etqw-sdk/base/localization/locstr/game/default.locstr

1357 lines
22 KiB
Plaintext

/*
=================
game code messages
=================
*/
locString game/warmup {
text "#str_00001000"
}
locString game/errors/couldntresolve {
text "#str_00001002"
arguments 1
}
locString game/errors/connectfailed {
text "#str_00001003"
}
locString game/errors/disconnectedfromserver {
text "#str_00001004"
}
locString game/errors/error {
text "#str_00001005"
}
locString game/errors/requiresauth {
text "#str_00001006"
}
locString game/errors/authfailed {
text "#str_00001007"
}
locString game/errors/needpass {
text "#str_00001008"
}
locString game/errors/connectdenied {
text "#str_00001009"
}
locString game/errors/authfailedcode {
text "#str_00001010"
arguments 1
}
locString game/errors/lostconnection {
text "#str_00001011"
}
locString game/errors/timedout {
text "#str_00001012"
}
locString game/errors/nopurecfg {
text "#str_00001013"
}
locString game/errors/cantstartpure {
text "#str_00001014"
}
locString game/timedemoresults {
text "#str_00001015"
}
locString game/errors/unknown {
text "#str_00001016"
}
locString game/errors/servernomap {
text "#str_00001017"
}
locString game/errors/serveronlylan {
text "#str_00001018"
}
locString game/errors/serveronlyauth {
text "#str_00001019"
}
locString game/errors/serverwrongversion {
text "#str_00001020"
}
locString game/errors/permban {
text "#str_00001021"
}
locString game/errors/tempban {
text "#str_00001022"
}
locString game/errors/serverspawning {
text "#str_00001023"
}
locString game/errors/serverbadsetup {
text "#str_00001024"
}
locString game/errors/serverfull {
text "#str_00001025"
}
locString game/errors/servernosync {
text "#str_00001026"
}
locString guis/errors/pleasewait { // Gordon: references a main menu string
text "#str_00013025"
}
locString game/errors/pb/mustenable {
text "#str_00001027"
}
locString game/errors/pb/ban {
text "#str_00001021"
}
locString game/errors/pb/shortban {
text "#str_00001028"
arguments 1
}
locString game/messages/connectingtoserver {
text "#str_00001029"
arguments 1
}
locString game/errors/servernotauthenticated {
text "#str_00001030"
}
locString game/messages/serveroutofdate {
text "#str_00001031"
}
locString game/waitingforadmin {
text "#str_00001032"
}
locString game/waitingforplayers {
text "#str_00001033"
}
locString game/waitingforreadyplayers {
text "#str_00001034"
}
locString game/errors/mustbeauthedtoconnect {
text "#str_00001035"
}
locString game/errors/pb/mustinstall {
text "#str_00001036"
}
locString game/gdf {
text "#str_00010007"
}
locString game/strogg {
text "#str_00010008"
}
locString game/x_team {
text "#str_00010013"
arguments 2
}
locString game/team {
text "#str_00010000"
}
locString game/spectator {
text "#str_00010017"
}
locString game/reinforcements {
text "#str_00010022"
arguments 1
}
locString game/level {
text "#str_00010027"
}
locString game/spectators {
text "#str_00010029"
}
locString game/no_objectives {
text "#str_00010030"
}
//locString game/complete {
// text "#str_00010031"
//}
locString game/disabled {
text "#str_00010032"
}
locString game/range_text {
text "#str_00010033"
}
locString game/meters {
text "#str_00010034"
}
locString game/range {
text "#str_00010036"
arguments 2
}
locString game/destroyed {
text "#str_00010037"
}
locString game/seconds {
text "#str_00010040"
}
locString game/disabled_info {
text "#str_00010041"
arguments 1
}
locString game/weapon_disabled_info {
text "#str_00010127"
arguments 1
}
locString game/spawn {
text "#str_00010042"
}
locString game/liberated {
text "#str_00010043"
arguments 3
}
locString game/captured {
text "#str_00010044"
arguments 3
}
locString game/supplies {
text "#str_00010351"
}
locString game/supplycrate {
text "#str_00010352"
}
locString game/unconscious {
text "#str_00010045"
}
locString game/dead {
text "#str_00010046"
}
locString game/immobilized {
text "#str_00010047"
}
locString game/charge {
text "#str_00010048"
}
locString game/tripmine {
text "#str_00010049"
}
locString game/landmine {
text "#str_00010050"
}
locString game/prox_mine {
text "#str_00010051"
}
locString game/mine {
text "#str_00010056"
}
locString game/airstrike {
text "#str_00010053"
}
locString game/completed {
text "#str_00010054"
}
locString game/objective {
text "#str_00010055"
}
locString game/unarmedtripmine {
text "#str_00010057"
}
locString game/unarmedproxmine {
text "#str_00010099"
}
locString game/selfarmingtripmine {
text "#str_00010091"
}
locString game/selfarmingproxmine {
text "#str_00010098"
}
locString game/teleport_beacon {
text "#str_00010585"
}
locString game/bad_objective {
text "#str_00010058"
}
locString game/ssg_fired {
text "#str_00010063"
}
locString game/hammer_fired {
text "#str_00010064"
}
/*
=================
vechicle messages
=================
*/
locString game/vec/immobilized {
text "#str_00010100"
}
locString game/vec/anansi {
text "#str_00010102"
}
locString game/vec/badger {
text "#str_00010103"
}
locString game/vec/bumblebee {
text "#str_00010104"
}
locString game/vec/desecrator {
text "#str_00010105"
}
locString game/vec/hive {
text "#str_00010106"
}
locString game/vec/goliath {
text "#str_00010107"
}
locString game/vec/hog {
text "#str_00010108"
}
locString game/vec/hornet {
text "#str_00010109"
}
locString game/vec/husky {
text "#str_00010110"
}
locString game/vec/icarus {
text "#str_00010111"
}
locString game/vec/mcp {
text "#str_00010112"
}
locString game/vec/platypus {
text "#str_00010114"
}
locString game/vec/tank {
text "#str_00010115"
}
locString game/vec/titan {
text "#str_00010116"
}
locString game/vec/trojan {
text "#str_00010117"
}
locString game/goliath_long {
text "#str_00010118"
}
locString game/vec/jotun {
text "#str_00010119"
}
locString game/vec/magog {
text "#str_00010120"
}
locString game/vec/mdn_long {
text "#str_00010121"
}
locString game/vec/trojan_apc {
text "#str_00010123"
}
locString game/vec/drone {
text "#str_00010124"
}
locString game/vec/mcp_immob {
text "#str_00010125"
}
locString game/vec/mcp/scud {
text "#str_00010126"
}
/*
=================
deployables messages
=================
*/
locString game/deploy/amt_long {
text "#str_00010200"
}
locString game/deploy/amt {
text "#str_00010201"
}
locString game/deploy/apt_long {
text "#str_00010202"
}
locString game/deploy/apt {
text "#str_00010203"
}
locString game/deploy/avt_long {
text "#str_00010204"
}
locString game/deploy/avt {
text "#str_00010205"
}
locString game/deploy/artillery {
text "#str_00010206"
}
locString game/deploy/plasma_mortar {
text "#str_00010207"
}
locString game/deploy/psi_radar {
text "#str_00010208"
}
locString game/deploy/radar {
text "#str_00010209"
}
locString game/deploy/railhow {
text "#str_00010210"
}
locString game/deploy/rocket_artillery {
text "#str_00010211"
}
locString game/deploy/rocket_art {
text "#str_00010212"
}
locString game/deploy/ssg_long {
text "#str_00010213"
}
locString game/deploy/ssg {
text "#str_00010214"
}
locString game/deploy/ssm_long {
text "#str_00010215"
}
locString game/deploy/ssm {
text "#str_00010216"
}
locString game/deploy/vampire_airstrike {
text "#str_00010217"
}
locString game/deploy/airstrile {
text "#str_00010218"
}
locString game/deploy/vos_long {
text "#str_00010219"
}
locString game/deploy/vos {
text "#str_00010220"
}
locString game/deploy/shield {
text "#str_00010221"
}
locString game/deploy/radar_station {
text "#str_00010222"
}
locString game/deploy/bdt_long {
text "#str_00010223"
}
locString game/deploy/bdt {
text "#str_00010224"
}
/*
=================
structures
=================
*/
locString game/struct/commandcenter {
text "#str_00010300"
}
locString game/struct/dominationhub {
text "#str_00010301"
}
/*
=================
teams
=================
*/
locString game/team/gdf {
text "#str_00002108"
}
locString game/team/strogg {
text "#str_00002109"
}
locString game/team/gdf/highcommand {
text "#str_00002110"
}
locString game/team/strogg/highcommand {
text "#str_00002111"
}
/*
=================
"func" items; supply cabinets, doors...
=================
*/
locString game/func/supply_cabinet {
text "#str_00010350"
}
/*
=================
objective messages
=================
*/
locString game/obj/bridge {
text "#str_00010400"
}
locString game/obj/zappor {
text "#str_00010401"
}
/*
=================
weapons
=================
*/
locString game/weapons/ready {
text "#str_00010500"
}
locString game/weapons/recharging {
text "#str_00010501"
}
locString game/weapons/waiting {
text "#str_00010502"
}
locString game/weapons/reloading {
text "#str_00010503"
}
locString game/weapons/airstrike {
text "#str_00010504"
}
locString game/weapons/ammo {
text "#str_00010505" // "Ammo Pack"
}
locString game/weapons/drone_flyer {
text "#str_00010506" // "Flyer Drone"
}
locString game/weapons/health {
text "#str_00010507" // "Health Pack"
}
locString game/weapons/he {
text "#str_00010508" // "HE Charge"
}
locString game/weapons/plasma {
text "#str_00010509" // "Plasma Charge"
}
locString game/weapons/mine {
text "#str_00010510" // "Mine"
}
locString game/weapons/mine_grav {
text "#str_00010511" // "GravMine"
}
locString game/weapons/stroyent_cells {
text "#str_00010512" // "Stroyent Cells"
}
locString game/weapons/supply {
text "#str_00010513" // "Supply Pack"
}
locString game/weapons/teleporter {
text "#str_00010514" // "Teleporter"
}
locString game/weapons/third_eye_camera {
text "#str_00010515" // "Third Eye Camera"
}
locString game/weapons/ap_trap {
text "#str_00010516" // "Anti-Personal Trap"
}
locString game/weapons/knife {
text "#str_00010517" // "Knife"
}
locString game/weapons/law {
text "#str_00010518" // "LAW"
}
locString game/weapons/aamissile {
text "#str_00010589" // "AA Missile"
}
locString game/weapons/pistol {
text "#str_00010519" // "Pistol"
}
locString game/weapons/assaultrifle {
text "#str_00010520" // "Assault Rifle"
}
locString game/weapons/binoc {
text "#str_00010521" // "Binoculars"
}
locString game/weapons/targetting {
text "#str_00010522" // "Targeting Tool"
}
locString game/weapons/spotter {
text "#str_00010523" // "Spotter"
}
locString game/weapons/defib {
text "#str_00010524" // "Defibrillators"
}
locString game/weapons/deploy {
text "#str_00010525" // "Deploy Tool"
}
locString game/weapons/heatsight {
text "#str_00010526" // "Heatsight"
}
locString game/weapons/nightsight {
text "#str_00010527" // "Nightsight"
}
locString game/weapons/flashlight {
text "#str_00010528" // "Flashlight"
}
locString game/weapons/shield {
text "#str_00010529" // "Energy Shield"
}
locString game/weapons/stroyent_pda {
text "#str_00010530" // "Stroyent PDA"
}
locString game/weapons/disguise {
text "#str_00010531" // "Disguise"
}
locString game/weapons/hacker {
text "#str_00010532" // "Hacker"
}
locString game/weapons/pliers {
text "#str_00010533" // "Pliers"
}
locString game/weapons/arming_tool {
text "#str_00010588" // "Arming Tool"
}
locString game/weapons/drone_repair {
text "#str_00010534" // "Repair Drone"
}
locString game/weapons/spike {
text "#str_00010535" // "Spike"
}
locString game/weapons/spike_hacking_tool {
text "#str_00010536" // "Hacking Tool"
}
locString game/weapons/spike_arming_tool {
text "#str_00010593" // "Arming Tool"
}
locString game/weapons/stroyent_tool {
text "#str_00010537" // "Stroyent Tool"
}
locString game/weapons/third_eye_monitor {
text "#str_00010538" // "Third Eye Monitor"
}
locString game/weapons/trinoc {
text "#str_00010539" // "Trinoculars"
}
locString game/weapons/trinoc_targetting {
text "#str_00010540" // "Targeting Trinoculars"
}
locString game/weapons/gren_launcher {
text "#str_00010541" // "Grenade Launcher"
}
locString game/weapons/assaultrifle_scoped {
text "#str_00010542" // "Scoped Assault Rifle"
}
locString game/weapons/blaster {
text "#str_00010543" // "Blaster"
}
locString game/weapons/gpmg {
text "#str_00010544" // "GPMG"
}
locString game/weapons/mg {
text "#str_00010590" // "MG"
}
locString game/weapons/grenade_emp {
text "#str_00010546" // "EMP Grenade"
}
locString game/weapons/grenade_frag {
text "#str_00010547" // "Frag Grenade"
}
locString game/weapons/grenade_scrambler {
text "#str_00010549" // "Scrambler Grenade"
}
locString game/weapons/grenade_shrap {
text "#str_00010550" // "Shrap Grenade"
}
locString game/weapons/grenade_smoke {
text "#str_00010551" // "Smoke Grenade"
}
locString game/weapons/stun {
text "#str_00010552" // "Stun Grenade"
}
locString game/weapons/hyperblaster {
text "#str_00010553" // "Hyper Blaster"
}
locString game/weapons/lacerator {
text "#str_00010554" // "Lacerator"
}
locString game/weapons/lacerator_scoped {
text "#str_00010567" // "Accurised Lacerator"
}
locString game/weapons/railchucker {
text "#str_00010555" // "RailChucker"
}
locString game/weapons/lightning_pistol {
text "#str_00010556" // "Lightning Pistol"
}
locString game/weapons/machinepistol {
text "#str_00010557" // "Machine Pistol"
}
locString game/weapons/machinepistol_silenced {
text "#str_00010558" // "Silenced MP"
}
locString game/weapons/nailgun {
text "#str_00010559" // "NailGun"
}
locString game/weapons/obliterator {
text "#str_00010560" // "Obliterator"
}
locString game/weapons/pistol_silenced {
text "#str_00010561" // "Silenced Pistol"
}
locString game/weapons/railgun {
text "#str_00010562" // "RailGun"
}
locString game/weapons/rocketlauncher {
text "#str_00010563" // "Rocket Launcher"
}
locString game/weapons/shotgun {
text "#str_00010564" // "Shotgun"
}
locString game/weapons/sniperrifle {
text "#str_00010565" // "Sniper Rifle"
}
locString game/weapons/spikes {
text "#str_00010566" // "Spikes"
}
locString game/weapons/gatling {
text "#str_00010568" // "Minigun"
}
locString game/weapons/fafff {
text "#str_00010569" // "FAFFF"
}
locString game/weapons/plasma_cannon {
text "#str_00010570" // "Plasma Cannon"
}
locString game/weapons/strockets {
text "#str_00010571" // "Strockets"
}
locString game/weapons/stroybombs {
text "#str_00010572" // "Stroybombs"
}
locString game/weapons/haw {
text "#str_00010573" // "HAW"
}
locString game/weapons/sbc {
text "#str_00010574" // "SBC"
}
locString game/weapons/flak {
text "#str_00010575" // "Flak Cannon"
}
locString game/weapons/parachute {
text "#str_00010576" // "Parachute"
}
locString game/weapons/violator_beacon {
text "#str_00010580" // Violator Beacon
}
locString game/weapons/camo {
text "#str_00010581"
}
locString game/weapons/pistol_akimbo {
text "#str_00010583"
}
locString game/weapons/pistol_akimbo_silenced {
text "#str_00010584"
}
locString game/items/supplies/health {
text "#str_00010586"
}
locString game/items/supplies/ammo {
text "#str_00010587"
}
locString game/weapons/vampire {
text "#str_00010591"
}
locString game/weapons/violator {
text "#str_00010592"
}
locString game/weapons/assaultrifle_grenade {
text "#str_00010594" // "Grenade Launcher"
}
locString game/weapons/plasma_launcher {
text "#str_00010595" // "Plasma Launcher"
}
/*
=================
misc message (fire support, etc)
=================
*/
locString game/fire_sup/out_of_range {
text "#str_00011000"
}
locString game/fire_sup/ready {
text "#str_00011002"
}
locString game/fire_sup/reloading {
text "#str_00011003"
}
locString game/fire_sup/waiting {
text "#str_00011004"
}
locString game/fire_sup/disabled {
text "#str_00011005"
}
locString game/fire_sup/not_deployed {
text "#str_00011006"
}
locString game/fire_sup/firing {
text "#str_00011008"
}
locString game/fire_sup/locking {
text "#str_00011009"
}
locString game/fire_sup/acquired {
text "#str_00011010"
}
locString game/fire_sup/invalid {
text "#str_00011011"
}
locString game/fire_sup/acquired/rockets {
text "#str_00011012"
}
locString game/misc/unknown {
text "#str_00040000"
}
locString game/misc/no_description {
text "#str_00040001"
}
locString game/misc/leaving_combat_zone {
text "#str_00040004"
}
locString game/spawns/capture {
text "#str_00040005"
}
locString game/misc/motd {
text "#str_00040006"
}
locString game/misc/spawn_host {
text "#str_00040007"
}
locString game/construction/build {
text "#str_00040008"
}
// Items
locString game/items/pickup/health {
text "#str_00040009"
}
locString game/items/pickup/ammo {
text "#str_00040010"
}
locString game/items/pickup/stroyent {
text "#str_00040011"
}
locString game/prog_bar/hacking {
text "#str_00040012"
}
locString game/prog_bar/arming {
text "#str_00040013"
}
locString game/prog_bar/disarming {
text "#str_00040014"
}
locString game/prog_bar/repairing {
text "#str_00040015"
}
locString game/prog_bar/constructing {
text "#str_00040016"
}
locString game/prog_bar/capturing {
text "#str_00040017"
}
locString game/prog_bar/implanting {
text "#str_00040018"
}
locString game/prog_bar/disguising {
text "#str_00040019"
}
locString game/vehicle_warning {
text "#str_00040020"
}
locString game/prog_bar/spotting {
text "#str_00040021"
}
locString game/misc/spawn_host_created {
text "#str_00040022"
}
locString game/misc/shield_generator_hacked_reenable {
text "#str_00040023"
}
locString game/misc/shield_generator_hacked_attack {
text "#str_00040024"
}
locString game/prog_bar/reviving {
text "#str_00040025"
}
locString game/prog_bar/liberating {
text "#str_00040026"
}
locString game/prof/battlesense {
text "#str_00040027"
}
locString game/prof/lightweapons {
text "#str_00040028"
}
locString game/prof/vehicle {
text "#str_00040029"
}
locString game/vote/vote_status {
text "#str_00010065"
arguments 4
}
locString game/player_rename {
text "#str_00010066"
arguments 2
}
/*locString game/player_joined {
text "#str_00010067"
arguments 2
}*/
locString fireteam/messages/disbanded {
text "#str_00010068"
}
locString game/team/too_many_players {
text "#str_00010069"
}
locString game/location/missing {
text "#str_00010070"
}
locString game/location/range {
text "#str_00010071"
arguments 3
}
locString game/location/direction/N {
text "#str_00010072"
}
locString game/location/direction/NE {
text "#str_00010073"
}
locString game/location/direction/E {
text "#str_00010074"
}
locString game/location/direction/SE {
text "#str_00010075"
}
locString game/location/direction/S {
text "#str_00010076"
}
locString game/location/direction/SW {
text "#str_00010077"
}
locString game/location/direction/W {
text "#str_00010078"
}
locString game/location/direction/NW {
text "#str_00010079"
}
locString fireteam/messages/noneleft {
text "#str_00010080"
}
locString rules/messages/warning/xleft {
text "#str_00010081"
arguments 1
}
locString rules/messages/warning {
text "#str_00010082"
}
locString rules/messages/muted {
text "#str_00010083"
}
locString rules/messages/globalchatdisabled {
text "#str_00010084"
}
locString teams/messages/wrongpassword {
text "#str_00010085"
}
locString teams/messages/toomanyplayers {
text "#str_00010086"
}
locString teams/messages/switchwait {
text "#str_00010087"
}
locString teams/messages/nojoin {
text "#str_00010088"
}
locString game/gametype/campaign {
text "#str_00002112"
}
locString game/gametype/objective {
text "#str_00002113"
}
locString game/gametype/stopwatch {
text "#str_00002114"
}
locString game/gametype/unknown {
text "#str_00002115"
}
locString game/playerjoined {
text "#str_00002117"
arguments 2
}
locString game/needreadyup {
text "#str_00002118"
arguments 1
}
locString game/youareready {
text "#str_00002119"
}
locString game/someone {
text "#str_00002120"
}
locString game/arm/arming {
text "#str_00010596"
}
locString game/arm/connected {
text "#str_00010597"
}
locString game/arm/search {
text "#str_00010598"
}
locString fireteam/messages/full {
text "#str_00010089"
}
locString fireteam/messages/kick {
text "#str_00010090"
}
locString fireteam/messages/cannot_join_private {
text "#str_00010093"
}
locString game/complaint {
text "#str_00010094"
arguments 1
}
locString game/voicechat/disabled {
text "#str_00010095"
}
locString game/voicechat/throttled {
text "#str_00010096"
}
locString game/tkforgiven {
text "#str_00010097"
arguments 1
}
locString game/press_for_limbo {
text "#str_00010784"
arguments 2
}
locString game/flyerhive/deactivated {
text "#str_00010792"
}
locString rules/messages/textmuted {
text "#str_00016200"
}
locString rules/messages/textunmuted {
text "#str_00016201"
}
locString rules/messages/voipmuted {
text "#str_00016202"
}
locString rules/messages/voipunmuted {
text "#str_00016203"
}
locString fireteam/messages/invitethrottle {
text "#str_00016204"
}
locString fireteam/messages/proposethrottle {
text "#str_00016205"
}
locString game/deployable_owner {
text "#str_00016300"
arguments 1
}
locString game/revive_by {
text "#str_00016301"
arguments 1
}