effect effects/weapons/flare { size 50 emitter "flash_front_left6" { duration 5,5 density 1,1 locked sprite { duration 5,5 blend add material "textures/effects/decoyflare" trailRepeat 1 start { size { point 20,20 } tint { point 1,0.882353,0.603922 } fade { point 0.5 } } motion { size { envelope concavefade count 0.5,0.5 } tint { envelope pdcomm2table count 3,3,3 } fade { envelope pdhextable count 16 } rotate { envelope linear } } end { size { point 10,10 } tint { point 0.34902,0.27451,0 } rotate { point 5.55556 } } } } emitter "flash_front_left7" { duration 5,5 density 1,1 locked sprite { duration 5,5 blend add material "textures/particles/flash" trailRepeat 1 start { size { point 35,35 } tint { point 0.584314,0.34902,0 } fade { point 0.3 } } motion { size { envelope concavefade count 0.5,0.5 } tint { envelope threestage count 2,2,2 } fade { envelope pdcomm2table count 2 offset 2 } rotate { envelope linear } } end { size { point 15,15 } tint { point 1,0.819608,0.458824 } rotate { point 4 } } } } }effect effects/weapons/flare_puff { size 545 cutOffDistance 20000 emitter "smoke trail2" { duration 0.1,0.1 count 30,30 attenuateEmitter attenuation 400,400 sprite { duration 0.1,0.1 material "textures/particles/smoke_test1" windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { velocity { box 0,-1,-2,0,1,2 } angle { point 0.0555556,0.0555556,0.0555556 } acceleration { box 0,-1.5,-3,0,1.5,3 } size { line 3,3,5,5 } fade { line 0.1,0.4 } windStrength { line 0.3,0.4 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 80,80,100,100 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } emitter "unnamed3" { duration 0.1,0.1 count 1,1 locked line { duration 0.1,0.1 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 20,0,0 } length { point 70,0,0 } } motion { tint { envelope concavefade count 4,4,4 offset -3,-3,-3 } fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } light "light" { locked light { duration 0.1,0.1 blend add material "lights/impflash" trailRepeat 1 start { position { point 50,0,0 } size { point 300,300,300 } tint { point 1,0.811765,0.47451 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "flash_front_center" { duration 0.1,0.1 count 1,1 locked sprite { duration 0.1,0.1 blend add material "textures/particles/flash" trailRepeat 1 start { size { line 40,40,50,50 } tint { point 1,0.882353,0.603922 } offset { point 20,0,0 } } motion { size { envelope senetable3 count 8,8 } tint { envelope senetable3 count 4,4,4 } fade { envelope senetable3 count 4 } rotate { envelope linear } } end { size { line 10,10,20,20 } tint { point 0.34902,0.27451,0 } rotate { point 5.55556 } } lineHit } } emitter "flash_front_center2" { duration 0.1,0.1 count 1,1 locked sprite { duration 0.1,0.1 blend add material "textures/particles/flash" trailRepeat 1 start { size { line 100,100,300,300 } tint { point 0.611765,0.364706,0 } fade { point 0.5 } offset { point 20,0,0 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { line 1,0.819608,0.458824,1,1,1 } rotate { point 4 } } lineHit } } } effect effects/weapons/flare_master_extra { size 8 effect "unnamed0" { effect "effects/weapons/flare_extra" } delay "unnamed1" { start 0.3,0.3 duration 1,1 } effect "unnamed2" { effect "effects/weapons/flare_extra" } delay "unnamed3" { start 0.3,0.3 duration 1,1 } effect "unnamed4" { effect "effects/weapons/flare_extra" } } effect effects/weapons/flare_master_extra_down { size 8 effect "unnamed0" { effect "effects/weapons/flare_extra_down" } delay "unnamed1" { start 0.3,0.3 duration 1,1 } effect "unnamed2" { effect "effects/weapons/flare_extra_down" } delay "unnamed3" { start 0.3,0.3 duration 1,1 } effect "unnamed4" { effect "effects/weapons/flare_extra_down" } }effect effects/weapons/flare_titan { size 545 emitter "smoke trail2" { duration 3,3 count 30,30 attenuateEmitter attenuation 400,400 sprite { duration 1,5 material "textures/particles/smoke_test1" windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { velocity { box 0,-1,-2,0,1,2 } angle { point 0.0555556,0.0555556,0.0555556 } acceleration { box 0,-1.5,-3,0,1.5,3 } size { line 3,3,5,5 } fade { line 0.1,0.4 } windStrength { line 0.3,0.4 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 80,80,100,100 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } spawner "unnamed3" { count 1,1 locked constant line { duration 0.7,0.7 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 20,0,0 } length { point 70,0,0 } } motion { tint { envelope concavefade count 4,4,4 offset -3,-3,-3 } fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } light "light" { locked light { duration 0.5,0.5 blend add material "lights/impflash" trailRepeat 1 start { position { point 50,0,0 } size { point 300,300,300 } tint { point 1,0.811765,0.47451 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "flash_front_center" { duration 1,1 count 1,1 locked sprite { duration 2.6,2.6 blend add material "textures/particles/flash" trailRepeat 1 start { size { line 40,40,50,50 } tint { point 1,0.882353,0.603922 } offset { point 20,0,0 } } motion { size { envelope senetable3 count 8,8 } tint { envelope senetable3 count 4,4,4 } fade { envelope senetable3 count 4 } rotate { envelope linear } } end { size { line 10,10,20,20 } tint { point 0.34902,0.27451,0 } rotate { point 5.55556 } } lineHit } } emitter "flash_front_center2" { duration 1,1 count 1,1 locked sprite { duration 2.6,2.6 blend add material "textures/particles/flash" trailRepeat 1 start { size { line 100,100,300,300 } tint { point 0.611765,0.364706,0 } fade { point 0.5 } offset { point 20,0,0 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { line 1,0.819608,0.458824,1,1,1 } rotate { point 4 } } lineHit } } }