etqw-sdk/base/effects/simple/vehicles/destroy_simple.effect

1262 lines
23 KiB
Plaintext

effect effects/vehicles/destroy_default_simple
{
size 1323
cutOffDistance 15000
sound "Close Sound"
{
start 0.1,0.1
soundShader "sounds/vehicles/misc/explode"
freqshift 0.7,0.7
}
sound "Medium Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
}
spawner "smoke"
{
start 0.1,0.1
count 3,3
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 5,5,20,20 }
tint { line 0.0745098,0.0705882,0.0588235,0.258824,0.243137,0.215686 }
fade { point 0 }
offset { sphere -75,-90,-90,90,90,90 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -50,-150,-150,100,150,150 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke2"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0,0,0,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
tint { point 0.419608,0.419608,0.419608 }
fade { point 1 }
offset { sphere 0,-250,-250,0,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "smoke4"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "textures/particles/smoke_test1"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,150,150 }
tint { point 0.564706,0.564706,0.564706 }
fade { point 1 }
offset { sphere 0,-250,-250,50,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.7,0.7
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
size { line 100,100,150,150 }
tint { point 0.894118,0.619608,0.313726 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
start 0.1,0.1
count 5,5
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,0,100,0,0 }
size { line 30,30,150,150 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-250,-250,175,250,250 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.2,0.2
count 4,4
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 150,0,0,250,0,0 }
velocity { box 25,0,0,100,0,0 }
size { line 30,30,180,180 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-150,-150,175,150,150 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 700,700,900,900 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
}
effect effects/vehicles/destroy_large_simple
{
size 1323
cutOffDistance 15000
sound "Close Sound"
{
start 0.1,0.1
soundShader "sounds/vehicles/misc/explode"
freqshift 0.7,0.7
}
sound "Medium Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
}
spawner "smoke"
{
start 0.1,0.1
count 8,8
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 5,5,20,20 }
tint { line 0.192157,0.184314,0.156863,0.337255,0.313726,0.286275 }
fade { point 0 }
offset { sphere -75,-90,-90,90,90,90 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -50,-150,-150,100,150,150 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke2"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0,0,0,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
tint { point 0.419608,0.419608,0.419608 }
fade { point 1 }
offset { sphere 0,-250,-250,0,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "smoke4"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "textures/particles/smoke_test1"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,150,150 }
tint { point 0.564706,0.564706,0.564706 }
fade { point 1 }
offset { sphere 0,-250,-250,75,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.7,0.7
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
size { line 100,100,150,150 }
tint { point 0.894118,0.619608,0.313726 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
start 0.1,0.1
count 5,5
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,0,100,0,0 }
size { line 30,30,150,150 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-250,-250,175,250,250 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.2,0.2
count 4,4
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 180,0,0,250,0,0 }
velocity { box 25,0,0,100,0,0 }
size { line 50,50,180,180 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-150,-150,175,150,150 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash3"
{
start 0.15,0.15
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 150,0,50 }
size { line 200,200,250,250 }
tint { point 1,0.505882,0.207843 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 135,135 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 700,700,900,900 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
}
effect effects/vehicles/destroy_simple
{
size 653
sound "Medium Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
}
sound "Destroy Sound2"
{
start 0.1,0.1
soundShader "sounds/vehicles/misc/explode"
freqshift 0.7,0.7
}
spawner "smoke2"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 1,-15,-15,1,15,15 }
size { line 5,5,20,20 }
tint { line 0.0666667,0.0666667,0.0627451,0.396078,0.360784,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
tint { point 0.419608,0.419608,0.419608 }
fade { point 1 }
offset { sphere 0,-250,-250,0,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "smoke4"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 6,10
persist
material "textures/particles/smoke_test1"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-15,-15,1,15,15 }
size { line 5,5,20,20 }
tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,150,150 }
tint { point 0.564706,0.564706,0.564706 }
fade { point 1 }
offset { sphere 0,-250,-250,50,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flash4"
{
start 0.1,0.1
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 150,0,0 }
size { line 300,300,400,400 }
tint { line 0.243137,0.0901961,0,0.34902,0.105882,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn2"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.7,0.7
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
size { line 100,100,120,120 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames4"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 20,0,0 }
size { line 50,50,100,100 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames5"
{
start 0.2,0.2
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 150,0,0 }
size { line 80,80,150,150 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/vehicles/final_destroy_simple
{
size 1323
sound "Close Sound"
{
start 0.1,0.1
soundShader "sounds/vehicles/misc/explode"
freqshift 0.7,0.7
}
sound "Medium Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
}
spawner "smoke"
{
start 0.1,0.1
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1024,3072
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 5,5,20,20 }
tint { line 0.192157,0.184314,0.156863,0.337255,0.313726,0.286275 }
fade { point 0 }
offset { sphere -75,-90,-90,90,90,90 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -50,-150,-150,100,150,150 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke2"
{
count 9,9
useMaterialColor
attenuateEmitter
attenuation 1024,3072
sprite
{
duration 6,10
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0,0,0,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
tint { point 0.419608,0.419608,0.419608 }
fade { point 1 }
offset { sphere 0,-250,-250,0,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "smoke4"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 1024,3072
sprite
{
duration 6,10
persist
material "textures/particles/smoke_test1"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 5,5,20,20 }
tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,150,150 }
tint { point 0.564706,0.564706,0.564706 }
fade { point 1 }
offset { sphere 0,-250,-250,75,250,250 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1024,2048
sprite
{
duration 0.7,0.7
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
size { line 100,100,150,150 }
tint { point 0.894118,0.619608,0.313726 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
start 0.15,0.15
count 5,5
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,0,100,0,0 }
size { line 30,30,150,150 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-250,-250,175,250,250 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.2,0.2
count 4,4
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 180,0,0,250,0,0 }
velocity { box 25,0,0,100,0,0 }
size { line 50,50,180,180 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-150,-150,175,150,150 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash3"
{
start 0.15,0.15
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 150,0,50 }
size { line 200,200,250,250 }
tint { point 1,0.505882,0.207843 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 135,135 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 700,700,900,900 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
}
effect effects/vehicles/wheel_explode_simple
{
size 401
cutOffDistance 15000
sound "Close Sound"
{
soundShader "sounds/vehicles/misc/crash/soft"
volume 4,4
freqshift 0.7,0.7
}
spawner "smoke4"
{
count 4,4
useMaterialColor
attenuateEmitter
attenuation 2000,2500
sprite
{
duration 4,4
persist
material "textures/particles/smoke_test1"
gravity -0.002,-0.001
trailRepeat 1
start
{
size { line 5,5,10,10 }
tint { point 0.447059,0.447059,0.447059 }
fade { point 0 }
offset { sphere 0,-5,-5,0,5,5 }
rotate { box 0.277778,-0.277778 }
}
motion
{
size { envelope exp_1minusx/x2 count 5,5 offset 0.1,0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope convexfade count 20,20,20 }
rotate { envelope linear }
}
end
{
size { line 20,20,50,50 }
tint { point 0.564706,0.564706,0.564706 }
fade { point 1 }
offset { sphere -40,-40,-40,40,40,40 cone }
rotate { box -0.277778,0.277778 }
}
lineHit
}
}
spawner "shrapnel_3"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_metal01"
gravity 0.4,0.8
trailRepeat 1
trailType motion
trailTime 0,0
trailCount 0,0
trailScale 0.500000
start
{
velocity { box -250,-250,-250,250,250,250 }
size { box 1,1,3,3 }
tint { line 0.576471,0.576471,0.576471,1,1,1 }
offset { sphere -10,-10,-10,10,10,10 }
rotate { point 1.38889 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { point -1.38889 }
}
lineHit
}
}
spawner "core"
{
count 1,1
locked
sprite
{
duration 0.125,0.25
persist
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box 0,-5,-5,5,5,5 }
size { line 40,40,60,60 }
tint { line 0.290196,0.290196,0.290196,0.0784314,0.0431373,0 }
fade { line 1,0.5 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
}