etqw-sdk/base/effects/weapons/plasmacannon.effect

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effect effects/weapons/plasmacannon/bolt
{
size 183
emitter "inky_add"
{
duration 1,1
count 5,5
locked
sprite
{
duration 1,1
blend add
material "particles/peppi/inky_add"
trailRepeat 1
start
{
size { line 15,15,20,20 }
tint { line 0.968628,0.0235294,0.0235294,0.988235,0.439216,0.172549 }
fade { line 0.4,0.8 }
rotate { box 0,1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope linear }
fade { envelope senetable3 count 3 offset 3 }
rotate { envelope linear }
}
end
{
size { line 40,40,50,50 }
tint { point 0.494118,0.0666667,0.00392157 }
rotate { box 0.5,0 relative }
}
lineHit
}
}
emitter "Smoke trail"
{
duration 3,3
count 32,32
linked
{
duration 3,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 16,8 }
tint { point 0.854902,0.854902,0.854902 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 32,64 }
tint { point 1,1,1 }
fade { line 0.3,0.5 }
}
lineHit
}
}
emitter "unnamed4"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "smoke trail4"
{
duration 3,3
count 75,75
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity 0.001,0.001
trailRepeat 1
start
{
angle { point 0.0555556,0.0555556,0.0555556 }
size { line 3,3,5,5 }
tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 }
fade { line 0.4,1 }
windStrength { line 0.03,0.04 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 15,15,35,35 }
tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "unnamed6"
{
duration 3,3
count 2,2
locked
attenuateEmitter
attenuation 600,600
line
{
duration 0.5,0.5
blend add
material "particles/explosion/explode07"
flipNormal
trailRepeat 1
start
{
position { point 40,0,0 }
velocity { point 150,0,0 }
size { box 20,13 }
tint { point 0.984314,0.921569,0.47451 }
fade { point 0.3 }
length { point 110,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope flashtable }
}
end
{
tint { point 1,1,1 }
}
lineHit
}
}
}
effect effects/weapons/plasmacannon/bolt_small
{
size 183
emitter "firetrail"
{
duration 3,3
count 80,80
sprite
{
duration 0.1,0.2
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { line 0,-2,-2,0,2,2 }
size { line 13,13,15,15 }
tint { line 0.686275,0.556863,0.494118,0.796079,0.509804,0.384314 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "inky_add"
{
duration 1,1
count 5,5
locked
sprite
{
duration 1,1
blend add
material "particles/peppi/inky_add"
trailRepeat 1
start
{
size { line 15,15,20,20 }
tint { line 0.980392,0.254902,0.0117647,0.988235,0.439216,0.172549 }
fade { line 0.4,0.8 }
rotate { box 0,1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope linear }
fade { envelope senetable3 count 3 offset 3 }
rotate { envelope linear }
}
end
{
size { line 40,40,50,50 }
tint { point 0.494118,0.0666667,0.00392157 }
rotate { box 0.5,0 relative }
}
lineHit
}
}
emitter "Smoke trail"
{
duration 3,3
count 32,32
linked
{
duration 3,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 16,8 }
tint { point 0.854902,0.854902,0.854902 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 32,64 }
tint { point 1,1,1 }
fade { line 0.3,0.5 }
}
lineHit
}
}
emitter "unnamed4"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "smoke trail4"
{
duration 3,3
count 75,75
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity 0.001,0.001
trailRepeat 1
start
{
angle { point 0.0555556,0.0555556,0.0555556 }
size { line 3,3,5,5 }
tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 }
fade { line 0.4,1 }
windStrength { line 0.03,0.04 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 15,15,35,35 }
tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "unnamed6"
{
duration 3,3
count 2,2
locked
attenuateEmitter
attenuation 600,600
line
{
duration 0.5,0.5
blend add
material "particles/explosion/explode07"
flipNormal
trailRepeat 1
start
{
position { point 40,0,0 }
velocity { point 150,0,0 }
size { box 20,13 }
tint { point 0.984314,0.921569,0.47451 }
fade { point 0.3 }
length { point 110,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope flashtable }
}
end
{
tint { point 1,1,1 }
}
lineHit
}
}
}
effect effects/weapons/plasmacannon/explode
{
size 8
effect "Base Explosion"
{
effect "effects/deployables/railhowitzer_shell_explode2"
}
}
effect effects/weapons/plasmacannon/explode_small
{
size 1465
cutOffDistance 10000
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 1.5,2
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
freqshift 1.5,1.5
}
spawner "smoke3"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 0,0,50 }
velocity { box -20,-20,1,20,20,1 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -150,-150,15,150,150,15 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,100,100 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -200,-200,15,200,200,150 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { point 150,0,0 }
size { line 50,50,110,110 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -110,-110,50,110,110,150 }
rotate { box -1,1 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 5
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 200,200,200,300,300,300 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 600,600,1000,1000 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 5,20
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 1,1.5
persist
material "particles/dust_spike2"
gravity 0.005,0.02
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 2,-2.5,-2.5,2,2.5,2.5 cone }
velocity { box 1,-1,-1,1,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.509804,0.462745,0.341176 }
fade { line 0.5,1 }
offset { sphere 100,-10,-10,100,10,10 }
length { box 100,0,0,200,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 4,4,4 }
}
end
{
size { box 20,40 }
tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 }
length { box 300,0,0,600,0,0 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -1,-1,0,1,1,10 }
velocity { box -50,-60,0,60,60,15 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere -100,-100,50,100,100,125 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { line 175,175,250,250 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/weapons/plasmacannon/explode_small_air
{
size 1415
cutOffDistance 15000
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 1.5,2
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
freqshift 1.5,1.5
}
spawner "smoke3"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -150,-150,-150,150,150,150 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,100,100 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -200,-200,-200,200,200,200 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 50,50,110,110 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -110,-110,-110,110,110,110 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 600,600,1000,1000 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 }
velocity { box -60,-60,-60,60,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere -100,-100,-100,100,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line -30,-30,-30,30,30,30 }
size { line 175,175,250,250 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/weapons/plasmacannon/muzzle
{
size 272
cutOffDistance 15000
sound "Fire Sound"
{
soundShader "sounds/weapons/plasmacannon/fire_small"
freqshift 1,0.6
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/sbc/fire/far"
freqshift 0.8,0.6
}
spawner "flame"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.01,0.05
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 30 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { box 150,0,0,200,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.08,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 40,50 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 70,0,0,100,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 100,100 }
tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 140,140 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.08,0.1
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 50,60 }
fade { line 0.75,1 }
length { box 75,0,0,100,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
attenuateEmitter
attenuation 400,500
oriented
{
duration 0.08,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 70,70 }
tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { point 80,80 }
}
lineHit
}
}
light "light2"
{
locked
light
{
duration 2,2
blend add
material "lights/round"
trailRepeat 1
start
{
position { point -10,-15,-15 }
size { point 150,150,150 }
tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
emitter "Small Smoke2"
{
duration 1,1
count 5,5
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.4,0.7
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.717647,0.635294,0.541176 }
fade { line 0.5,0.8 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
}effect effects/weapons/plasmacannon/muzzle_small
{
size 347
cutOffDistance 15000
sound "Fire Sound"
{
soundShader "sounds/weapons/plasmacannon/fire_small"
freqshift 1,0.6
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/sbc/fire/far"
freqshift 0.8,0.6
}
spawner "flame"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.01,0.05
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 30 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { box 150,0,0,200,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.08,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 40,50 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 70,0,0,100,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 100,100 }
tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 170,170 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
attenuateEmitter
attenuation 400,500
oriented
{
duration 0.08,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 70,70 }
tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { point 80,80 }
}
lineHit
}
}
light "light2"
{
locked
light
{
duration 2,2
blend add
material "lights/round"
trailRepeat 1
start
{
position { point -10,-15,-15 }
size { point 150,150,150 }
tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
emitter "Small Smoke2"
{
duration 1,1
count 5,5
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.4,0.7
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.717647,0.635294,0.541176 }
fade { line 0.5,0.8 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
spawner "fire"
{
count 5,5
attenuateEmitter
attenuation 300,300
sprite
{
duration 1,2
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -40,-1,-1,-40,1,1 }
velocity { box 50,-30,-30,50,30,30 }
size { box 10,10,15,15 }
tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 50,50,60,60 }
fade { line 0.2,0.4 }
offset { sphere 20,-60,-60,200,60,60 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
}
effect effects/weapons/plasmacannon/muzzle_small_hornet
{
size 347
cutOffDistance 15000
sound "Fire Sound"
{
soundShader "sounds/weapons/plasmacannon/fire_small"
freqshift 1,0.6
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/sbc/fire/far"
freqshift 0.8,0.6
}
}
effect effects/weapons/plasmacannon/muzzle_large
{
size 498
sound "Fire Sound2"
{
soundShader "sounds/weapons/plasmacannon/fire_small"
freqshift 1,0.6
}
sound "Far Fire Sound2"
{
soundShader "sounds/weapons/sbc/fire/far"
freqshift 0.8,0.6
}
spawner "flame4"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.01,0.05
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 30 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { point 300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame5"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.2,0.2
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 40,50 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { point 200,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash2"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 100,100 }
tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 240,240 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame6"
{
count 1,1
locked
line
{
duration 0.08,0.1
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { point 100 }
fade { line 0.75,1 }
length { point 175,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,500
oriented
{
duration 0.2,0.2
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 85,85 }
tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { point 100,100 }
}
lineHit
}
}
light "light3"
{
locked
light
{
duration 3,3
blend add
material "lights/round"
trailRepeat 1
start
{
position { point -10,-15,-15 }
size { point 250,250,250 }
tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 }
}
motion
{
tint { envelope concavefade }
}
lineHit
}
}
emitter "Small Smoke3"
{
duration 1,1
count 5,5
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.4,0.7
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.717647,0.635294,0.541176 }
fade { line 0.5,0.8 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
spawner "fire2"
{
count 20,20
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -40,-1,-1,-40,1,1 }
velocity { box 50,-30,-30,50,30,30 }
size { box 10,10,15,15 }
tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 60,60,80,80 }
fade { line 0.4,0.8 }
offset { sphere 20,-60,-60,300,60,60 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "edge6"
{
count 1,1
locked
sprite
{
duration 0.4,0.4
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 30,0,0 }
size { line 100,100,150,150 }
tint { line 0.827451,0.203922,0.0941177,0.74902,0.313726,0.184314 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { point -0.25 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
}
end
{
size { line 200,200,250,250 }
}
lineHit
}
}
}
// *** Xian :: Duped for new fire sound on Desecrator
// *** Jul.20.2006
effect effects/weapons/plasmacannon/desecrator_local
{
size 8
sound "Local Fire Sound"
{
soundShader "sounds/vehicles/desecrator/fire_local"
}
}
effect effects/weapons/plasmacannon/desecrator
{
size 693
cutOffDistance 10000
sound "Fire Sound"
{
soundShader "sounds/vehicles/desecrator/fire_near"
freqshift 0.8,1
}
sound "Far Fire Sound"
{
soundShader "sounds/vehicles/desecrator/fire_far"
freqshift 0.8,1
}
light "light"
{
locked
light
{
duration 3,3
blend add
material "lights/impflash"
trailRepeat 1
start
{
size { point 400,400,400 }
tint { line 0.956863,0.384314,0.219608,0.94902,0.286275,0.0941177 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "Small Smoke"
{
duration 1,1
count 6,6
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.8,1
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.313726,0.313726,0.313726 }
fade { line 0.3,0.6 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
emitter "Dust cloud2"
{
duration 0.25,0.25
count 5,5
attenuateEmitter
attenuation 400,400
sprite
{
duration 4,4
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.001,0.001
trailRepeat 1
start
{
position { sphere -150,-150,-150,-150,150,150 }
velocity { box 20,20,20,20,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.32549,0.32549,0.32549,0,0,0 }
fade { point 0.2 }
offset { sphere -64,-64,-64,64,64,64 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 150,150 }
offset { sphere -128,-128,-128,128,128,128 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "Dust cloud3"
{
duration 0.25,0.25
count 2,2
attenuateEmitter
attenuation 400,400
sprite
{
duration 3,3
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 20,20,20,50,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.490196,0.490196,0.490196,0,0,0 }
fade { point 0.7 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 60,60 }
offset { sphere -50,-50,-50,50,50,50 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 40,40,60,60 }
tint { line 0.741176,0.133333,0.133333,0.156863,0.101961,0.101961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 300,300,400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "edge3"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point -80,0,0 }
size { line 40,40,60,60 }
tint { line 0.592157,0.176471,0.0705882,0.423529,0.0901961,0.0431373 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 300,300,400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.18,0.18
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 50,60 }
fade { line 0.75,1 }
length { box 80,0,0,100,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge4"
{
count 2,2
locked
attenuateEmitter
attenuation 500,500
sprite
{
duration 0.35,0.35
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 30,30,50,50 }
tint { line 0.823529,0.101961,0.101961,0.623529,0.317647,0.184314 }
fade { point 0 }
offset { sphere -15,-15,-15,15,15,15 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 60,60,100,100 }
rotate { box 0.111111,-0.125 }
}
lineHit
}
}
spawner "edge5"
{
count 1,1
locked
attenuateEmitter
attenuation 500,500
sprite
{
duration 0.35,0.35
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 20,20,40,40 }
tint { line 0.827451,0.203922,0.0941177,0.776471,0.419608,0.156863 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { point 0.166667 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
}
end
{
size { line 80,80,100,100 }
}
lineHit
}
}
spawner "fire"
{
count 10,10
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -40,-1,-1,-40,1,1 }
velocity { box 0,-30,-30,0,30,30 }
size { box 15,15,20,20 }
tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 60,60,80,80 }
fade { line 0.2,0.4 }
offset { sphere 20,-60,-60,200,60,60 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.06,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 25,40 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 160,0,0,170,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
}
// *** Xian :: Duped for new fire sound on Goliath
// *** Apr.19.2007
effect effects/weapons/plasmacannon/goliath_local
{
size 8
sound "Local Fire Sound"
{
soundShader "sounds/vehicles/desecrator/fire_local"
}
}
effect effects/weapons/plasmacannon/goliath
{
size 693
cutOffDistance 10000
sound "Fire Sound"
{
soundShader "sounds/vehicles/goliath/plasmashot"
freqshift 0.8,1
}
sound "Far Fire Sound"
{
soundShader "sounds/vehicles/desecrator/fire_far"
freqshift 0.8,1
}
light "light"
{
locked
light
{
duration 3,3
blend add
material "lights/impflash"
trailRepeat 1
start
{
size { point 400,400,400 }
tint { line 0.956863,0.384314,0.219608,0.94902,0.286275,0.0941177 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "Small Smoke"
{
duration 1,1
count 6,6
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.8,1
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.313726,0.313726,0.313726 }
fade { line 0.3,0.6 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
emitter "Dust cloud2"
{
duration 0.25,0.25
count 5,5
attenuateEmitter
attenuation 400,400
sprite
{
duration 4,4
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.001,0.001
trailRepeat 1
start
{
position { sphere -150,-150,-150,-150,150,150 }
velocity { box 20,20,20,20,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.32549,0.32549,0.32549,0,0,0 }
fade { point 0.2 }
offset { sphere -64,-64,-64,64,64,64 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 150,150 }
offset { sphere -128,-128,-128,128,128,128 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "Dust cloud3"
{
duration 0.25,0.25
count 2,2
attenuateEmitter
attenuation 400,400
sprite
{
duration 3,3
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 20,20,20,50,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.490196,0.490196,0.490196,0,0,0 }
fade { point 0.7 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 60,60 }
offset { sphere -50,-50,-50,50,50,50 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 40,40,60,60 }
tint { line 0.741176,0.133333,0.133333,0.156863,0.101961,0.101961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 300,300,400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "edge3"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point -80,0,0 }
size { line 40,40,60,60 }
tint { line 0.592157,0.176471,0.0705882,0.423529,0.0901961,0.0431373 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 300,300,400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.18,0.18
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 50,60 }
fade { line 0.75,1 }
length { box 80,0,0,100,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge4"
{
count 2,2
locked
attenuateEmitter
attenuation 500,500
sprite
{
duration 0.35,0.35
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 30,30,50,50 }
tint { line 0.823529,0.101961,0.101961,0.623529,0.317647,0.184314 }
fade { point 0 }
offset { sphere -15,-15,-15,15,15,15 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 60,60,100,100 }
rotate { box 0.111111,-0.125 }
}
lineHit
}
}
spawner "edge5"
{
count 1,1
locked
attenuateEmitter
attenuation 500,500
sprite
{
duration 0.35,0.35
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 20,20,40,40 }
tint { line 0.827451,0.203922,0.0941177,0.776471,0.419608,0.156863 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { point 0.166667 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
}
end
{
size { line 80,80,100,100 }
}
lineHit
}
}
spawner "fire"
{
count 10,10
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -40,-1,-1,-40,1,1 }
velocity { box 0,-30,-30,0,30,30 }
size { box 15,15,20,20 }
tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 60,60,80,80 }
fade { line 0.2,0.4 }
offset { sphere 20,-60,-60,200,60,60 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.06,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 25,40 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 160,0,0,170,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
}