1357 lines
22 KiB
Text
1357 lines
22 KiB
Text
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/*
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=================
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game code messages
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=================
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*/
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locString game/warmup {
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text "#str_00001000"
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}
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locString game/errors/couldntresolve {
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text "#str_00001002"
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arguments 1
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}
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locString game/errors/connectfailed {
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text "#str_00001003"
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}
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locString game/errors/disconnectedfromserver {
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text "#str_00001004"
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}
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locString game/errors/error {
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text "#str_00001005"
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}
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locString game/errors/requiresauth {
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text "#str_00001006"
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}
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locString game/errors/authfailed {
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text "#str_00001007"
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}
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locString game/errors/needpass {
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text "#str_00001008"
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}
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locString game/errors/connectdenied {
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text "#str_00001009"
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}
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locString game/errors/authfailedcode {
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text "#str_00001010"
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arguments 1
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}
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locString game/errors/lostconnection {
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text "#str_00001011"
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}
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locString game/errors/timedout {
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text "#str_00001012"
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}
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locString game/errors/nopurecfg {
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text "#str_00001013"
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}
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locString game/errors/cantstartpure {
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text "#str_00001014"
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}
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locString game/timedemoresults {
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text "#str_00001015"
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}
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locString game/errors/unknown {
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text "#str_00001016"
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}
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locString game/errors/servernomap {
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text "#str_00001017"
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}
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locString game/errors/serveronlylan {
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text "#str_00001018"
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}
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locString game/errors/serveronlyauth {
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text "#str_00001019"
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}
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locString game/errors/serverwrongversion {
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text "#str_00001020"
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}
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locString game/errors/permban {
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text "#str_00001021"
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}
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locString game/errors/tempban {
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text "#str_00001022"
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}
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locString game/errors/serverspawning {
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text "#str_00001023"
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}
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locString game/errors/serverbadsetup {
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text "#str_00001024"
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}
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locString game/errors/serverfull {
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text "#str_00001025"
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}
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locString game/errors/servernosync {
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text "#str_00001026"
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}
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locString guis/errors/pleasewait { // Gordon: references a main menu string
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text "#str_00013025"
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}
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locString game/errors/pb/mustenable {
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text "#str_00001027"
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}
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locString game/errors/pb/ban {
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text "#str_00001021"
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}
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locString game/errors/pb/shortban {
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text "#str_00001028"
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arguments 1
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}
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locString game/messages/connectingtoserver {
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text "#str_00001029"
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arguments 1
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}
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locString game/errors/servernotauthenticated {
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text "#str_00001030"
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}
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locString game/messages/serveroutofdate {
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text "#str_00001031"
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}
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locString game/waitingforadmin {
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text "#str_00001032"
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}
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locString game/waitingforplayers {
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text "#str_00001033"
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}
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locString game/waitingforreadyplayers {
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text "#str_00001034"
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}
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locString game/errors/mustbeauthedtoconnect {
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text "#str_00001035"
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}
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locString game/errors/pb/mustinstall {
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text "#str_00001036"
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}
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locString game/gdf {
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text "#str_00010007"
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}
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locString game/strogg {
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text "#str_00010008"
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}
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locString game/x_team {
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text "#str_00010013"
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arguments 2
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}
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locString game/team {
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text "#str_00010000"
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}
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locString game/spectator {
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text "#str_00010017"
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}
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locString game/reinforcements {
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text "#str_00010022"
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arguments 1
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}
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locString game/level {
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text "#str_00010027"
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}
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locString game/spectators {
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text "#str_00010029"
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}
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locString game/no_objectives {
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text "#str_00010030"
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}
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//locString game/complete {
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// text "#str_00010031"
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//}
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locString game/disabled {
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text "#str_00010032"
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}
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locString game/range_text {
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text "#str_00010033"
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}
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locString game/meters {
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text "#str_00010034"
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}
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locString game/range {
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text "#str_00010036"
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arguments 2
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}
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locString game/destroyed {
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text "#str_00010037"
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}
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locString game/seconds {
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text "#str_00010040"
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}
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locString game/disabled_info {
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text "#str_00010041"
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arguments 1
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}
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locString game/weapon_disabled_info {
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text "#str_00010127"
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arguments 1
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}
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locString game/spawn {
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text "#str_00010042"
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}
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locString game/liberated {
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text "#str_00010043"
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arguments 3
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}
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locString game/captured {
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text "#str_00010044"
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arguments 3
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}
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locString game/supplies {
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text "#str_00010351"
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}
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locString game/supplycrate {
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text "#str_00010352"
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}
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locString game/unconscious {
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text "#str_00010045"
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}
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locString game/dead {
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text "#str_00010046"
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}
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locString game/immobilized {
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text "#str_00010047"
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}
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locString game/charge {
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text "#str_00010048"
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}
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locString game/tripmine {
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text "#str_00010049"
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}
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locString game/landmine {
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text "#str_00010050"
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}
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locString game/prox_mine {
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text "#str_00010051"
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}
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locString game/mine {
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text "#str_00010056"
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}
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locString game/airstrike {
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text "#str_00010053"
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}
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locString game/completed {
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text "#str_00010054"
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}
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locString game/objective {
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text "#str_00010055"
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}
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locString game/unarmedtripmine {
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text "#str_00010057"
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}
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locString game/unarmedproxmine {
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text "#str_00010099"
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}
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locString game/selfarmingtripmine {
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text "#str_00010091"
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}
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locString game/selfarmingproxmine {
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text "#str_00010098"
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}
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locString game/teleport_beacon {
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text "#str_00010585"
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}
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locString game/bad_objective {
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text "#str_00010058"
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}
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locString game/ssg_fired {
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text "#str_00010063"
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}
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locString game/hammer_fired {
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text "#str_00010064"
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}
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/*
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=================
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vechicle messages
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=================
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*/
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locString game/vec/immobilized {
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text "#str_00010100"
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}
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locString game/vec/anansi {
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text "#str_00010102"
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}
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locString game/vec/badger {
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text "#str_00010103"
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}
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locString game/vec/bumblebee {
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text "#str_00010104"
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}
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locString game/vec/desecrator {
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text "#str_00010105"
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}
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locString game/vec/hive {
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text "#str_00010106"
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}
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locString game/vec/goliath {
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text "#str_00010107"
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}
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locString game/vec/hog {
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text "#str_00010108"
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}
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locString game/vec/hornet {
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text "#str_00010109"
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}
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locString game/vec/husky {
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text "#str_00010110"
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}
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locString game/vec/icarus {
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text "#str_00010111"
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}
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locString game/vec/mcp {
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text "#str_00010112"
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}
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locString game/vec/platypus {
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text "#str_00010114"
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}
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locString game/vec/tank {
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||
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text "#str_00010115"
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}
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locString game/vec/titan {
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||
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text "#str_00010116"
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}
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locString game/vec/trojan {
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text "#str_00010117"
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}
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locString game/goliath_long {
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text "#str_00010118"
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}
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locString game/vec/jotun {
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||
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text "#str_00010119"
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}
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locString game/vec/magog {
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||
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text "#str_00010120"
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}
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locString game/vec/mdn_long {
|
||
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text "#str_00010121"
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}
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locString game/vec/trojan_apc {
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||
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text "#str_00010123"
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}
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locString game/vec/drone {
|
||
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text "#str_00010124"
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}
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|
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locString game/vec/mcp_immob {
|
||
|
text "#str_00010125"
|
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}
|
||
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locString game/vec/mcp/scud {
|
||
|
text "#str_00010126"
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
deployables messages
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
locString game/deploy/amt_long {
|
||
|
text "#str_00010200"
|
||
|
}
|
||
|
|
||
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locString game/deploy/amt {
|
||
|
text "#str_00010201"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/apt_long {
|
||
|
text "#str_00010202"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/apt {
|
||
|
text "#str_00010203"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/avt_long {
|
||
|
text "#str_00010204"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/avt {
|
||
|
text "#str_00010205"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/artillery {
|
||
|
text "#str_00010206"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/plasma_mortar {
|
||
|
text "#str_00010207"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/psi_radar {
|
||
|
text "#str_00010208"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/radar {
|
||
|
text "#str_00010209"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/railhow {
|
||
|
text "#str_00010210"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/rocket_artillery {
|
||
|
text "#str_00010211"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/rocket_art {
|
||
|
text "#str_00010212"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/ssg_long {
|
||
|
text "#str_00010213"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/ssg {
|
||
|
text "#str_00010214"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/ssm_long {
|
||
|
text "#str_00010215"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/ssm {
|
||
|
text "#str_00010216"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/vampire_airstrike {
|
||
|
text "#str_00010217"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/airstrile {
|
||
|
text "#str_00010218"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/vos_long {
|
||
|
text "#str_00010219"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/vos {
|
||
|
text "#str_00010220"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/shield {
|
||
|
text "#str_00010221"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/radar_station {
|
||
|
text "#str_00010222"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/bdt_long {
|
||
|
text "#str_00010223"
|
||
|
}
|
||
|
|
||
|
locString game/deploy/bdt {
|
||
|
text "#str_00010224"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
structures
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
locString game/struct/commandcenter {
|
||
|
text "#str_00010300"
|
||
|
}
|
||
|
|
||
|
locString game/struct/dominationhub {
|
||
|
text "#str_00010301"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
teams
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
locString game/team/gdf {
|
||
|
text "#str_00002108"
|
||
|
}
|
||
|
|
||
|
locString game/team/strogg {
|
||
|
text "#str_00002109"
|
||
|
}
|
||
|
|
||
|
locString game/team/gdf/highcommand {
|
||
|
text "#str_00002110"
|
||
|
}
|
||
|
|
||
|
locString game/team/strogg/highcommand {
|
||
|
text "#str_00002111"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
"func" items; supply cabinets, doors...
|
||
|
=================
|
||
|
*/
|
||
|
locString game/func/supply_cabinet {
|
||
|
text "#str_00010350"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
objective messages
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
|
||
|
locString game/obj/bridge {
|
||
|
text "#str_00010400"
|
||
|
}
|
||
|
|
||
|
locString game/obj/zappor {
|
||
|
text "#str_00010401"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
weapons
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
locString game/weapons/ready {
|
||
|
text "#str_00010500"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/recharging {
|
||
|
text "#str_00010501"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/waiting {
|
||
|
text "#str_00010502"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/reloading {
|
||
|
text "#str_00010503"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/airstrike {
|
||
|
text "#str_00010504"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/ammo {
|
||
|
text "#str_00010505" // "Ammo Pack"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/drone_flyer {
|
||
|
text "#str_00010506" // "Flyer Drone"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/health {
|
||
|
text "#str_00010507" // "Health Pack"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/he {
|
||
|
text "#str_00010508" // "HE Charge"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/plasma {
|
||
|
text "#str_00010509" // "Plasma Charge"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/mine {
|
||
|
text "#str_00010510" // "Mine"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/mine_grav {
|
||
|
text "#str_00010511" // "GravMine"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/stroyent_cells {
|
||
|
text "#str_00010512" // "Stroyent Cells"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/supply {
|
||
|
text "#str_00010513" // "Supply Pack"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/teleporter {
|
||
|
text "#str_00010514" // "Teleporter"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/third_eye_camera {
|
||
|
text "#str_00010515" // "Third Eye Camera"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/ap_trap {
|
||
|
text "#str_00010516" // "Anti-Personal Trap"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/knife {
|
||
|
text "#str_00010517" // "Knife"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/law {
|
||
|
text "#str_00010518" // "LAW"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/aamissile {
|
||
|
text "#str_00010589" // "AA Missile"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/pistol {
|
||
|
text "#str_00010519" // "Pistol"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/assaultrifle {
|
||
|
text "#str_00010520" // "Assault Rifle"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/binoc {
|
||
|
text "#str_00010521" // "Binoculars"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/targetting {
|
||
|
text "#str_00010522" // "Targeting Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/spotter {
|
||
|
text "#str_00010523" // "Spotter"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/defib {
|
||
|
text "#str_00010524" // "Defibrillators"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/deploy {
|
||
|
text "#str_00010525" // "Deploy Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/heatsight {
|
||
|
text "#str_00010526" // "Heatsight"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/nightsight {
|
||
|
text "#str_00010527" // "Nightsight"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/flashlight {
|
||
|
text "#str_00010528" // "Flashlight"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/shield {
|
||
|
text "#str_00010529" // "Energy Shield"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/stroyent_pda {
|
||
|
text "#str_00010530" // "Stroyent PDA"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/disguise {
|
||
|
text "#str_00010531" // "Disguise"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/hacker {
|
||
|
text "#str_00010532" // "Hacker"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/pliers {
|
||
|
text "#str_00010533" // "Pliers"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/arming_tool {
|
||
|
text "#str_00010588" // "Arming Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/drone_repair {
|
||
|
text "#str_00010534" // "Repair Drone"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/spike {
|
||
|
text "#str_00010535" // "Spike"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/spike_hacking_tool {
|
||
|
text "#str_00010536" // "Hacking Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/spike_arming_tool {
|
||
|
text "#str_00010593" // "Arming Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/stroyent_tool {
|
||
|
text "#str_00010537" // "Stroyent Tool"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/third_eye_monitor {
|
||
|
text "#str_00010538" // "Third Eye Monitor"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/trinoc {
|
||
|
text "#str_00010539" // "Trinoculars"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/trinoc_targetting {
|
||
|
text "#str_00010540" // "Targeting Trinoculars"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/gren_launcher {
|
||
|
text "#str_00010541" // "Grenade Launcher"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/assaultrifle_scoped {
|
||
|
text "#str_00010542" // "Scoped Assault Rifle"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/blaster {
|
||
|
text "#str_00010543" // "Blaster"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/gpmg {
|
||
|
text "#str_00010544" // "GPMG"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/mg {
|
||
|
text "#str_00010590" // "MG"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/grenade_emp {
|
||
|
text "#str_00010546" // "EMP Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/grenade_frag {
|
||
|
text "#str_00010547" // "Frag Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/grenade_scrambler {
|
||
|
text "#str_00010549" // "Scrambler Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/grenade_shrap {
|
||
|
text "#str_00010550" // "Shrap Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/grenade_smoke {
|
||
|
text "#str_00010551" // "Smoke Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/stun {
|
||
|
text "#str_00010552" // "Stun Grenade"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/hyperblaster {
|
||
|
text "#str_00010553" // "Hyper Blaster"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/lacerator {
|
||
|
text "#str_00010554" // "Lacerator"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/lacerator_scoped {
|
||
|
text "#str_00010567" // "Accurised Lacerator"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/railchucker {
|
||
|
text "#str_00010555" // "RailChucker"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/lightning_pistol {
|
||
|
text "#str_00010556" // "Lightning Pistol"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/machinepistol {
|
||
|
text "#str_00010557" // "Machine Pistol"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/machinepistol_silenced {
|
||
|
text "#str_00010558" // "Silenced MP"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/nailgun {
|
||
|
text "#str_00010559" // "NailGun"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/obliterator {
|
||
|
text "#str_00010560" // "Obliterator"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/pistol_silenced {
|
||
|
text "#str_00010561" // "Silenced Pistol"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/railgun {
|
||
|
text "#str_00010562" // "RailGun"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/rocketlauncher {
|
||
|
text "#str_00010563" // "Rocket Launcher"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/shotgun {
|
||
|
text "#str_00010564" // "Shotgun"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/sniperrifle {
|
||
|
text "#str_00010565" // "Sniper Rifle"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/spikes {
|
||
|
text "#str_00010566" // "Spikes"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/gatling {
|
||
|
text "#str_00010568" // "Minigun"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/fafff {
|
||
|
text "#str_00010569" // "FAFFF"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/plasma_cannon {
|
||
|
text "#str_00010570" // "Plasma Cannon"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/strockets {
|
||
|
text "#str_00010571" // "Strockets"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/stroybombs {
|
||
|
text "#str_00010572" // "Stroybombs"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/haw {
|
||
|
text "#str_00010573" // "HAW"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/sbc {
|
||
|
text "#str_00010574" // "SBC"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/flak {
|
||
|
text "#str_00010575" // "Flak Cannon"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/parachute {
|
||
|
text "#str_00010576" // "Parachute"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/violator_beacon {
|
||
|
text "#str_00010580" // Violator Beacon
|
||
|
}
|
||
|
|
||
|
locString game/weapons/camo {
|
||
|
text "#str_00010581"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/pistol_akimbo {
|
||
|
text "#str_00010583"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/pistol_akimbo_silenced {
|
||
|
text "#str_00010584"
|
||
|
}
|
||
|
|
||
|
locString game/items/supplies/health {
|
||
|
text "#str_00010586"
|
||
|
}
|
||
|
|
||
|
locString game/items/supplies/ammo {
|
||
|
text "#str_00010587"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/vampire {
|
||
|
text "#str_00010591"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/violator {
|
||
|
text "#str_00010592"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/assaultrifle_grenade {
|
||
|
text "#str_00010594" // "Grenade Launcher"
|
||
|
}
|
||
|
|
||
|
locString game/weapons/plasma_launcher {
|
||
|
text "#str_00010595" // "Plasma Launcher"
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
misc message (fire support, etc)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
locString game/fire_sup/out_of_range {
|
||
|
text "#str_00011000"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/ready {
|
||
|
text "#str_00011002"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/reloading {
|
||
|
text "#str_00011003"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/waiting {
|
||
|
text "#str_00011004"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/disabled {
|
||
|
text "#str_00011005"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/not_deployed {
|
||
|
text "#str_00011006"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/firing {
|
||
|
text "#str_00011008"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/locking {
|
||
|
text "#str_00011009"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/acquired {
|
||
|
text "#str_00011010"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/invalid {
|
||
|
text "#str_00011011"
|
||
|
}
|
||
|
|
||
|
locString game/fire_sup/acquired/rockets {
|
||
|
text "#str_00011012"
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
locString game/misc/unknown {
|
||
|
text "#str_00040000"
|
||
|
}
|
||
|
|
||
|
locString game/misc/no_description {
|
||
|
text "#str_00040001"
|
||
|
}
|
||
|
|
||
|
locString game/misc/leaving_combat_zone {
|
||
|
text "#str_00040004"
|
||
|
}
|
||
|
|
||
|
locString game/spawns/capture {
|
||
|
text "#str_00040005"
|
||
|
}
|
||
|
|
||
|
locString game/misc/motd {
|
||
|
text "#str_00040006"
|
||
|
}
|
||
|
|
||
|
locString game/misc/spawn_host {
|
||
|
text "#str_00040007"
|
||
|
}
|
||
|
|
||
|
locString game/construction/build {
|
||
|
text "#str_00040008"
|
||
|
}
|
||
|
|
||
|
// Items
|
||
|
locString game/items/pickup/health {
|
||
|
text "#str_00040009"
|
||
|
}
|
||
|
|
||
|
locString game/items/pickup/ammo {
|
||
|
text "#str_00040010"
|
||
|
}
|
||
|
|
||
|
locString game/items/pickup/stroyent {
|
||
|
text "#str_00040011"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/hacking {
|
||
|
text "#str_00040012"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/arming {
|
||
|
text "#str_00040013"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/disarming {
|
||
|
text "#str_00040014"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/repairing {
|
||
|
text "#str_00040015"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/constructing {
|
||
|
text "#str_00040016"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/capturing {
|
||
|
text "#str_00040017"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/implanting {
|
||
|
text "#str_00040018"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/disguising {
|
||
|
text "#str_00040019"
|
||
|
}
|
||
|
|
||
|
locString game/vehicle_warning {
|
||
|
text "#str_00040020"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/spotting {
|
||
|
text "#str_00040021"
|
||
|
}
|
||
|
|
||
|
locString game/misc/spawn_host_created {
|
||
|
text "#str_00040022"
|
||
|
}
|
||
|
|
||
|
locString game/misc/shield_generator_hacked_reenable {
|
||
|
text "#str_00040023"
|
||
|
}
|
||
|
|
||
|
locString game/misc/shield_generator_hacked_attack {
|
||
|
text "#str_00040024"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/reviving {
|
||
|
text "#str_00040025"
|
||
|
}
|
||
|
|
||
|
locString game/prog_bar/liberating {
|
||
|
text "#str_00040026"
|
||
|
}
|
||
|
|
||
|
locString game/prof/battlesense {
|
||
|
text "#str_00040027"
|
||
|
}
|
||
|
|
||
|
locString game/prof/lightweapons {
|
||
|
text "#str_00040028"
|
||
|
}
|
||
|
|
||
|
locString game/prof/vehicle {
|
||
|
text "#str_00040029"
|
||
|
}
|
||
|
|
||
|
locString game/vote/vote_status {
|
||
|
text "#str_00010065"
|
||
|
arguments 4
|
||
|
}
|
||
|
|
||
|
locString game/player_rename {
|
||
|
text "#str_00010066"
|
||
|
arguments 2
|
||
|
}
|
||
|
|
||
|
/*locString game/player_joined {
|
||
|
text "#str_00010067"
|
||
|
arguments 2
|
||
|
}*/
|
||
|
|
||
|
locString fireteam/messages/disbanded {
|
||
|
text "#str_00010068"
|
||
|
}
|
||
|
|
||
|
locString game/team/too_many_players {
|
||
|
text "#str_00010069"
|
||
|
}
|
||
|
|
||
|
locString game/location/missing {
|
||
|
text "#str_00010070"
|
||
|
}
|
||
|
|
||
|
locString game/location/range {
|
||
|
text "#str_00010071"
|
||
|
arguments 3
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/N {
|
||
|
text "#str_00010072"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/NE {
|
||
|
text "#str_00010073"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/E {
|
||
|
text "#str_00010074"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/SE {
|
||
|
text "#str_00010075"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/S {
|
||
|
text "#str_00010076"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/SW {
|
||
|
text "#str_00010077"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/W {
|
||
|
text "#str_00010078"
|
||
|
}
|
||
|
|
||
|
locString game/location/direction/NW {
|
||
|
text "#str_00010079"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/noneleft {
|
||
|
text "#str_00010080"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/warning/xleft {
|
||
|
text "#str_00010081"
|
||
|
arguments 1
|
||
|
}
|
||
|
|
||
|
locString rules/messages/warning {
|
||
|
text "#str_00010082"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/muted {
|
||
|
text "#str_00010083"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/globalchatdisabled {
|
||
|
text "#str_00010084"
|
||
|
}
|
||
|
|
||
|
locString teams/messages/wrongpassword {
|
||
|
text "#str_00010085"
|
||
|
}
|
||
|
|
||
|
locString teams/messages/toomanyplayers {
|
||
|
text "#str_00010086"
|
||
|
}
|
||
|
|
||
|
locString teams/messages/switchwait {
|
||
|
text "#str_00010087"
|
||
|
}
|
||
|
|
||
|
locString teams/messages/nojoin {
|
||
|
text "#str_00010088"
|
||
|
}
|
||
|
|
||
|
locString game/gametype/campaign {
|
||
|
text "#str_00002112"
|
||
|
}
|
||
|
|
||
|
locString game/gametype/objective {
|
||
|
text "#str_00002113"
|
||
|
}
|
||
|
|
||
|
locString game/gametype/stopwatch {
|
||
|
text "#str_00002114"
|
||
|
}
|
||
|
|
||
|
locString game/gametype/unknown {
|
||
|
text "#str_00002115"
|
||
|
}
|
||
|
|
||
|
locString game/playerjoined {
|
||
|
text "#str_00002117"
|
||
|
arguments 2
|
||
|
}
|
||
|
|
||
|
locString game/needreadyup {
|
||
|
text "#str_00002118"
|
||
|
arguments 1
|
||
|
}
|
||
|
|
||
|
locString game/youareready {
|
||
|
text "#str_00002119"
|
||
|
}
|
||
|
|
||
|
locString game/someone {
|
||
|
text "#str_00002120"
|
||
|
}
|
||
|
|
||
|
locString game/arm/arming {
|
||
|
text "#str_00010596"
|
||
|
}
|
||
|
|
||
|
locString game/arm/connected {
|
||
|
text "#str_00010597"
|
||
|
}
|
||
|
|
||
|
locString game/arm/search {
|
||
|
text "#str_00010598"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/full {
|
||
|
text "#str_00010089"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/kick {
|
||
|
text "#str_00010090"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/cannot_join_private {
|
||
|
text "#str_00010093"
|
||
|
}
|
||
|
|
||
|
locString game/complaint {
|
||
|
text "#str_00010094"
|
||
|
arguments 1
|
||
|
}
|
||
|
|
||
|
locString game/voicechat/disabled {
|
||
|
text "#str_00010095"
|
||
|
}
|
||
|
|
||
|
locString game/voicechat/throttled {
|
||
|
text "#str_00010096"
|
||
|
}
|
||
|
|
||
|
locString game/tkforgiven {
|
||
|
text "#str_00010097"
|
||
|
arguments 1
|
||
|
}
|
||
|
|
||
|
locString game/press_for_limbo {
|
||
|
text "#str_00010784"
|
||
|
arguments 2
|
||
|
}
|
||
|
|
||
|
locString game/flyerhive/deactivated {
|
||
|
text "#str_00010792"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/textmuted {
|
||
|
text "#str_00016200"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/textunmuted {
|
||
|
text "#str_00016201"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/voipmuted {
|
||
|
text "#str_00016202"
|
||
|
}
|
||
|
|
||
|
locString rules/messages/voipunmuted {
|
||
|
text "#str_00016203"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/invitethrottle {
|
||
|
text "#str_00016204"
|
||
|
}
|
||
|
|
||
|
locString fireteam/messages/proposethrottle {
|
||
|
text "#str_00016205"
|
||
|
}
|
||
|
|
||
|
locString game/deployable_owner {
|
||
|
text "#str_00016300"
|
||
|
arguments 1
|
||
|
}
|
||
|
|
||
|
locString game/revive_by {
|
||
|
text "#str_00016301"
|
||
|
arguments 1
|
||
|
}
|