locString game/tt/too_many_mines { text "#str_00010714" } locString game/tt/have_fun { text "#str_00010715" } locString game/tt/vehicle_abandoned { text "#str_00010716" } locString game/tt/vehicle_passenger { text "#str_00010717" } locString game/tt/vehicle_passenger_air { text "#str_00010718" } locString game/tt/magog { text "#str_00010719" } locString game/tt/titan { text "#str_00010720" } locString game/tt/trojan { text "#str_00010721" } locString game/tt/goliath { text "#str_00010722" } locString game/tt/mcp { text "#str_00010724" } locString game/tt/mcp_damaged { text "#str_00010725" } locString game/tt/vehicle_damaged { text "#str_00010726" } locString game/tt/mcp_repaired { text "#str_00010727" } locString game/tt/mcp_deploy { text "#str_00010728" } locString game/tt/vehicle_repaired_fully { text "#str_00010729" } locString game/tt/vehicle_gunner { text "#str_00010730" } locString game/tt/vehicle_got_consent { text "#str_00010731" } locString game/tt/vehicle_cant_steal { text "#str_00010732" } locString game/tt/empty { text "#str_00010733" } locString game/tt/weapon_cant_mount { text "#str_00010734" } locString game/tt/weapon_emplacement_in_use { text "#str_00010735" } locString game/tt/weapon_emplacement_cant_use { text "#str_00010736" } locString game/tt/bind_key_pliers { text "#str_00010740" } locString game/tt/vote_test { text "#str_00010741" } locString game/tt/fire_team_create { text "#str_00010746" } locString game/tt/fire_team_join { text "#str_00010747" } locString game/tt/fire_team_join_specific { text "#str_00010748" } locString game/tt/fire_team_request_add { text "#str_00010749" } locString game/tt/icarus { text "#str_00010750" } locString game/tt/platypus { text "#str_00010751" } locString game/tt/buffalo { text "#str_00010752" } locString game/tt/desecrator { text "#str_00010753" } locString game/tt/hog { text "#str_00010754" } locString game/tt/hornet { text "#str_00010755" } locString game/tt/husky { text "#str_00010756" } locString game/guis/tools/not_own_territory { text "#str_00010758" } locString game/guis/tools/no_charge { text "#str_00010791" } locString game/guis/tools/dismantle { text "#str_00010759" } locString game/tt/task_need_leave_team { text "#str_00010760" } locString game/tt/task_need_abandon_task { text "#str_00010761" } locString game/tt/fire_team_request_join { text "#str_00010762" } locString game/tt/fire_team_request_create { text "#str_00010763" } locString game/tt/spawn_host_destroyed { text "#str_00010764" } locString game/tt/fire_team_become_leader { text "#str_00010765" } locString game/tt/vehicle_driver_backup { text "#str_00010766" } locString game/tt/vehicle_player_banned { text "#str_00010767" } locString game/tt/vehicle_player_kicked { text "#str_00010768" } locString game/tt/teleporter_destroyed { text "#str_00010769" } locString game/tt/teamkill/complaint { text "#str_00010770" } locString game/tt/player_in_constructible { text "#str_00010771" } locString game/tt/teleporter_badLocation { text "#str_00010772" } locString game/tt/targeting/invalid_location { text "#str_00010773" } locString game/tt/flyerhive_badLocation { text "#str_00010774" } locString game/tt/amt_destroyed_missile { text "#str_00010775" } locString game/tt/spawn_host_select { text "#str_00010776" } locString game/tt/spawn_host_already_selected_1 { text "#str_00010777" } locString game/tt/spawn_host_already_selected_2 { text "#str_00010778" } locString game/tt/intro/tripmine_wrong_surface { text "#str_00010779" } locString game/tt/intro/tripmine_unknown_beam_range { text "#str_00010780" } locString game/tt/vehicle_cannot_repair { text "#str_00010781" } locString game/tt/vehicle_cannot_exit { text "#str_00010787" } locString game/tt/cannot_prone { text "#str_00010782" } locString game/tt/player_profupgrade_respawn { text "#str_00010930" } locString game/tt/mcp_noentry { text "#str_00010783" } locString game/tt/player_nodisguise_carryable { text "#str_00010785" } locString game/tt/noobjective_warmup { text "#str_00010786" } locString game/tt/player_profupgrade_now { text "#str_00010935" } locString game/tt/player_profupgrade_weapselect { text "#str_00010936" } locString game/tt/player_profupgrade_info { text "#str_00010937" arguments 2 } locString game/tt/cannot_prone_rocketlauncher { text "#str_00010788" } locString game/tt/cannot_prone_obliterator { text "#str_00010789" } locString game/tt/stroytransfer_failed { text "#str_00010790" } locString game/tt/waypoint_removed { text "#str_00010793" } locString game/tt/unbalanced_teams_switch { text "#str_00010794" } // new below locString game/tt/killed_by_mine { text "#str_00010960" } locString game/tt/spawnhosting_me { text "#str_00010959" } locString game/tt/possessing_me_gdf { text "#str_00010957" } locString game/tt/possessing_me_strogg { text "#str_00010958" } locString game/tt/killed_by_disguised_gdf { text "#str_00010955" } locString game/tt/killed_by_disguised_strogg { text "#str_00010956" } locString game/tt/low_ammo_gdf { text "#str_00010938" } locString game/tt/low_ammo_strogg { text "#str_00010954" } locString game/tt/low_health_gdf { text "#str_00010940" } locString game/tt/low_health_strogg { text "#str_00010939" } locString game/tt/revive_player_gdf { text "#str_00010942" } locString game/tt/heal_player_gdf { text "#str_00010944" } locString game/tt/supply_player_strogg { text "#str_00010943" } locString game/tt/revive_player_strogg { text "#str_00010941" } locString game/tt/unconscious_gdf { text "#str_00010946" } locString game/tt/unconscious_strogg { text "#str_00010945" } locString game/tt/engineer_deploy_mines { text "#str_00010951" } locString game/tt/engineer_construct_mission { text "#str_00010964" } locString game/tt/covertops_deploy_radar { text "#str_00010966" } locString game/tt/covertops_hack_deployable { text "#str_00010969" } locString game/tt/constructor_deploy_mines { text "#str_00010951" } locString game/tt/engineer_defuse_charge { text "#str_00010950" } locString game/tt/engineer_deploy_turret { text "#str_00010967" } locString game/tt/fieldops_deploy_firesupport { text "#str_00010968" } locString game/tt/soldier_destroy { text "#str_00010970" } locString game/tt/constructor_construct_mission { text "#str_00010963" } locString game/tt/aggressor_destroy { text "#str_00010970" } locString game/tt/constructor_defuse_charge { text "#str_00010949" } locString game/tt/constructor_deploy_turret { text "#str_00010967" } locString game/tt/infiltrator_deploy_radar { text "#str_00010965" } locString game/tt/oppressor_deploy_firesupport { text "#str_00010968" } locString game/tt/infiltrator_hack { text "#str_00010969" } locString game/tt/capture_spawn { text "#str_00010972" } locString game/tt/liberate_spawn { text "#str_00010971" } locString game/tt/carryable_steal { text "#str_00010962" } locString game/tt/carryable_deliver { text "#str_00010961" } locString game/tt/psi_deployed { text "#str_00010973" } locString game/tt/radar_deployed { text "#str_00010974" } locString game/tt/lockon_decoy_tooltip { text "#str_00010975" } locString game/tt/new_mission { text "#str_00010977" } locString game/tt/tooltip_information { text "#str_00010980" } locString game/tt/tooltip_critical_class { text "#str_00010976" } locString game/tt/tooltip_introductory1 { text "#str_00010981" } locString game/tt/tooltip_introductory2 { text "#str_00010982" } locString game/tt/tooltip_introductory3 { text "#str_00010983" } locString game/tt/tooltip_warmup_not_ready { text "#str_00010984" } locString game/tt/tooltip_explain_objectives { text "#str_00010985" } locString game/tt/amt_destroyed_missile_gdf { text "#str_00010929" } locString game/tt/amt_destroyed_missile_strogg { text "#str_00010928" } locString game/tt/tooltip_area22 { text "#str_00010986" } locString game/tt/tooltip_ark { text "#str_00010987" } locString game/tt/tooltip_canyon { text "#str_00010988" } locString game/tt/tooltip_island { text "#str_00010989" } locString game/tt/tooltip_outskirts { text "#str_00010990" } locString game/tt/tooltip_quarry { text "#str_00010991" } locString game/tt/tooltip_refinery { text "#str_00010992" } locString game/tt/tooltip_salvage { text "#str_00010993" } locString game/tt/tooltip_sewer { text "#str_00010994" } locString game/tt/tooltip_slipgate { text "#str_00010995" } locString game/tt/tooltip_valley { text "#str_00010996" } locString game/tt/tooltip_volcano { text "#str_00010997" } locString game/tt/low_ammo_gdf_self { text "#str_00010998" } locString game/tt/low_ammo_strogg_self { text "#str_00010999" } locString game/tt/low_health_gdf_self { text "#str_00011040" } locString game/tt/low_health_strogg_self { text "#str_00011041" }