construct_mission {
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text "#str_00010963"
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}
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locString game/tt/aggressor_destroy {
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text "#str_00010970"
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}
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locString game/tt/constructor_defuse_charge {
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text "#str_00010949"
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}
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locString game/tt/constructor_deploy_turret {
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text "#str_00010967"
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}
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locString game/tt/infiltrator_deploy_radar {
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text "#str_00010965"
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}
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locString game/tt/oppressor_deploy_firesupport {
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text "#str_00010968"
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}
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locString game/tt/infiltrator_hack {
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text "#str_00010969"
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}
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locString game/tt/capture_spawn {
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text "#str_00010972"
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}
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locString game/tt/liberate_spawn {
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text "#str_00010971"
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}
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locString game/tt/carryable_steal {
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text "#str_00010962"
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}
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locString game/tt/carryable_deliver {
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text "#str_00010961"
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}
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locString game/tt/psi_deployed {
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text "#str_00010973"
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}
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locString game/tt/radar_deployed {
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text "#str_00010974"
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}
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locString game/tt/lockon_decoy_tooltip {
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text "#str_00010975"
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}
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locString game/tt/new_mission {
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text "#str_00010977"
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}
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locString game/tt/tooltip_information {
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text "#str_00010980"
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}
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locString game/tt/tooltip_critical_class {
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text "#str_00010976"
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}
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locString game/tt/tooltip_introductory1 {
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text "#str_00010981"
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}
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locString game/tt/tooltip_introductory2 {
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text "#str_00010982"
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}
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locString game/tt/tooltip_introductory3 {
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text "#str_00010983"
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}
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locString game/tt/tooltip_warmup_not_ready {
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text "#str_00010984"
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}
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locString game/tt/tooltip_explain_objectives {
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text "#str_00010985"
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}
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locString game/tt/amt_destroyed_missile_gdf {
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text "#str_00010929"
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}
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locString game/tt/amt_destroyed_missile_strogg {
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text "#str_00010928"
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}
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locString game/tt/tooltip_area22 {
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text "#str_00010986"
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}
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locString game/tt/tooltip_ark {
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text "#str_00010987"
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}
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locString game/tt/tooltip_canyon {
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text "#str_00010988"
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}
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locString game/tt/tooltip_island {
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text "#str_00010989"
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}
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locString game/tt/tooltip_outskirts {
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text "#str_00010990"
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}
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locString game/tt/tooltip_quarry {
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text "#str_00010991"
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}
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locString game/tt/tooltip_refinery {
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text "#str_00010992"
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}
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locString game/tt/tooltip_salvage {
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text "#str_00010993"
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}
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locString game/tt/tooltip_sewer {
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text "#str_00010994"
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}
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locString game/tt/tooltip_slipgate {
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text "#str_00010995"
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}
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locString game/tt/tooltip_valley {
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text "#str_00010996"
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}
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locString game/tt/tooltip_volcano {
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text "#str_00010997"
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}
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locString game/tt/low_ammo_gdf_self {
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text "#str_00010998"
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}
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locString game/tt/low_ammo_strogg_self {
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text "#str_00010999"
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}
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locString game/tt/low_health_gdf_self {
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text "#str_00011040"
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}
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locString game/tt/low_health_strogg_self {
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text "#str_00011041"
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} |