effect effects/vehicles/destroy_default_simple { size 1323 cutOffDistance 15000 sound "Close Sound" { start 0.1,0.1 soundShader "sounds/vehicles/misc/explode" freqshift 0.7,0.7 } sound "Medium Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" } spawner "smoke" { start 0.1,0.1 count 3,3 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 5,5,20,20 } tint { line 0.0745098,0.0705882,0.0588235,0.258824,0.243137,0.215686 } fade { point 0 } offset { sphere -75,-90,-90,90,90,90 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -50,-150,-150,100,150,150 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke2" { count 5,5 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0,0,0,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,100,100 } tint { point 0.419608,0.419608,0.419608 } fade { point 1 } offset { sphere 0,-250,-250,0,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "smoke4" { count 5,5 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "textures/particles/smoke_test1" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,150,150 } tint { point 0.564706,0.564706,0.564706 } fade { point 1 } offset { sphere 0,-250,-250,50,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } size { line 100,100,150,150 } tint { point 0.894118,0.619608,0.313726 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { start 0.1,0.1 count 5,5 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,0,100,0,0 } size { line 30,30,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-250,-250,175,250,250 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.2,0.2 count 4,4 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 150,0,0,250,0,0 } velocity { box 25,0,0,100,0,0 } size { line 30,30,180,180 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-150,-150,175,150,150 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 700,700,900,900 } tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } } effect effects/vehicles/destroy_large_simple { size 1323 cutOffDistance 15000 sound "Close Sound" { start 0.1,0.1 soundShader "sounds/vehicles/misc/explode" freqshift 0.7,0.7 } sound "Medium Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" } spawner "smoke" { start 0.1,0.1 count 8,8 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 5,5,20,20 } tint { line 0.192157,0.184314,0.156863,0.337255,0.313726,0.286275 } fade { point 0 } offset { sphere -75,-90,-90,90,90,90 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -50,-150,-150,100,150,150 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke2" { count 5,5 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0,0,0,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,100,100 } tint { point 0.419608,0.419608,0.419608 } fade { point 1 } offset { sphere 0,-250,-250,0,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "smoke4" { count 8,8 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "textures/particles/smoke_test1" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,150,150 } tint { point 0.564706,0.564706,0.564706 } fade { point 1 } offset { sphere 0,-250,-250,75,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } size { line 100,100,150,150 } tint { point 0.894118,0.619608,0.313726 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { start 0.1,0.1 count 5,5 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,0,100,0,0 } size { line 30,30,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-250,-250,175,250,250 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.2,0.2 count 4,4 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 180,0,0,250,0,0 } velocity { box 25,0,0,100,0,0 } size { line 50,50,180,180 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-150,-150,175,150,150 } rotate { box -1,1 } } lineHit } } spawner "flash3" { start 0.15,0.15 count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 150,0,50 } size { line 200,200,250,250 } tint { point 1,0.505882,0.207843 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 135,135 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 700,700,900,900 } tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } } effect effects/vehicles/destroy_simple { size 653 sound "Medium Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" } sound "Destroy Sound2" { start 0.1,0.1 soundShader "sounds/vehicles/misc/explode" freqshift 0.7,0.7 } spawner "smoke2" { count 5,5 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 5,0,0 } velocity { box 1,-15,-15,1,15,15 } size { line 5,5,20,20 } tint { line 0.0666667,0.0666667,0.0627451,0.396078,0.360784,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,100,100 } tint { point 0.419608,0.419608,0.419608 } fade { point 1 } offset { sphere 0,-250,-250,0,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "smoke4" { count 5,5 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 6,10 persist material "textures/particles/smoke_test1" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-15,-15,1,15,15 } size { line 5,5,20,20 } tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,150,150 } tint { point 0.564706,0.564706,0.564706 } fade { point 1 } offset { sphere 0,-250,-250,50,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flash4" { start 0.1,0.1 count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 150,0,0 } size { line 300,300,400,400 } tint { line 0.243137,0.0901961,0,0.34902,0.105882,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn2" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } size { line 100,100,120,120 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames4" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 20,0,0 } size { line 50,50,100,100 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } spawner "flames5" { start 0.2,0.2 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 150,0,0 } size { line 80,80,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/vehicles/final_destroy_simple { size 1323 sound "Close Sound" { start 0.1,0.1 soundShader "sounds/vehicles/misc/explode" freqshift 0.7,0.7 } sound "Medium Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 1024,3072 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 5,5,20,20 } tint { line 0.192157,0.184314,0.156863,0.337255,0.313726,0.286275 } fade { point 0 } offset { sphere -75,-90,-90,90,90,90 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -50,-150,-150,100,150,150 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke2" { count 9,9 useMaterialColor attenuateEmitter attenuation 1024,3072 sprite { duration 6,10 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0,0,0,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,100,100 } tint { point 0.419608,0.419608,0.419608 } fade { point 1 } offset { sphere 0,-250,-250,0,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "smoke4" { count 8,8 useMaterialColor attenuateEmitter attenuation 1024,3072 sprite { duration 6,10 persist material "textures/particles/smoke_test1" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 5,5,20,20 } tint { line 0.0666667,0.0666667,0.0627451,0.345098,0.317647,0.294118 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,150,150 } tint { point 0.564706,0.564706,0.564706 } fade { point 1 } offset { sphere 0,-250,-250,75,250,250 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1024,2048 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } size { line 100,100,150,150 } tint { point 0.894118,0.619608,0.313726 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { start 0.15,0.15 count 5,5 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,0,100,0,0 } size { line 30,30,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-250,-250,175,250,250 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.2,0.2 count 4,4 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 180,0,0,250,0,0 } velocity { box 25,0,0,100,0,0 } size { line 50,50,180,180 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-150,-150,175,150,150 } rotate { box -1,1 } } lineHit } } spawner "flash3" { start 0.15,0.15 count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 150,0,50 } size { line 200,200,250,250 } tint { point 1,0.505882,0.207843 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 135,135 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 700,700,900,900 } tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } } effect effects/vehicles/wheel_explode_simple { size 401 cutOffDistance 15000 sound "Close Sound" { soundShader "sounds/vehicles/misc/crash/soft" volume 4,4 freqshift 0.7,0.7 } spawner "smoke4" { count 4,4 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 4,4 persist material "textures/particles/smoke_test1" gravity -0.002,-0.001 trailRepeat 1 start { size { line 5,5,10,10 } tint { point 0.447059,0.447059,0.447059 } fade { point 0 } offset { sphere 0,-5,-5,0,5,5 } rotate { box 0.277778,-0.277778 } } motion { size { envelope exp_1minusx/x2 count 5,5 offset 0.1,0.1 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope convexfade count 20,20,20 } rotate { envelope linear } } end { size { line 20,20,50,50 } tint { point 0.564706,0.564706,0.564706 } fade { point 1 } offset { sphere -40,-40,-40,40,40,40 cone } rotate { box -0.277778,0.277778 } } lineHit } } spawner "shrapnel_3" { count 10,10 attenuateEmitter attenuation 250,350 sprite { duration 1,2 material "particles/debris/debris_metal01" gravity 0.4,0.8 trailRepeat 1 trailType motion trailTime 0,0 trailCount 0,0 trailScale 0.500000 start { velocity { box -250,-250,-250,250,250,250 } size { box 1,1,3,3 } tint { line 0.576471,0.576471,0.576471,1,1,1 } offset { sphere -10,-10,-10,10,10,10 } rotate { point 1.38889 } } motion { tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { rotate { point -1.38889 } } lineHit } } spawner "core" { count 1,1 locked sprite { duration 0.125,0.25 persist material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 0,-5,-5,5,5,5 } size { line 40,40,60,60 } tint { line 0.290196,0.290196,0.290196,0.0784314,0.0431373,0 } fade { line 1,0.5 } } motion { tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } } lineHit } } }