effect effects/weapons/plasmacannon/bolt { size 183 emitter "inky_add" { duration 1,1 count 5,5 locked sprite { duration 1,1 blend add material "particles/peppi/inky_add" trailRepeat 1 start { size { line 15,15,20,20 } tint { line 0.968628,0.0235294,0.0235294,0.988235,0.439216,0.172549 } fade { line 0.4,0.8 } rotate { box 0,1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope linear } fade { envelope senetable3 count 3 offset 3 } rotate { envelope linear } } end { size { line 40,40,50,50 } tint { point 0.494118,0.0666667,0.00392157 } rotate { box 0.5,0 relative } } lineHit } } emitter "Smoke trail" { duration 3,3 count 32,32 linked { duration 3,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 16,8 } tint { point 0.854902,0.854902,0.854902 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 32,64 } tint { point 1,1,1 } fade { line 0.3,0.5 } } lineHit } } emitter "unnamed4" { duration 3,3 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,1,1,0.501961,0,0 } length { point 70,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "smoke trail4" { duration 3,3 count 75,75 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" windDeviationAngle 2.000000 gravity 0.001,0.001 trailRepeat 1 start { angle { point 0.0555556,0.0555556,0.0555556 } size { line 3,3,5,5 } tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 } fade { line 0.4,1 } windStrength { line 0.03,0.04 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 15,15,35,35 } tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } emitter "unnamed6" { duration 3,3 count 2,2 locked attenuateEmitter attenuation 600,600 line { duration 0.5,0.5 blend add material "particles/explosion/explode07" flipNormal trailRepeat 1 start { position { point 40,0,0 } velocity { point 150,0,0 } size { box 20,13 } tint { point 0.984314,0.921569,0.47451 } fade { point 0.3 } length { point 110,0,0 } } motion { tint { envelope linear } fade { envelope flashtable } } end { tint { point 1,1,1 } } lineHit } } } effect effects/weapons/plasmacannon/bolt_small { size 183 emitter "firetrail" { duration 3,3 count 80,80 sprite { duration 0.1,0.2 persist material "particles/explosion/explode07" trailRepeat 1 start { position { line 0,-2,-2,0,2,2 } size { line 13,13,15,15 } tint { line 0.686275,0.556863,0.494118,0.796079,0.509804,0.384314 } offset { point -5,0,0 } rotate { box 0,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -0.25,0.25 relative } } lineHit } } emitter "inky_add" { duration 1,1 count 5,5 locked sprite { duration 1,1 blend add material "particles/peppi/inky_add" trailRepeat 1 start { size { line 15,15,20,20 } tint { line 0.980392,0.254902,0.0117647,0.988235,0.439216,0.172549 } fade { line 0.4,0.8 } rotate { box 0,1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope linear } fade { envelope senetable3 count 3 offset 3 } rotate { envelope linear } } end { size { line 40,40,50,50 } tint { point 0.494118,0.0666667,0.00392157 } rotate { box 0.5,0 relative } } lineHit } } emitter "Smoke trail" { duration 3,3 count 32,32 linked { duration 3,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 16,8 } tint { point 0.854902,0.854902,0.854902 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 32,64 } tint { point 1,1,1 } fade { line 0.3,0.5 } } lineHit } } emitter "unnamed4" { duration 3,3 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,1,1,0.501961,0,0 } length { point 70,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "smoke trail4" { duration 3,3 count 75,75 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" windDeviationAngle 2.000000 gravity 0.001,0.001 trailRepeat 1 start { angle { point 0.0555556,0.0555556,0.0555556 } size { line 3,3,5,5 } tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 } fade { line 0.4,1 } windStrength { line 0.03,0.04 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 15,15,35,35 } tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } emitter "unnamed6" { duration 3,3 count 2,2 locked attenuateEmitter attenuation 600,600 line { duration 0.5,0.5 blend add material "particles/explosion/explode07" flipNormal trailRepeat 1 start { position { point 40,0,0 } velocity { point 150,0,0 } size { box 20,13 } tint { point 0.984314,0.921569,0.47451 } fade { point 0.3 } length { point 110,0,0 } } motion { tint { envelope linear } fade { envelope flashtable } } end { tint { point 1,1,1 } } lineHit } } } effect effects/weapons/plasmacannon/explode { size 8 effect "Base Explosion" { effect "effects/deployables/railhowitzer_shell_explode2" } } effect effects/weapons/plasmacannon/explode_small { size 1465 cutOffDistance 10000 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 1.5,2 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 1.5,1.5 } spawner "smoke3" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 0,0,50 } velocity { box -20,-20,1,20,20,1 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -150,-150,15,150,150,15 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,100,100 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -200,-200,15,200,200,150 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { point 150,0,0 } size { line 50,50,110,110 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,50,110,110,150 } rotate { box -1,1 } } lineHit } } decal "stain" { start 0.2,0.2 decalAxis 5 decal { duration 0.002,0.002 material "textures/particles/decals/expmark1" trailRepeat 1 start { size { line 200,200,200,300,300,300 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 600,600,1000,1000 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "dirt streaks3" { count 5,20 useMaterialColor attenuateEmitter attenuation 500,700 line { duration 1,1.5 persist material "particles/dust_spike2" gravity 0.005,0.02 generatedOriginNormal trailRepeat 1 start { position { sphere 2,-2.5,-2.5,2,2.5,2.5 cone } velocity { box 1,-1,-1,1,1,1 } size { box 1,2 } tint { line 1,1,1,0.509804,0.462745,0.341176 } fade { line 0.5,1 } offset { sphere 100,-10,-10,100,10,10 } length { box 100,0,0,200,0,0 } } motion { size { envelope exp_1minusx/x2 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } length { envelope exp_1minusx/x2 count 4,4,4 } } end { size { box 20,40 } tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 } length { box 300,0,0,600,0,0 } } lineHit } } spawner "fire" { count 7,7 attenuateEmitter attenuation 1000,1200 sprite { duration 5,8 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -1,-1,0,1,1,10 } velocity { box -50,-60,0,60,60,15 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 100,100,140,140 } fade { line 0.2,0.4 } offset { sphere -100,-100,50,100,100,125 surface } rotate { box -1,1 relative } } lineHit } } spawner "unnamed8" { count 3,3 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { line 35,-30,-30,50,30,30 } size { line 175,175,250,250 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } } effect effects/weapons/plasmacannon/explode_small_air { size 1415 cutOffDistance 15000 sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 1.5,2 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 1.5,1.5 } spawner "smoke3" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -150,-150,-150,150,150,150 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,100,100 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -200,-200,-200,200,200,200 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 50,50,110,110 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 600,600,1000,1000 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "fire" { count 7,7 attenuateEmitter attenuation 1000,1200 sprite { duration 5,8 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 } velocity { box -60,-60,-60,60,60,60 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 100,100,140,140 } fade { line 0.2,0.4 } offset { sphere -100,-100,-100,100,100,100 surface } rotate { box -1,1 relative } } lineHit } } spawner "unnamed8" { count 3,3 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { line -30,-30,-30,30,30,30 } size { line 175,175,250,250 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } } effect effects/weapons/plasmacannon/muzzle { size 272 cutOffDistance 15000 sound "Fire Sound" { soundShader "sounds/weapons/plasmacannon/fire_small" freqshift 1,0.6 } sound "Far Fire Sound" { soundShader "sounds/weapons/sbc/fire/far" freqshift 0.8,0.6 } spawner "flame" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.01,0.05 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 30 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { box 150,0,0,200,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.08,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 40,50 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 70,0,0,100,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 100,100 } tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 140,140 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.08,0.1 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 50,60 } fade { line 0.75,1 } length { box 75,0,0,100,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked attenuateEmitter attenuation 400,500 oriented { duration 0.08,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 70,70 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { point 80,80 } } lineHit } } light "light2" { locked light { duration 2,2 blend add material "lights/round" trailRepeat 1 start { position { point -10,-15,-15 } size { point 150,150,150 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 } } motion { tint { envelope linear } } lineHit } } emitter "Small Smoke2" { duration 1,1 count 5,5 locked attenuateEmitter attenuation 300,300 sprite { duration 0.4,0.7 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.717647,0.635294,0.541176 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } }effect effects/weapons/plasmacannon/muzzle_small { size 347 cutOffDistance 15000 sound "Fire Sound" { soundShader "sounds/weapons/plasmacannon/fire_small" freqshift 1,0.6 } sound "Far Fire Sound" { soundShader "sounds/weapons/sbc/fire/far" freqshift 0.8,0.6 } spawner "flame" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.01,0.05 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 30 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { box 150,0,0,200,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.08,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 40,50 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 70,0,0,100,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 100,100 } tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 170,170 } rotate { box -1,1 } } lineHit } } spawner "flash" { count 1,1 locked attenuateEmitter attenuation 400,500 oriented { duration 0.08,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 70,70 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { point 80,80 } } lineHit } } light "light2" { locked light { duration 2,2 blend add material "lights/round" trailRepeat 1 start { position { point -10,-15,-15 } size { point 150,150,150 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 } } motion { tint { envelope linear } } lineHit } } emitter "Small Smoke2" { duration 1,1 count 5,5 locked attenuateEmitter attenuation 300,300 sprite { duration 0.4,0.7 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.717647,0.635294,0.541176 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } spawner "fire" { count 5,5 attenuateEmitter attenuation 300,300 sprite { duration 1,2 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 50,-30,-30,50,30,30 } size { box 10,10,15,15 } tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 50,50,60,60 } fade { line 0.2,0.4 } offset { sphere 20,-60,-60,200,60,60 surface } rotate { box -1,1 relative } } lineHit } } } effect effects/weapons/plasmacannon/muzzle_small_hornet { size 347 cutOffDistance 15000 sound "Fire Sound" { soundShader "sounds/weapons/plasmacannon/fire_small" freqshift 1,0.6 } sound "Far Fire Sound" { soundShader "sounds/weapons/sbc/fire/far" freqshift 0.8,0.6 } } effect effects/weapons/plasmacannon/muzzle_large { size 498 sound "Fire Sound2" { soundShader "sounds/weapons/plasmacannon/fire_small" freqshift 1,0.6 } sound "Far Fire Sound2" { soundShader "sounds/weapons/sbc/fire/far" freqshift 0.8,0.6 } spawner "flame4" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.01,0.05 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 30 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { point 300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame5" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.2,0.2 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 40,50 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { point 200,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 100,100 } tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 240,240 } rotate { box -1,1 } } lineHit } } spawner "flame6" { count 1,1 locked line { duration 0.08,0.1 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { point 100 } fade { line 0.75,1 } length { point 175,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 400,500 oriented { duration 0.2,0.2 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 85,85 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { point 100,100 } } lineHit } } light "light3" { locked light { duration 3,3 blend add material "lights/round" trailRepeat 1 start { position { point -10,-15,-15 } size { point 250,250,250 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 } } motion { tint { envelope concavefade } } lineHit } } emitter "Small Smoke3" { duration 1,1 count 5,5 locked attenuateEmitter attenuation 300,300 sprite { duration 0.4,0.7 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.717647,0.635294,0.541176 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } spawner "fire2" { count 20,20 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 50,-30,-30,50,30,30 } size { box 10,10,15,15 } tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 60,60,80,80 } fade { line 0.4,0.8 } offset { sphere 20,-60,-60,300,60,60 surface } rotate { box -1,1 relative } } lineHit } } spawner "edge6" { count 1,1 locked sprite { duration 0.4,0.4 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 30,0,0 } size { line 100,100,150,150 } tint { line 0.827451,0.203922,0.0941177,0.74902,0.313726,0.184314 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { point -0.25 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } end { size { line 200,200,250,250 } } lineHit } } } // *** Xian :: Duped for new fire sound on Desecrator // *** Jul.20.2006 effect effects/weapons/plasmacannon/desecrator_local { size 8 sound "Local Fire Sound" { soundShader "sounds/vehicles/desecrator/fire_local" } } effect effects/weapons/plasmacannon/desecrator { size 693 cutOffDistance 10000 sound "Fire Sound" { soundShader "sounds/vehicles/desecrator/fire_near" freqshift 0.8,1 } sound "Far Fire Sound" { soundShader "sounds/vehicles/desecrator/fire_far" freqshift 0.8,1 } light "light" { locked light { duration 3,3 blend add material "lights/impflash" trailRepeat 1 start { size { point 400,400,400 } tint { line 0.956863,0.384314,0.219608,0.94902,0.286275,0.0941177 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "Small Smoke" { duration 1,1 count 6,6 attenuateEmitter attenuation 300,300 sprite { duration 0.8,1 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.313726,0.313726,0.313726 } fade { line 0.3,0.6 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } emitter "Dust cloud2" { duration 0.25,0.25 count 5,5 attenuateEmitter attenuation 400,400 sprite { duration 4,4 persist material "particles/dustcloud_02_litsmoke" gravity 0.001,0.001 trailRepeat 1 start { position { sphere -150,-150,-150,-150,150,150 } velocity { box 20,20,20,20,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.32549,0.32549,0.32549,0,0,0 } fade { point 0.2 } offset { sphere -64,-64,-64,64,64,64 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 150,150 } offset { sphere -128,-128,-128,128,128,128 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud3" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 400,400 sprite { duration 3,3 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point 15,0,0 } velocity { box 20,20,20,50,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.490196,0.490196,0.490196,0,0,0 } fade { point 0.7 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 20,0,0 } size { line 40,40,60,60 } tint { line 0.741176,0.133333,0.133333,0.156863,0.101961,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "edge3" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point -80,0,0 } size { line 40,40,60,60 } tint { line 0.592157,0.176471,0.0705882,0.423529,0.0901961,0.0431373 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.18,0.18 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 50,60 } fade { line 0.75,1 } length { box 80,0,0,100,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge4" { count 2,2 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 20,0,0 } size { line 30,30,50,50 } tint { line 0.823529,0.101961,0.101961,0.623529,0.317647,0.184314 } fade { point 0 } offset { sphere -15,-15,-15,15,15,15 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 60,60,100,100 } rotate { box 0.111111,-0.125 } } lineHit } } spawner "edge5" { count 1,1 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 20,0,0 } size { line 20,20,40,40 } tint { line 0.827451,0.203922,0.0941177,0.776471,0.419608,0.156863 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { point 0.166667 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } end { size { line 80,80,100,100 } } lineHit } } spawner "fire" { count 10,10 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 0,-30,-30,0,30,30 } size { box 15,15,20,20 } tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 60,60,80,80 } fade { line 0.2,0.4 } offset { sphere 20,-60,-60,200,60,60 surface } rotate { box -1,1 relative } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 160,0,0,170,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } } // *** Xian :: Duped for new fire sound on Goliath // *** Apr.19.2007 effect effects/weapons/plasmacannon/goliath_local { size 8 sound "Local Fire Sound" { soundShader "sounds/vehicles/desecrator/fire_local" } } effect effects/weapons/plasmacannon/goliath { size 693 cutOffDistance 10000 sound "Fire Sound" { soundShader "sounds/vehicles/goliath/plasmashot" freqshift 0.8,1 } sound "Far Fire Sound" { soundShader "sounds/vehicles/desecrator/fire_far" freqshift 0.8,1 } light "light" { locked light { duration 3,3 blend add material "lights/impflash" trailRepeat 1 start { size { point 400,400,400 } tint { line 0.956863,0.384314,0.219608,0.94902,0.286275,0.0941177 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "Small Smoke" { duration 1,1 count 6,6 attenuateEmitter attenuation 300,300 sprite { duration 0.8,1 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.313726,0.313726,0.313726 } fade { line 0.3,0.6 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } emitter "Dust cloud2" { duration 0.25,0.25 count 5,5 attenuateEmitter attenuation 400,400 sprite { duration 4,4 persist material "particles/dustcloud_02_litsmoke" gravity 0.001,0.001 trailRepeat 1 start { position { sphere -150,-150,-150,-150,150,150 } velocity { box 20,20,20,20,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.32549,0.32549,0.32549,0,0,0 } fade { point 0.2 } offset { sphere -64,-64,-64,64,64,64 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 150,150 } offset { sphere -128,-128,-128,128,128,128 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud3" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 400,400 sprite { duration 3,3 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point 15,0,0 } velocity { box 20,20,20,50,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.490196,0.490196,0.490196,0,0,0 } fade { point 0.7 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 20,0,0 } size { line 40,40,60,60 } tint { line 0.741176,0.133333,0.133333,0.156863,0.101961,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "edge3" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point -80,0,0 } size { line 40,40,60,60 } tint { line 0.592157,0.176471,0.0705882,0.423529,0.0901961,0.0431373 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.18,0.18 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 50,60 } fade { line 0.75,1 } length { box 80,0,0,100,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge4" { count 2,2 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 20,0,0 } size { line 30,30,50,50 } tint { line 0.823529,0.101961,0.101961,0.623529,0.317647,0.184314 } fade { point 0 } offset { sphere -15,-15,-15,15,15,15 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 60,60,100,100 } rotate { box 0.111111,-0.125 } } lineHit } } spawner "edge5" { count 1,1 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 20,0,0 } size { line 20,20,40,40 } tint { line 0.827451,0.203922,0.0941177,0.776471,0.419608,0.156863 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { point 0.166667 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } end { size { line 80,80,100,100 } } lineHit } } spawner "fire" { count 10,10 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 0,-30,-30,0,30,30 } size { box 15,15,20,20 } tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 60,60,80,80 } fade { line 0.2,0.4 } offset { sphere 20,-60,-60,200,60,60 surface } rotate { box -1,1 relative } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 160,0,0,170,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } }