etqw-sdk/base/effects/weapons/flare.effect

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effect effects/weapons/flare
{
size 50
emitter "flash_front_left6"
{
duration 5,5
density 1,1
locked
sprite
{
duration 5,5
blend add
material "textures/effects/decoyflare"
trailRepeat 1
start
{
size { point 20,20 }
tint { point 1,0.882353,0.603922 }
fade { point 0.5 }
}
motion
{
size { envelope concavefade count 0.5,0.5 }
tint { envelope pdcomm2table count 3,3,3 }
fade { envelope pdhextable count 16 }
rotate { envelope linear }
}
end
{
size { point 10,10 }
tint { point 0.34902,0.27451,0 }
rotate { point 5.55556 }
}
}
}
emitter "flash_front_left7"
{
duration 5,5
density 1,1
locked
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { point 35,35 }
tint { point 0.584314,0.34902,0 }
fade { point 0.3 }
}
motion
{
size { envelope concavefade count 0.5,0.5 }
tint { envelope threestage count 2,2,2 }
fade { envelope pdcomm2table count 2 offset 2 }
rotate { envelope linear }
}
end
{
size { point 15,15 }
tint { point 1,0.819608,0.458824 }
rotate { point 4 }
}
}
}
}effect effects/weapons/flare_puff
{
size 545
cutOffDistance 20000
emitter "smoke trail2"
{
duration 0.1,0.1
count 30,30
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.1,0.1
material "textures/particles/smoke_test1"
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 3,3,5,5 }
fade { line 0.1,0.4 }
windStrength { line 0.3,0.4 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "unnamed3"
{
duration 0.1,0.1
count 1,1
locked
line
{
duration 0.1,0.1
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 }
offset { point 20,0,0 }
length { point 70,0,0 }
}
motion
{
tint { envelope concavefade count 4,4,4 offset -3,-3,-3 }
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.1
blend add
material "lights/impflash"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { point 1,0.811765,0.47451 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "flash_front_center"
{
duration 0.1,0.1
count 1,1
locked
sprite
{
duration 0.1,0.1
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 40,40,50,50 }
tint { point 1,0.882353,0.603922 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.34902,0.27451,0 }
rotate { point 5.55556 }
}
lineHit
}
}
emitter "flash_front_center2"
{
duration 0.1,0.1
count 1,1
locked
sprite
{
duration 0.1,0.1
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 100,100,300,300 }
tint { point 0.611765,0.364706,0 }
fade { point 0.5 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { line 1,0.819608,0.458824,1,1,1 }
rotate { point 4 }
}
lineHit
}
}
}
effect effects/weapons/flare_master_extra
{
size 8
effect "unnamed0"
{
effect "effects/weapons/flare_extra"
}
delay "unnamed1"
{
start 0.3,0.3
duration 1,1
}
effect "unnamed2"
{
effect "effects/weapons/flare_extra"
}
delay "unnamed3"
{
start 0.3,0.3
duration 1,1
}
effect "unnamed4"
{
effect "effects/weapons/flare_extra"
}
}
effect effects/weapons/flare_master_extra_down
{
size 8
effect "unnamed0"
{
effect "effects/weapons/flare_extra_down"
}
delay "unnamed1"
{
start 0.3,0.3
duration 1,1
}
effect "unnamed2"
{
effect "effects/weapons/flare_extra_down"
}
delay "unnamed3"
{
start 0.3,0.3
duration 1,1
}
effect "unnamed4"
{
effect "effects/weapons/flare_extra_down"
}
}effect effects/weapons/flare_titan
{
size 545
emitter "smoke trail2"
{
duration 3,3
count 30,30
attenuateEmitter
attenuation 400,400
sprite
{
duration 1,5
material "textures/particles/smoke_test1"
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 3,3,5,5 }
fade { line 0.1,0.4 }
windStrength { line 0.3,0.4 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
spawner "unnamed3"
{
count 1,1
locked
constant
line
{
duration 0.7,0.7
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 }
offset { point 20,0,0 }
length { point 70,0,0 }
}
motion
{
tint { envelope concavefade count 4,4,4 offset -3,-3,-3 }
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.5,0.5
blend add
material "lights/impflash"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { point 1,0.811765,0.47451 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "flash_front_center"
{
duration 1,1
count 1,1
locked
sprite
{
duration 2.6,2.6
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 40,40,50,50 }
tint { point 1,0.882353,0.603922 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.34902,0.27451,0 }
rotate { point 5.55556 }
}
lineHit
}
}
emitter "flash_front_center2"
{
duration 1,1
count 1,1
locked
sprite
{
duration 2.6,2.6
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 100,100,300,300 }
tint { point 0.611765,0.364706,0 }
fade { point 0.5 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { line 1,0.819608,0.458824,1,1,1 }
rotate { point 4 }
}
lineHit
}
}
}