effect effects/weapons/obliterator_muzzleflash { size 233 emitter "weapon_heat" { duration 2,2 count 5,5 locked sprite { duration 3,3 material "textures/particles/weapon_heat" trailRepeat 1 start { velocity { point 0,-3,5 } size { point 5,5 } tint { point 0.32549,0.32549,0.32549 } offset { point 5,0,0 } rotate { box 0,1 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { box 8,8,12,12 } rotate { point -0.166667 relative } } lineHit } } spawner "flash" { count 2,2 locked sprite { duration 0.4,0.4 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { line 20,20,40,40 } tint { point 0.866667,0.486275,0.364706 } fade { line 0.2,0.4 } } motion { tint { envelope linear } } lineHit } } spawner "muzzle sparks 3" { count 2,2 locked orientateIdentity sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 14,14 } tint { point 0.819608,0.819608,0.819608 } fade { point 0.5 } offset { point 5,0,0 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 16,16 } } lineHit } } spawner "hole glow" { count 1,1 locked sprite { duration 2.5,2.5 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 2,2 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.7 } offset { point -20,4,1 } } motion { tint { envelope linear } } lineHit } } spawner "hole puff 2" { count 3,3 locked sprite { duration 0.7,0.7 blend add persist material "particles/fire5a" numFrames 1 trailRepeat 1 start { velocity { point 0,2,0 } size { point 0.5,0.5 } tint { point 0.909804,0.756863,0.607843 } offset { point -20,4,1 } rotate { box 0.5,-0.5 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 2,2 } rotate { box -0.5,0.5 } } lineHit } } spawner "hole sparks 2" { count 1,1 locked orientateIdentity sprite { duration 0.25,0.25 material "textures/particles/sparks/sparkflash_strip03" numFrames 4 trailRepeat 1 start { size { point 2,2 } tint { point 0.87451,0.52549,0.52549 } fade { line 0.1,0.3 } offset { point -18,3,0.5 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 3,3 } } lineHit } } spawner "eject sparks 5" { start 2.1,2.1 count 3,3 locked orientateIdentity sprite { duration 0.11,0.11 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 2,2 } tint { line 0.427451,0.356863,0.305882,0.67451,0.556863,0.54902 } offset { point -21.2,1,4 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 3,3 } } lineHit } } emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.16,0.17 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,1,-2 } size { line 14,14,16,16 } fade { line 0.3,1 } rotate { point 0.0277778 } } motion { size { envelope linear } } end { size { line 16,16,18,18 } } lineHit } } emitter "violent flash2" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.15,0.15 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,2,-17 } size { line 8,8,10,10 } fade { line 0.3,1 } rotate { point 0.0777778 } } motion { size { envelope linear } } end { size { line 11,11,12,12 } } lineHit } } emitter "violent flash3" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.15,0.15 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,-15,5 } size { line 12,12,14,14 } fade { line 0.3,1 } rotate { point -0.0555556 } } motion { size { envelope linear } } end { size { line 14,14,16,16 } } lineHit } } light "light2" { locked light { duration 1.5,1.5 blend add material "lights/round" trailRepeat 1 start { position { point -5,20,5 } size { line 90,90,90,128,128,128 } tint { line 0.686275,0,0,0.647059,0.329412,0.0156863 } } motion { tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 } } lineHit } } emitter "fire2" { duration 0.7,1.5 count 15,15 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { velocity { box 0,3,0,0,3,8 } acceleration { box 0,0,4,0,3,4 } size { line 3,3,6,6 } tint { line 0.203922,0.137255,0.0509804,0.321569,0.105882,0.105882 } fade { point 0 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope prone } fade { envelope shamus_fastinholdslowout } rotate { envelope linear } } end { size { line 8,8,12,12 } fade { line 0.2,0.5 } rotate { box 1,-1 relative } } lineHit } } spawner "covering flash2" { count 1,1 locked sprite { duration 0.2,0.2 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point -30,5,5 } velocity { point 10,0,0 } size { point 4,4 } tint { line 1,0.14902,0.109804,0.682353,0.203922,0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 5,5 } rotate { box 0.125,-0.125 } } lineHit } } } effect effects/weapons/obliterator_muzzleflash_world { size 143 cutOffDistance 15000 spawner "flame" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.0051,0.0051 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point -6,0,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 10 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { box 30,0,0,40,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 20,0,0,30,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked attenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 6,0,0 } size { line 12,12,16,16 } tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,40,40 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.002,0.06 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,0,2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 10,15 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,0 } size { line 20,20,25,25 } tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 30,30,40,40 } } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.1,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { point 0.713726,0.0941177,0.0627451 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 80,80,100,100 } rotate { box -1,1 } } lineHit } } }effect effects/weapons/obliterator_charge { size 32 cutOffDistance 100 spawner "hole glow" { count 1,1 locked sprite { duration 1,1 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 1.5,1.5 } tint { point 0,0,0 } fade { point 0 } offset { point -20,4,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope wavtable } } end { size { point 2,2 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.5 } } lineHit } } emitter "hole sparks 1" { duration 1.2,1.2 count 5,5 locked orientateIdentity sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { velocity { point 0,2,0 } size { point 0.2,0.2 } tint { line 0.831373,0.831373,0.831373,1,1,1 } offset { point -20,3,1 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 2,2 } } lineHit } } spawner "hole glow2" { count 1,1 locked sprite { duration 1,1 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 0.3,0.3 } tint { point 0,0,0 } fade { point 0 } offset { point -30,2.8,4.7 } } motion { size { envelope linear } tint { envelope linear } fade { envelope wavtable } } end { size { point 0.7,0.7 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.3 } } lineHit } } spawner "hole glow3" { count 1,1 locked sprite { duration 1,1 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 0.3,0.3 } tint { point 0,0,0 } fade { point 0 } offset { point -30,1,4.7 } } motion { size { envelope linear } tint { envelope linear } fade { envelope wavtable } } end { size { point 0.7,0.7 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.3 } } lineHit } } spawner "hole glow4" { count 1,1 locked sprite { duration 1,1 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 0.3,0.3 } tint { point 0,0,0 } fade { point 0 } offset { point -28,2.6,2.8 } } motion { size { envelope linear } tint { envelope linear } fade { envelope wavtable } } end { size { point 0.7,0.7 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.3 } } lineHit } } spawner "hole glow5" { count 1,1 locked sprite { duration 1,1 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 0.3,0.3 } tint { point 0,0,0 } fade { point 0 } offset { point -28,3,2 } } motion { size { envelope linear } tint { envelope linear } fade { envelope wavtable } } end { size { point 0.7,0.7 } tint { point 0.839216,0.415686,0.294118 } fade { point 0.3 } } lineHit } } } effect effects/weapons/obliterator_muzzle_smoke { size 450 emitter "Smoke" { duration 1,1 count 2,2 sprite { duration 1,1 material "textures/particles/dustcloud_opaque" start { velocity { box 300,-50,-50,400,50,50 } size { point 96,96 } } motion { size { envelope jrad_concavefade } fade { envelope maincontroltable } } end { size { point 192,192 } } } } }effect effects/weapons/obliterator_explosion { size 913 cutOffDistance 10000 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" volume 1,2 } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/railhowitzer/detonate_near" volume 5,8 freqshift 0.8,1 } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/railhowitzer/detonate_medium" volume 5,5 } spawner "smoke" { count 10,10 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { line 0,-15,-15,5,15,15 } velocity { box 10,-5,-5,10,5,5 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,20,20 } tint { line 0,0,0,0.541176,0.505882,0.384314 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 100,100 } fade { line 0.5,1 } offset { sphere 150,-300,-300,25,300,300 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flash - small" { count 1,1 locked sprite { duration 1.5,1.8 persist material "textures/effects/weapons/flash" trailRepeat 1 start { velocity { point 40,0,0 } size { point 100,100 } tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 } } motion { size { envelope exp_1minusx/x2 } tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "fire" { count 7,7 attenuateEmitter attenuation 1400,1500 sprite { duration 5,8 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line 0,-1,-1,10,1,1 } velocity { box 0,-60,-60,15,60,60 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 100,100,140,140 } fade { line 0.2,0.4 } offset { sphere 50,-200,-200,200,200,200 surface } rotate { box -1,1 relative } } lineHit } } spawner "flash - big" { count 1,1 locked sprite { duration 0.1,0.2 persist material "textures/effects/weapons/flash" trailRepeat 1 start { velocity { point 100,0,0 } size { point 100,100 } tint { point 0.937255,0.435294,0.0941177 } } motion { size { envelope exp_1minusx/x2 } tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } } end { size { point 400,400 } } lineHit } } decal "stain" { decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/expmark1" trailRepeat 1 start { size { point 256,256,256 } rotate { box 0,1 } } lineHit } } decal "glow" { decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/afterglow" trailRepeat 1 start { size { box 90,90,90,120,120,120 } rotate { box 0,1 } } lineHit } } spawner "unnamed9" { count 3,3 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { line 40,-30,-30,50,30,30 } size { box 150,150,200,200 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } offset { sphere 50,-250,-250,150,250,250 } rotate { box -0.125,0.125 } } motion { fade { envelope concavefade } } lineHit } } spawner "flames2" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } velocity { box 50,0,0,100,0,0 } size { line 100,100,200,200 } tint { line 1,1,1,0.866667,0.717647,0.643137 } offset { sphere 0,-200,-200,50,200,200 } rotate { box -1,1 } } lineHit } } spawner "shrapnel_2" { count 10,10 attenuateEmitter attenuation 250,350 sprite { duration 1,2 material "particles/debris/debris_stone02" gravity 0.2,0.5 trailRepeat 1 start { position { point 50,0,0 } velocity { box 30,-200,-200,400,200,200 } size { box 1,1,2,2 } tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 } offset { sphere -60,-60,-60,60,60,60 } rotate { box 5,-5 } } motion { tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { rotate { box -5,5 } } lineHit } } spawner "shrapnel_3" { count 20,20 attenuateEmitter attenuation 250,350 sprite { duration 1,3 material "textures/particles/sparks/sparkflash03b" gravity 0.3,0.8 trailRepeat 1 trailType motion trailTime 0.05,0.07 trailCount 3,3 trailScale 0.500000 trailMaterial "textures/effects/motionblur" start { position { point 75,0,0 } velocity { box 30,-200,-200,500,200,200 } size { line 1,1,3,3 } tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 } offset { sphere -70,-70,-70,70,70,70 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } lineHit } } } effect effects/weapons/obliterator_explosion_air { size 1415 cutOffDistance 10000 sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/railhowitzer/detonate_near" volume 5,8 freqshift 0.8,1 } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/railhowitzer/detonate_medium" volume 5,5 } spawner "ground smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02" gravity 0,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box -15,-15,20,15,15,50 } friction { box 0.025,0,0,0.125,0,0 } size { line 25,25,10,10 } tint { line 0,0,0,0.219608,0.203922,0.156863 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 100,100,200,200 } tint { point 0.494118,0.482353,0.454902 } fade { line 0.9,0.5 } offset { cylinder -300,-300,-300,300,300,300 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "Dust cloud2" { count 10,10 attenuateEmitter attenuation 1400,1500 sprite { duration 3,5 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -1,-1,-1,1,1,1 } velocity { box -15,-15,40,15,15,15 } size { point 10,10 } tint { line 0.945098,0.560784,0.180392,0.847059,0.301961,0.0666667 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 2,2,2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { line 120,120,240,240 } tint { point 0.14902,0.0627451,0.0627451 } fade { line 0.7,1 } offset { sphere -200,-200,-200,200,200,200 surface } rotate { box -1,1 relative } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 0.5,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } velocity { box 0,0,5,0,0,15 } size { line 150,150,200,200 } tint { point 0.894118,0.619608,0.313726 } offset { sphere -30,-30,-30,30,30,30 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 0,0,50,0,0,100 } size { line 100,100,200,200 } tint { line 0.788235,0.505882,0.505882,0.67451,0.454902,0.45098 } offset { sphere -200,-200,-200,200,200,200 } rotate { box -1,1 } } lineHit } } spawner "unnamed8" { count 5,5 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { sphere -30,-30,-30,30,30,30 } size { line 150,150,200,200 } tint { line 0.945098,0.47451,0.160784,0.921569,0.184314,0.184314 } offset { sphere -250,-250,-250,250,250,250 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 300,300,400,400 } tint { line 0.243137,0.0901961,0,0.34902,0.105882,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } }effect effects/weapons/obliterator_trail { size 88 emitter "unnamed3" { duration 2.5,2.5 count 2,2 locked line { duration 1,1 blend add persist material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { point 16 } tint { line 1,1,1,0.501961,0,0 } length { point 70,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "smoke trail3" { duration 3,3 count 100,100 sprite { duration 0.2,0.5 material "textures/sfx/railguntrail" gravity 0.005,0.005 trailRepeat 1 start { velocity { box 0,-1,-2,0,1,2 } angle { point 0.0555556,0.0555556,0.0555556 } acceleration { box 0,-1.5,-3,0,1.5,3 } size { line 4,4,6,6 } tint { line 0.819608,0.282353,0.105882,0.776471,0.309804,0.14902 } fade { line 0.4,1 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 25,25,50,50 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } emitter "Smoke trail" { duration 3,3 count 32,32 linked { duration 3,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 16,8 } tint { point 0.854902,0.854902,0.854902 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 32,64 } tint { point 1,1,1 } fade { line 0.3,0.5 } } lineHit } } emitter "smoke trail4" { duration 3,3 count 75,75 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" windDeviationAngle 2.000000 gravity 0.001,0.001 trailRepeat 1 start { angle { point 0.0555556,0.0555556,0.0555556 } size { line 3,3,5,5 } tint { line 0.176471,0.121569,0.101961,0.321569,0.223529,0.188235 } fade { line 0.4,1 } windStrength { line 0.03,0.04 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 15,15,35,35 } tint { line 0.517647,0.478431,0.466667,0.662745,0.639216,0.627451 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } }