#include gui guis/tools/third_eye_viewer { properties { //string postProcessMaterial = "system/noglare"; } materials { "guis/assets/hack/covertbg2" "guis/assets/hack/covertbg2" "guis/assets/badger/tach_add_vert" "guis/assets/badger/tach_add_vert" "guis/assets/common/addhighlight" "guis/assets/common/addhighlight" } windowDef desktop { properties { color backColor = 1, 1, 1, 0.8; string material = "guis/assets/hack/covertbg2"; } } windowDef mapLight { properties { rect rect = 10,25,620,240; string material = "guis/assets/common/addhighlight"; color backColor = 0.75,0.75,0.75,1; } } windowDef textInfo { properties { wstring keyText1 = gui.blankWStr; wstring keyText2 = gui.blankWStr; wstring textToggle = gui.blankWStr; wstring textDestruct = gui.blankWStr; rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT; } events { onCreate { keyText1 = gui.getKeyBind( "_attack", "" ); textToggle = localizeArgs( "guis/game/viewer/third_eye_toggle", keyText1 ); keyText2 = gui.getKeyBind( "_altattack", "" ); textDestruct = localizeArgs( "guis/game/viewer/third_eye_destruct", keyText2 ); } onPreDraw { drawText( textToggle, "45, 140, 355, 130", COLOR_WHITE, 38, DTF_CENTER | DTF_VCENTER | DTF_WORDWRAP ); drawText( textDestruct, "45, 300, 355, 130", COLOR_WHITE, 38, DTF_CENTER | DTF_VCENTER | DTF_WORDWRAP ); gui.scriptPushFloat( false ); } } } windowDef signalText { properties { rect rect = 0, 0, 640, 110; float fontSize = 44; wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) ); } } windowDef signalText1 { properties { rect rect = 1, 1, 640, 110; float fontSize = 44; wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) ); } } windowDef signalText2 { properties { rect rect = 2, 2, 640, 110; float fontSize = 44; wstring text = localizeArgs( "guis/game/viewer/sig_strength", toWString( globals.gameHud.signalStrength * 100, 0 ) ); } } windowDef vehicleWeapvBG { properties { color backColor = 0.14,0.3,0.3,0.1; string material = "guis/assets/badger/tach_add_vert"; rect rect = 417, 101, 135, 354;//0, 0, 600, 50; } } windowDef vehicleWeapClipv { properties { rect rect = 417, (350-globals.gameHud.signalStrength*350)+101, 200, 350 * globals.gameHud.signalStrength; float flags = WF_CLIP_TO_RECT; } windowDef vehicleWeapv { properties { color backColor = 0.74,1,1,1; string material = "guis/assets/badger/tach_add_vert"; rect rect = 0, (globals.gameHud.signalStrength*350)-350, 135, 354;//0, 0, 600, 50; } } } }