etqw-sdk/base/guis/game/third_eye_viewer.gui
2008-05-29 00:00:00 +00:00

92 lines
2.8 KiB
Text

#include <guis/common/colors.include>
gui guis/tools/third_eye_viewer {
properties {
//string postProcessMaterial = "system/noglare";
}
materials {
"guis/assets/hack/covertbg2" "guis/assets/hack/covertbg2"
"guis/assets/badger/tach_add_vert" "guis/assets/badger/tach_add_vert"
"guis/assets/common/addhighlight" "guis/assets/common/addhighlight"
}
windowDef desktop {
properties {
color backColor = 1, 1, 1, 0.8;
string material = "guis/assets/hack/covertbg2";
}
}
windowDef mapLight {
properties {
rect rect = 10,25,620,240;
string material = "guis/assets/common/addhighlight";
color backColor = 0.75,0.75,0.75,1;
}
}
windowDef textInfo {
properties {
wstring keyText1 = gui.blankWStr;
wstring keyText2 = gui.blankWStr;
wstring textToggle = gui.blankWStr;
wstring textDestruct = gui.blankWStr;
rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
}
events {
onCreate {
keyText1 = gui.getKeyBind( "_attack", "" );
textToggle = localizeArgs( "guis/game/viewer/third_eye_toggle", keyText1 );
keyText2 = gui.getKeyBind( "_altattack", "" );
textDestruct = localizeArgs( "guis/game/viewer/third_eye_destruct", keyText2 );
}
onPreDraw {
drawText( textToggle, "45, 140, 355, 130", COLOR_WHITE, 38, DTF_CENTER | DTF_VCENTER | DTF_WORDWRAP );
drawText( textDestruct, "45, 300, 355, 130", COLOR_WHITE, 38, DTF_CENTER | DTF_VCENTER | DTF_WORDWRAP );
gui.scriptPushFloat( false );
}
}
}
windowDef signalText {
properties {
rect rect = 0, 0, 640, 110;
float fontSize = 44;
wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) );
}
}
windowDef signalText1 {
properties {
rect rect = 1, 1, 640, 110;
float fontSize = 44;
wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) );
}
}
windowDef signalText2 {
properties {
rect rect = 2, 2, 640, 110;
float fontSize = 44;
wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) );
}
}
windowDef vehicleWeapvBG {
properties {
color backColor = 0.14,0.3,0.3,0.1;
string material = "guis/assets/badger/tach_add_vert";
rect rect = 417, 101, 135, 354;//0, 0, 600, 50;
}
}
windowDef vehicleWeapClipv {
properties {
rect rect = 417, (350-globals.gameHud.signalStrength*350)+101, 200, 350 * globals.gameHud.signalStrength;
float flags = WF_CLIP_TO_RECT;
}
windowDef vehicleWeapv {
properties {
color backColor = 0.74,1,1,1;
string material = "guis/assets/badger/tach_add_vert";
rect rect = 0, (globals.gameHud.signalStrength*350)-350, 135, 354;//0, 0, 600, 50;
}
}
}
}