etqw-sdk/base/effects/weapons/sniperrifle.effect
2008-05-29 00:00:00 +00:00

2594 lines
47 KiB
Text

effect effects/weapons/sniperrifle_muzzleflash
{
size 14
spawner "Flame"
{
count 4,4
locked
sprite
{
duration 0.1,0.1
persist
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { line 1,0,0,2,0,0 }
velocity { box 50,0,0,65,0,0 }
size { box 1,1,2,2 }
}
motion
{
size { envelope linear }
}
end
{
size { box 6,6,7,7 }
}
}
}
}
effect effects/weapons/sniperrifle_muzzleflash_view_novisuals
{
size 317
sound "Shell Casing Sound"
{
start 1.5,1.7
soundShader "sounds/weapons/misc/casing"
freqshift 0.75,0.9
}
spawner "shell"
{
start 0.9,0.9
count 1,1
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.5,0.5
trailRepeat 1
start
{
position { point -25,-6,2 }
velocity { box -10,100,60,10,120,100 }
size { point 1.7,1.3,1.3 }
rotate { box -1,-1,-1,1,1,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -1,-1,-1,1,1,1 }
}
}
}
}
effect effects/weapons/sniperrifle_muzzleflash_view
{
size 317
sound "Shell Casing Sound"
{
start 1.5,1.7
soundShader "sounds/weapons/misc/casing"
freqshift 0.75,0.9
}
spawner "shell"
{
start 0.9,0.9
count 1,1
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.5,0.5
trailRepeat 1
start
{
position { point -25,-6,2 }
velocity { box -10,100,60,10,120,100 }
size { point 1.7,1.3,1.3 }
rotate { box -1,-1,-1,1,1,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -1,-1,-1,1,1,1 }
}
}
}
spawner "smoke left"
{
count 5,5
sprite
{
duration 0.2,1
material "particles/dustcloud_02_litsmoke"
parentvelocity
trailRepeat 1
start
{
position { line -3,0,-4,4,0,-4 }
velocity { point 0,0,-100 }
size { point 3,3 }
tint { point 0.545098,0.545098,0.545098 }
fade { point 0.2 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { box 60,60,70,70 }
tint { point 0.745098,0.745098,0.745098 }
fade { point 0.5 }
rotate { box -0.25,0.25 }
}
}
}
spawner "smoke right"
{
count 5,5
sprite
{
duration 0.2,1
material "particles/dustcloud_02_litsmoke"
parentvelocity
trailRepeat 1
start
{
position { line -3,0,-4,4,0,-4 }
velocity { point 0,0,100 }
size { point 3,3 }
tint { point 0.509804,0.509804,0.509804 }
fade { point 0.2 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { box 60,60,70,70 }
tint { point 0.72549,0.72549,0.72549 }
fade { point 0.5 }
rotate { box -0.25,0.25 }
}
}
}
spawner "smoke front2"
{
count 1,1
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.005,-0.00125
trailRepeat 1
start
{
position { point 0,10,0 }
velocity { box 80,-2,-4,200,2,4 }
size { line 1,1,5,5 }
tint { point 0.819608,0.819608,0.819608 }
fade { point 0.7 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_x2 count 1.1,1.1 offset 0.2,0.2 }
tint { envelope linear }
fade { envelope linear count 1.2 }
rotate { envelope exp_1minusx/x2 count 0.5 }
}
end
{
size { line 60,60,100,100 }
tint { point 0.752941,0.752941,0.752941 }
rotate { box -0.25,0.25 }
}
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.08,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 10,0,0 }
size { line 20,20,50,50 }
tint { line 0.2,0.2,0.2,0.807843,0.807843,0.807843 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
fade { line 0.3,1 }
rotate { box -0.5,0.5 }
}
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.08,0.08
material "textures/effects/weapons/tracer"
trailRepeat 1
start
{
position { point 0,0,-0.5 }
size { box 5,10 }
tint { point 1,0.972549,0.909804 }
fade { point 0 }
length { point 300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
}
}
}
light "light"
{
locked
light
{
duration 0.2,0.5
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 15,0,-15 }
size { line 80,80,80,128,128,128 }
tint { point 1,0.901961,0.713726 }
}
motion
{
tint { envelope linear }
}
}
}
spawner "spark flash2"
{
count 1,1
locked
orientateIdentity
sprite
{
duration 0.12,0.12
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 6,6 }
fade { line 0.3,0.6 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 10,10,15,15 }
}
}
}
emitter "unnamed11"
{
duration 1,1
count 1,1
locked
sprite
{
duration 0.2,0.2
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point -15,0,-3.5 }
velocity { point 0,0,-30 }
size { line 1,1,3,3 }
tint { point 0.517647,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 8,8 }
}
}
}
emitter "unnamed12"
{
duration 1,1
count 1,1
locked
sprite
{
duration 0.2,0.2
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point -8,1,0 }
velocity { point 0,0,30 }
size { line 1,1,3,3 }
tint { point 0.517647,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 8,8 }
}
}
}
}effect effects/weapons/sniperrifle_muzzleflash_world
{
size 347
light "light"
{
locked
light
{
duration 0.5,0.5
blend add
material "lights/impflash"
trailRepeat 1
start
{
size { point 200,200,200 }
tint { point 0.937255,0.827451,0.494118 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "shell"
{
start 0.9,0.9
count 1,1
attenuateEmitter
attenuation 300,300
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.5,0.5
trailRepeat 1
start
{
position { point -25,0,-1 }
velocity { box -10,-50,60,-10,-100,100 }
size { point 1.1,1.1,1.1 }
rotate { box -1,-1,-1,1,1,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -1,-1,-1,1,1,1 }
}
impact
{
bounce 0.4
physicsDistance 300
}
lineHit
}
}
emitter "smoke front2"
{
duration 0.25,0.25
count 2,2
attenuateEmitter
attenuation 5000,5000
sprite
{
duration 2,2
material "particles/dustcloud_02_litsmoke"
parentvelocity
gravity -0.002,-0.002
trailRepeat 1
start
{
position { cylinder 0,-0.5,-0.5,0,0.5,0.5 cone }
velocity { point 100,0,0 }
acceleration { box -60,0,0,-40,0,0 }
friction { point 0.02,0,0 }
size { line 2,2,5,5 }
tint { point 0.933333,0.933333,0.933333 }
fade { point 0.7 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { box 40,40,55,55 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
emitter "unnamed11"
{
duration 1,1
count 1,1
locked
attenuateEmitter
attenuation 8000,8000
sprite
{
duration 0.2,0.2
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,5,0 }
velocity { point 0,20,0 }
size { line 3,3,5,5 }
tint { point 0.517647,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 13,13 }
}
lineHit
}
}
emitter "unnamed12"
{
duration 1,1
count 1,1
locked
attenuateEmitter
attenuation 8000,8000
sprite
{
duration 0.2,0.2
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,-5,0 }
velocity { point 0,-20,0 }
size { line 3,3,5,5 }
tint { point 0.517647,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 13,13 }
}
lineHit
}
}
spawner "smoke left"
{
count 5,5
attenuateEmitter
attenuation 5000,5000
sprite
{
duration 0.2,0.8
material "particles/dustcloud_02_litsmoke"
parentvelocity
gravity 0.05,0.05
trailRepeat 1
start
{
position { point -3,5,0 }
velocity { point 0,80,0 }
size { point 2,2 }
tint { point 0.894118,0.894118,0.894118 }
fade { point 0.7 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { box 25,25,40,40 }
tint { point 0.521569,0.521569,0.521569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "smoke left3"
{
count 5,5
attenuateEmitter
attenuation 5000,5000
sprite
{
duration 0.2,0.8
material "particles/dustcloud_02_litsmoke"
parentvelocity
gravity 0.05,0.05
trailRepeat 1
start
{
position { point -3,-5,0 }
velocity { point 0,-80,0 }
size { point 2,2 }
tint { point 0.894118,0.894118,0.894118 }
fade { point 0.7 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { box 25,25,40,40 }
tint { point 0.521569,0.521569,0.521569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.08,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 10,0,0 }
size { line 20,20,25,25 }
tint { line 0.294118,0.239216,0.105882,0.32549,0.266667,0.141176 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
fade { line 0.1,0.4 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point 1,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 7,10 }
tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 }
fade { line 0.75,1 }
length { box 15,0,0,25,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
emitter "unnamed13"
{
duration 1,1
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.2,0.2
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 7,0,0 }
velocity { point 20,0,0 }
size { line 3,3,5,5 }
tint { point 0.517647,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 7,7 }
}
lineHit
}
}
spawner "edge3"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.2,0.2
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.47451,0.356863,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 80,80,100,100 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/ricochet
{
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/base/bullets_ricochet"
}
}
effect effects/sniperrifle/bullets/default
{
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects//impacts/bullets_large/impact_default"
}
}
effect effects/sniperrifle/bullets/impacts/flesh
{
size 8
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_flesh"
}
}
effect effects/sniperrifle/bullets/impacts/liquid
{
size 8
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_liquid"
}
}
effect effects/sniperrifle/bullets/impacts/plastic
{
size 245
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_plastic"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/sand
{
size 314
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_sand"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.878431,0.792157,0.694118,0.254902,0.239216,0.188235 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.815686,0.733333,0.643137 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.807843,0.768628,0.690196 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.615686,0.47451,0.384314 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.819608,0.772549,0.678431 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.615686,0.470588,0.384314 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "Chips"
{
count 15,30
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 200,-100,-100,300,100,100 }
size { line 0.5,0.5,1,1 }
tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 50,0,0,100,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/snow
{
size 314
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_snow"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "Chips"
{
count 15,30
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 200,-100,-100,300,100,100 }
size { line 0.5,0.5,1,1 }
tint { line 1,1,1,0.521569,0.478431,0.439216 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 50,0,0,100,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/stone
{
size 314
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_stone"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "Chips"
{
count 15,30
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 200,-100,-100,300,100,100 }
size { line 0.5,0.5,1,1 }
tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 50,0,0,100,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/pavement
{
size 314
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_pavement"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "Chips"
{
count 15,30
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 200,-100,-100,300,100,100 }
size { line 0.5,0.5,1,1 }
tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 50,0,0,100,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/metal
{
size 245
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_metal"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/grass
{
size 314
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_grass"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.815686,0.792157,0.733333,0.243137,0.235294,0.2 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.835294,0.823529,0.807843 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.772549,0.760784,0.729412 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.572549,0.513726,0.427451 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.768628,0.752941,0.733333 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.52549,0.533333,0.466667 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "Chips"
{
count 15,30
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 200,-100,-100,300,100,100 }
size { line 0.5,0.5,1,1 }
tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 50,0,0,100,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/glass
{
size 245
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_glass"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/wood
{
size 245
cutOffDistance 8000
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/impacts/bullets_large/impact_wood"
}
spawner "animated8"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.0125,0.0125
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 10,-15,-15,15,15,15 }
friction { point 0.0125,0,0 }
size { box 2,2,8,8 }
tint { line 0.94902,0.921569,0.886275,0.27451,0.25098,0.168627 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 90,200,30,30 }
tint { line 0.184314,0.156863,0.121569,0.847059,0.8,0.694118 }
fade { line 0.25,0.75 }
offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone }
}
lineHit
}
}
spawner "animated1"
{
count 1,2
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 100,-5,-5,120,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 2,2,4,4 }
tint { point 0.635294,0.556863,0.47451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { line 40,40,30,30 }
tint { point 0.501961,0.435294,0.341176 }
fade { line 0.8,0.4 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "animated2"
{
count 2,3
useMaterialColor
attenuateEmitter
attenuation 400,500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-5,-5,60,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.721569,0.686275,0.588235 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { point 0.576471,0.486275,0.423529 }
fade { line 0.8,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/sniperrifle/bullets/impacts/forcefield
{
size 8
sound "Sniper Sound"
{
soundShader "sounds/weapons/misc/sniper"
freqshift 0.8,1
}
effect "impact effect"
{
effect "effects/base/bullets/impact_forcefield"
}
}effect effects/weapons/sniperrifle_trail
{
size 112
spawner "Vapour trail"
{
count 1,1
line
{
duration 1.8,1.8
material "particles/dust_spike4"
tiling 1024
fadeIn
windDeviationAngle 5.000000
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 2 }
fade { point 0.375 }
windStrength { line 0.02,0.03 }
length { line 0,0,0,0,0,0 useEndOrigin }
}
motion
{
size { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
}
end
{
size { point 12 }
}
lineHit
}
}
spawner "Vapour puffs"
{
density 8,8
particleCap 128
attenuateEmitter
attenuation 600,600
oriented
{
duration 1,3
material "textures/sfx/sniper_trail"
windDeviationAngle 5.000000
trailRepeat 1
start
{
position { line 160,0,0,160,0,0 useEndOrigin linearSpacing }
size { point 2,2 }
tint { point 0.933333,0.968627,1 }
fade { point 0 }
windStrength { line 0.02,0.03 }
rotate { box 0,0,0,0,0,1 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope linear }
fade { envelope sintable count 0.5 }
offset { envelope jrad_cmpan }
rotate { envelope jrad_concavefade }
}
end
{
size { line 8,8,16,16 }
tint { point 0.796078,0.866667,0.937255 }
fade { line 0.03,0.05 }
offset { line 4,-2,-2,8,2,2 }
rotate { box 0,0,-0.177778,0,0,0.177778 relative }
}
lineHit
}
}
}