etqw-sdk/base/effects/weapons/obliterator.effect

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effect effects/weapons/obliterator_muzzleflash
{
size 233
emitter "weapon_heat"
{
duration 2,2
count 5,5
locked
sprite
{
duration 3,3
material "textures/particles/weapon_heat"
trailRepeat 1
start
{
velocity { point 0,-3,5 }
size { point 5,5 }
tint { point 0.32549,0.32549,0.32549 }
offset { point 5,0,0 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope jrad_smokefade }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { box 8,8,12,12 }
rotate { point -0.166667 relative }
}
lineHit
}
}
spawner "flash"
{
count 2,2
locked
sprite
{
duration 0.4,0.4
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { line 20,20,40,40 }
tint { point 0.866667,0.486275,0.364706 }
fade { line 0.2,0.4 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "muzzle sparks 3"
{
count 2,2
locked
orientateIdentity
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 14,14 }
tint { point 0.819608,0.819608,0.819608 }
fade { point 0.5 }
offset { point 5,0,0 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 16,16 }
}
lineHit
}
}
spawner "hole glow"
{
count 1,1
locked
sprite
{
duration 2.5,2.5
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 2,2 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.7 }
offset { point -20,4,1 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "hole puff 2"
{
count 3,3
locked
sprite
{
duration 0.7,0.7
blend add
persist
material "particles/fire5a"
numFrames 1
trailRepeat 1
start
{
velocity { point 0,2,0 }
size { point 0.5,0.5 }
tint { point 0.909804,0.756863,0.607843 }
offset { point -20,4,1 }
rotate { box 0.5,-0.5 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 2,2 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "hole sparks 2"
{
count 1,1
locked
orientateIdentity
sprite
{
duration 0.25,0.25
material "textures/particles/sparks/sparkflash_strip03"
numFrames 4
trailRepeat 1
start
{
size { point 2,2 }
tint { point 0.87451,0.52549,0.52549 }
fade { line 0.1,0.3 }
offset { point -18,3,0.5 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 3,3 }
}
lineHit
}
}
spawner "eject sparks 5"
{
start 2.1,2.1
count 3,3
locked
orientateIdentity
sprite
{
duration 0.11,0.11
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 2,2 }
tint { line 0.427451,0.356863,0.305882,0.67451,0.556863,0.54902 }
offset { point -21.2,1,4 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 3,3 }
}
lineHit
}
}
emitter "violent flash"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.16,0.17
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,1,-2 }
size { line 14,14,16,16 }
fade { line 0.3,1 }
rotate { point 0.0277778 }
}
motion
{
size { envelope linear }
}
end
{
size { line 16,16,18,18 }
}
lineHit
}
}
emitter "violent flash2"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.15,0.15
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,2,-17 }
size { line 8,8,10,10 }
fade { line 0.3,1 }
rotate { point 0.0777778 }
}
motion
{
size { envelope linear }
}
end
{
size { line 11,11,12,12 }
}
lineHit
}
}
emitter "violent flash3"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.15,0.15
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,-15,5 }
size { line 12,12,14,14 }
fade { line 0.3,1 }
rotate { point -0.0555556 }
}
motion
{
size { envelope linear }
}
end
{
size { line 14,14,16,16 }
}
lineHit
}
}
light "light2"
{
locked
light
{
duration 1.5,1.5
blend add
material "lights/round"
trailRepeat 1
start
{
position { point -5,20,5 }
size { line 90,90,90,128,128,128 }
tint { line 0.686275,0,0,0.647059,0.329412,0.0156863 }
}
motion
{
tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 }
}
lineHit
}
}
emitter "fire2"
{
duration 0.7,1.5
count 15,15
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 0,3,0,0,3,8 }
acceleration { box 0,0,4,0,3,4 }
size { line 3,3,6,6 }
tint { line 0.203922,0.137255,0.0509804,0.321569,0.105882,0.105882 }
fade { point 0 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope prone }
fade { envelope shamus_fastinholdslowout }
rotate { envelope linear }
}
end
{
size { line 8,8,12,12 }
fade { line 0.2,0.5 }
rotate { box 1,-1 relative }
}
lineHit
}
}
spawner "covering flash2"
{
count 1,1
locked
sprite
{
duration 0.2,0.2
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point -30,5,5 }
velocity { point 10,0,0 }
size { point 4,4 }
tint { line 1,0.14902,0.109804,0.682353,0.203922,0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { box 0.125,-0.125 }
}
lineHit
}
}
}
effect effects/weapons/obliterator_muzzleflash_world
{
size 143
cutOffDistance 15000
spawner "flame"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.0051,0.0051
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point -6,0,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 10 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { box 30,0,0,40,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 7,10 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 20,0,0,30,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 6,0,0 }
size { line 12,12,16,16 }
tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.002,0.06
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
position { line 0,0.25,0,2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 10,15 }
fade { line 0.75,1 }
length { box 15,0,0,20,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 20,20,25,25 }
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
fade { line 0.75,1 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 30,30,40,40 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.1,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.713726,0.0941177,0.0627451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 80,80,100,100 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/weapons/obliterator_charge
{
size 32
cutOffDistance 100
spawner "hole glow"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 1.5,1.5 }
tint { point 0,0,0 }
fade { point 0 }
offset { point -20,4,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope wavtable }
}
end
{
size { point 2,2 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.5 }
}
lineHit
}
}
emitter "hole sparks 1"
{
duration 1.2,1.2
count 5,5
locked
orientateIdentity
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
velocity { point 0,2,0 }
size { point 0.2,0.2 }
tint { line 0.831373,0.831373,0.831373,1,1,1 }
offset { point -20,3,1 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 2,2 }
}
lineHit
}
}
spawner "hole glow2"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 0.3,0.3 }
tint { point 0,0,0 }
fade { point 0 }
offset { point -30,2.8,4.7 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope wavtable }
}
end
{
size { point 0.7,0.7 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.3 }
}
lineHit
}
}
spawner "hole glow3"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 0.3,0.3 }
tint { point 0,0,0 }
fade { point 0 }
offset { point -30,1,4.7 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope wavtable }
}
end
{
size { point 0.7,0.7 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.3 }
}
lineHit
}
}
spawner "hole glow4"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 0.3,0.3 }
tint { point 0,0,0 }
fade { point 0 }
offset { point -28,2.6,2.8 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope wavtable }
}
end
{
size { point 0.7,0.7 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.3 }
}
lineHit
}
}
spawner "hole glow5"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 0.3,0.3 }
tint { point 0,0,0 }
fade { point 0 }
offset { point -28,3,2 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope wavtable }
}
end
{
size { point 0.7,0.7 }
tint { point 0.839216,0.415686,0.294118 }
fade { point 0.3 }
}
lineHit
}
}
}
effect effects/weapons/obliterator_muzzle_smoke
{
size 450
emitter "Smoke"
{
duration 1,1
count 2,2
sprite
{
duration 1,1
material "textures/particles/dustcloud_opaque"
start
{
velocity { box 300,-50,-50,400,50,50 }
size { point 96,96 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope maincontroltable }
}
end
{
size { point 192,192 }
}
}
}
}effect effects/weapons/obliterator_explosion
{
size 913
cutOffDistance 10000
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_small"
volume 1,2
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/railhowitzer/detonate_near"
volume 5,8
freqshift 0.8,1
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/railhowitzer/detonate_medium"
volume 5,5
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-200,-200,200,200,200 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed9"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 40,-30,-30,50,30,30 }
size { box 150,150,200,200 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
offset { sphere 50,-250,-250,150,250,250 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "flames2"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
velocity { box 50,0,0,100,0,0 }
size { line 100,100,200,200 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere 0,-200,-200,50,200,200 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_3"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
}
effect effects/weapons/obliterator_explosion_air
{
size 1415
cutOffDistance 10000
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/railhowitzer/detonate_near"
volume 5,8
freqshift 0.8,1
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/railhowitzer/detonate_medium"
volume 5,5
}
spawner "ground smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02"
gravity 0,0.0125
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box -15,-15,20,15,15,50 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 25,25,10,10 }
tint { line 0,0,0,0.219608,0.203922,0.156863 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 100,100,200,200 }
tint { point 0.494118,0.482353,0.454902 }
fade { line 0.9,0.5 }
offset { cylinder -300,-300,-300,300,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "Dust cloud2"
{
count 10,10
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 3,5
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -1,-1,-1,1,1,1 }
velocity { box -15,-15,40,15,15,15 }
size { point 10,10 }
tint { line 0.945098,0.560784,0.180392,0.847059,0.301961,0.0666667 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 2,2,2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { line 120,120,240,240 }
tint { point 0.14902,0.0627451,0.0627451 }
fade { line 0.7,1 }
offset { sphere -200,-200,-200,200,200,200 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.5,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
velocity { box 0,0,5,0,0,15 }
size { line 150,150,200,200 }
tint { point 0.894118,0.619608,0.313726 }
offset { sphere -30,-30,-30,30,30,30 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 0,0,50,0,0,100 }
size { line 100,100,200,200 }
tint { line 0.788235,0.505882,0.505882,0.67451,0.454902,0.45098 }
offset { sphere -200,-200,-200,200,200,200 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 5,5
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { sphere -30,-30,-30,30,30,30 }
size { line 150,150,200,200 }
tint { line 0.945098,0.47451,0.160784,0.921569,0.184314,0.184314 }
offset { sphere -250,-250,-250,250,250,250 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 300,300,400,400 }
tint { line 0.243137,0.0901961,0,0.34902,0.105882,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 800,800,1000,1000 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
}effect effects/weapons/obliterator_trail
{
size 88
emitter "unnamed3"
{
duration 2.5,2.5
count 2,2
locked
line
{
duration 1,1
blend add
persist
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { point 16 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "smoke trail3"
{
duration 3,3
count 100,100
sprite
{
duration 0.2,0.5
material "textures/sfx/railguntrail"
gravity 0.005,0.005
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 4,4,6,6 }
tint { line 0.819608,0.282353,0.105882,0.776471,0.309804,0.14902 }
fade { line 0.4,1 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 25,25,50,50 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "Smoke trail"
{
duration 3,3
count 32,32
linked
{
duration 3,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 16,8 }
tint { point 0.854902,0.854902,0.854902 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 32,64 }
tint { point 1,1,1 }
fade { line 0.3,0.5 }
}
lineHit
}
}
emitter "smoke trail4"
{
duration 3,3
count 75,75
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity 0.001,0.001
trailRepeat 1
start
{
angle { point 0.0555556,0.0555556,0.0555556 }
size { line 3,3,5,5 }
tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 }
fade { line 0.4,1 }
windStrength { line 0.03,0.04 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 15,15,35,35 }
tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
}