effect effects/weapons/sniperrifle_muzzleflash { size 14 spawner "Flame" { count 4,4 locked sprite { duration 0.1,0.1 persist material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 1,0,0,2,0,0 } velocity { box 50,0,0,65,0,0 } size { box 1,1,2,2 } } motion { size { envelope linear } } end { size { box 6,6,7,7 } } } } } effect effects/weapons/sniperrifle_muzzleflash_view_novisuals { size 317 sound "Shell Casing Sound" { start 1.5,1.7 soundShader "sounds/weapons/misc/casing" freqshift 0.75,0.9 } spawner "shell" { start 0.9,0.9 count 1,1 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.5,0.5 trailRepeat 1 start { position { point -25,-6,2 } velocity { box -10,100,60,10,120,100 } size { point 1.7,1.3,1.3 } rotate { box -1,-1,-1,1,1,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -1,-1,-1,1,1,1 } } } } } effect effects/weapons/sniperrifle_muzzleflash_view { size 317 sound "Shell Casing Sound" { start 1.5,1.7 soundShader "sounds/weapons/misc/casing" freqshift 0.75,0.9 } spawner "shell" { start 0.9,0.9 count 1,1 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.5,0.5 trailRepeat 1 start { position { point -25,-6,2 } velocity { box -10,100,60,10,120,100 } size { point 1.7,1.3,1.3 } rotate { box -1,-1,-1,1,1,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -1,-1,-1,1,1,1 } } } } spawner "smoke left" { count 5,5 sprite { duration 0.2,1 material "particles/dustcloud_02_litsmoke" parentvelocity trailRepeat 1 start { position { line -3,0,-4,4,0,-4 } velocity { point 0,0,-100 } size { point 3,3 } tint { point 0.545098,0.545098,0.545098 } fade { point 0.2 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { box 60,60,70,70 } tint { point 0.745098,0.745098,0.745098 } fade { point 0.5 } rotate { box -0.25,0.25 } } } } spawner "smoke right" { count 5,5 sprite { duration 0.2,1 material "particles/dustcloud_02_litsmoke" parentvelocity trailRepeat 1 start { position { line -3,0,-4,4,0,-4 } velocity { point 0,0,100 } size { point 3,3 } tint { point 0.509804,0.509804,0.509804 } fade { point 0.2 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { box 60,60,70,70 } tint { point 0.72549,0.72549,0.72549 } fade { point 0.5 } rotate { box -0.25,0.25 } } } } spawner "smoke front2" { count 1,1 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.005,-0.00125 trailRepeat 1 start { position { point 0,10,0 } velocity { box 80,-2,-4,200,2,4 } size { line 1,1,5,5 } tint { point 0.819608,0.819608,0.819608 } fade { point 0.7 } rotate { box -0.125,0.125 } } motion { size { envelope exp_x2 count 1.1,1.1 offset 0.2,0.2 } tint { envelope linear } fade { envelope linear count 1.2 } rotate { envelope exp_1minusx/x2 count 0.5 } } end { size { line 60,60,100,100 } tint { point 0.752941,0.752941,0.752941 } rotate { box -0.25,0.25 } } } } spawner "edge2" { count 1,1 locked sprite { duration 0.08,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 10,0,0 } size { line 20,20,50,50 } tint { line 0.2,0.2,0.2,0.807843,0.807843,0.807843 } fade { point 0 } rotate { box -0.125,0.125 } } motion { tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope fastinslowout offset 0.1 } rotate { envelope exp_1minusx/x2 } } end { fade { line 0.3,1 } rotate { box -0.5,0.5 } } } } spawner "flame" { count 1,1 locked line { duration 0.08,0.08 material "textures/effects/weapons/tracer" trailRepeat 1 start { position { point 0,0,-0.5 } size { box 5,10 } tint { point 1,0.972549,0.909804 } fade { point 0 } length { point 300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } } } light "light" { locked light { duration 0.2,0.5 blend add material "lights/round" trailRepeat 1 start { position { point 15,0,-15 } size { line 80,80,80,128,128,128 } tint { point 1,0.901961,0.713726 } } motion { tint { envelope linear } } } } spawner "spark flash2" { count 1,1 locked orientateIdentity sprite { duration 0.12,0.12 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 6,6 } fade { line 0.3,0.6 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 10,10,15,15 } } } } emitter "unnamed11" { duration 1,1 count 1,1 locked sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point -15,0,-3.5 } velocity { point 0,0,-30 } size { line 1,1,3,3 } tint { point 0.517647,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 8,8 } } } } emitter "unnamed12" { duration 1,1 count 1,1 locked sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point -8,1,0 } velocity { point 0,0,30 } size { line 1,1,3,3 } tint { point 0.517647,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 8,8 } } } } }effect effects/weapons/sniperrifle_muzzleflash_world { size 347 light "light" { locked light { duration 0.5,0.5 blend add material "lights/impflash" trailRepeat 1 start { size { point 200,200,200 } tint { point 0.937255,0.827451,0.494118 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } spawner "shell" { start 0.9,0.9 count 1,1 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.5,0.5 trailRepeat 1 start { position { point -25,0,-1 } velocity { box -10,-50,60,-10,-100,100 } size { point 1.1,1.1,1.1 } rotate { box -1,-1,-1,1,1,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -1,-1,-1,1,1,1 } } impact { bounce 0.4 physicsDistance 300 } lineHit } } emitter "smoke front2" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 5000,5000 sprite { duration 2,2 material "particles/dustcloud_02_litsmoke" parentvelocity gravity -0.002,-0.002 trailRepeat 1 start { position { cylinder 0,-0.5,-0.5,0,0.5,0.5 cone } velocity { point 100,0,0 } acceleration { box -60,0,0,-40,0,0 } friction { point 0.02,0,0 } size { line 2,2,5,5 } tint { point 0.933333,0.933333,0.933333 } fade { point 0.7 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { box 40,40,55,55 } rotate { box -0.25,0.25 } } lineHit } } emitter "unnamed11" { duration 1,1 count 1,1 locked attenuateEmitter attenuation 8000,8000 sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,5,0 } velocity { point 0,20,0 } size { line 3,3,5,5 } tint { point 0.517647,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 13,13 } } lineHit } } emitter "unnamed12" { duration 1,1 count 1,1 locked attenuateEmitter attenuation 8000,8000 sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,-5,0 } velocity { point 0,-20,0 } size { line 3,3,5,5 } tint { point 0.517647,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 13,13 } } lineHit } } spawner "smoke left" { count 5,5 attenuateEmitter attenuation 5000,5000 sprite { duration 0.2,0.8 material "particles/dustcloud_02_litsmoke" parentvelocity gravity 0.05,0.05 trailRepeat 1 start { position { point -3,5,0 } velocity { point 0,80,0 } size { point 2,2 } tint { point 0.894118,0.894118,0.894118 } fade { point 0.7 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { box 25,25,40,40 } tint { point 0.521569,0.521569,0.521569 } rotate { box -0.25,0.25 } } lineHit } } spawner "smoke left3" { count 5,5 attenuateEmitter attenuation 5000,5000 sprite { duration 0.2,0.8 material "particles/dustcloud_02_litsmoke" parentvelocity gravity 0.05,0.05 trailRepeat 1 start { position { point -3,-5,0 } velocity { point 0,-80,0 } size { point 2,2 } tint { point 0.894118,0.894118,0.894118 } fade { point 0.7 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { box 25,25,40,40 } tint { point 0.521569,0.521569,0.521569 } rotate { box -0.25,0.25 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.08,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 10,0,0 } size { line 20,20,25,25 } tint { line 0.294118,0.239216,0.105882,0.32549,0.266667,0.141176 } fade { point 0 } rotate { box -0.125,0.125 } } motion { tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope fastinslowout offset 0.1 } rotate { envelope exp_1minusx/x2 } } end { fade { line 0.1,0.4 } rotate { box -0.5,0.5 } } lineHit } } spawner "flame2" { count 1,1 locked line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point 1,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 } fade { line 0.75,1 } length { box 15,0,0,25,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } emitter "unnamed13" { duration 1,1 count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point 7,0,0 } velocity { point 20,0,0 } size { line 3,3,5,5 } tint { point 0.517647,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 7,7 } } lineHit } } spawner "edge3" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.2,0.2 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { point 0.47451,0.356863,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 80,80,100,100 } rotate { box -1,1 } } lineHit } } } effect effects/sniperrifle/bullets/ricochet { sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/base/bullets_ricochet" } } effect effects/sniperrifle/bullets/default { sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects//impacts/bullets_large/impact_default" } } effect effects/sniperrifle/bullets/impacts/flesh { size 8 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_flesh" } } effect effects/sniperrifle/bullets/impacts/liquid { size 8 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_liquid" } } effect effects/sniperrifle/bullets/impacts/plastic { size 245 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_plastic" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/sand { size 314 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_sand" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.878431,0.792157,0.694118,0.254902,0.239216,0.188235 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.815686,0.733333,0.643137 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.807843,0.768628,0.690196 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.615686,0.47451,0.384314 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.819608,0.772549,0.678431 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.615686,0.470588,0.384314 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "Chips" { count 15,30 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 0.75,1.5 persist material "particles/debris/debris_stone02" gravity 0.5,1 trailRepeat 1 start { position { point 2,0,0 } velocity { box 200,-100,-100,300,100,100 } size { line 0.5,0.5,1,1 } tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 } rotate { box -0.125,0.125 } } motion { fade { envelope shattertable2 offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { offset { line 50,0,0,100,0,0 } rotate { box -0.5,0.5 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/snow { size 314 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_snow" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "Chips" { count 15,30 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 0.75,1.5 persist material "particles/debris/debris_stone02" gravity 0.5,1 trailRepeat 1 start { position { point 2,0,0 } velocity { box 200,-100,-100,300,100,100 } size { line 0.5,0.5,1,1 } tint { line 1,1,1,0.521569,0.478431,0.439216 } rotate { box -0.125,0.125 } } motion { fade { envelope shattertable2 offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { offset { line 50,0,0,100,0,0 } rotate { box -0.5,0.5 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/stone { size 314 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_stone" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "Chips" { count 15,30 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 0.75,1.5 persist material "particles/debris/debris_stone02" gravity 0.5,1 trailRepeat 1 start { position { point 2,0,0 } velocity { box 200,-100,-100,300,100,100 } size { line 0.5,0.5,1,1 } tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 } rotate { box -0.125,0.125 } } motion { fade { envelope shattertable2 offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { offset { line 50,0,0,100,0,0 } rotate { box -0.5,0.5 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/pavement { size 314 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_pavement" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "Chips" { count 15,30 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 0.75,1.5 persist material "particles/debris/debris_stone02" gravity 0.5,1 trailRepeat 1 start { position { point 2,0,0 } velocity { box 200,-100,-100,300,100,100 } size { line 0.5,0.5,1,1 } tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 } rotate { box -0.125,0.125 } } motion { fade { envelope shattertable2 offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { offset { line 50,0,0,100,0,0 } rotate { box -0.5,0.5 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/metal { size 245 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_metal" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.74902,0.74902,0.74902 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/grass { size 314 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_grass" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.815686,0.792157,0.733333,0.243137,0.235294,0.2 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.835294,0.823529,0.807843 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.772549,0.760784,0.729412 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.572549,0.513726,0.427451 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.768628,0.752941,0.733333 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.52549,0.533333,0.466667 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "Chips" { count 15,30 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 0.75,1.5 persist material "particles/debris/debris_stone02" gravity 0.5,1 trailRepeat 1 start { position { point 2,0,0 } velocity { box 200,-100,-100,300,100,100 } size { line 0.5,0.5,1,1 } tint { line 0.854902,0.776471,0.721569,0.27451,0.258824,0.211765 } rotate { box -0.125,0.125 } } motion { fade { envelope shattertable2 offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { offset { line 50,0,0,100,0,0 } rotate { box -0.5,0.5 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/glass { size 245 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_glass" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.219608,0.219608,0.219608 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.901961,0.901961,0.901961 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.74902,0.74902,0.74902 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.74902,0.74902,0.74902 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/wood { size 245 cutOffDistance 8000 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/impacts/bullets_large/impact_wood" } spawner "animated8" { count 1,1 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.0125,0.0125 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 10,-15,-15,15,15,15 } friction { point 0.0125,0,0 } size { box 2,2,8,8 } tint { line 0.94902,0.921569,0.886275,0.27451,0.25098,0.168627 } fade { point 0 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 5,5,5 } rotate { envelope exp_1minusx/x2 } } end { size { line 90,200,30,30 } tint { line 0.184314,0.156863,0.121569,0.847059,0.8,0.694118 } fade { line 0.25,0.75 } offset { cylinder 50,-2.5,-2.5,100,2.5,2.5 cone } } lineHit } } spawner "animated1" { count 1,2 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 100,-5,-5,120,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { box 2,2,4,4 } tint { point 0.635294,0.556863,0.47451 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.1,-0.1 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 } rotate { envelope linear } } end { size { line 40,40,30,30 } tint { point 0.501961,0.435294,0.341176 } fade { line 0.8,0.4 } offset { sphere 50,-2.5,-2.5,75,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "animated2" { count 2,3 useMaterialColor attenuateEmitter attenuation 400,500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.0125,0.05 trailRepeat 1 start { position { sphere -2,-5,-5,15,5,5 } velocity { box 50,-5,-5,60,5,5 } acceleration { box 0,-60,-60,0,60,60 } friction { point 0.25,0,0 } size { point 2,2 } tint { point 0.721569,0.686275,0.588235 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 offset -0.05,-0.05 } tint { envelope linear } fade { envelope fastinslowout offset -0.0125 } offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 } rotate { envelope linear } } end { size { line 20,20,40,40 } tint { point 0.576471,0.486275,0.423529 } fade { line 0.8,0.4 } offset { sphere 30,-2.5,-2.5,66,2.5,2.5 } rotate { box -0.166667,0.166667 } } lineHit } } } effect effects/sniperrifle/bullets/impacts/forcefield { size 8 sound "Sniper Sound" { soundShader "sounds/weapons/misc/sniper" freqshift 0.8,1 } effect "impact effect" { effect "effects/base/bullets/impact_forcefield" } }effect effects/weapons/sniperrifle_trail { size 112 spawner "Vapour trail" { count 1,1 line { duration 1.8,1.8 material "particles/dust_spike4" tiling 1024 fadeIn windDeviationAngle 5.000000 trailRepeat 1 start { position { point 50,0,0 } size { point 2 } fade { point 0.375 } windStrength { line 0.02,0.03 } length { line 0,0,0,0,0,0 useEndOrigin } } motion { size { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } } end { size { point 12 } } lineHit } } spawner "Vapour puffs" { density 8,8 particleCap 128 attenuateEmitter attenuation 600,600 oriented { duration 1,3 material "textures/sfx/sniper_trail" windDeviationAngle 5.000000 trailRepeat 1 start { position { line 160,0,0,160,0,0 useEndOrigin linearSpacing } size { point 2,2 } tint { point 0.933333,0.968627,1 } fade { point 0 } windStrength { line 0.02,0.03 } rotate { box 0,0,0,0,0,1 } } motion { size { envelope jrad_convexfade } tint { envelope linear } fade { envelope sintable count 0.5 } offset { envelope jrad_cmpan } rotate { envelope jrad_concavefade } } end { size { line 8,8,16,16 } tint { point 0.796078,0.866667,0.937255 } fade { line 0.03,0.05 } offset { line 4,-2,-2,8,2,2 } rotate { box 0,0,-0.177778,0,0,0.177778 relative } } lineHit } } }