etqw-sdk/base/effects/maps/valley/objectives.effect

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effect effects/maps/valley/final_sparks
{
size 171
spawner "sparks"
{
count 25,30
useMaterialColor
attenuation 0,2048
line
{
duration 1.5,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "unnamed3"
{
soundShader "vehicles/misc/debris/glass_med"
volume 10,12
freqshift 0.5,1
}
}
effect effects/maps/valley/final_steam_1
{
size 208
spawner "sparks"
{
count 25,30
useMaterialColor
attenuation 0,2048
line
{
duration 0.5,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
emitter "unnamed0"
{
duration 40,40
count 5,5
sprite
{
duration 1.5,1.5
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.02
trailRepeat 1
start
{
velocity { point 0,-100,0 }
size { point 30,30 }
tint { point 0.423529,0.423529,0.423529 }
fade { point 0 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope concavefade }
tint { envelope convexfade }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_x2 }
rotate { envelope concavefade }
}
end
{
size { point 100,100 }
tint { point 1,1,1 }
fade { line 0.5,0.7 }
offset { point -8,0,-8 }
rotate { box 0.277778,-0.277778 }
}
lineHit
}
}
sound "unnamed2"
{
soundShader "sounds/world/misc/steam_loop_01"
freqshift 0.8,1
}
}
effect effects/maps/valley/final_steam_2
{
size 208
emitter "unnamed0"
{
duration 40,40
count 5,5
sprite
{
duration 1.5,1.5
material "particles/dustcloud_02_litsmoke"
gravity -0.05,-0.05
trailRepeat 1
start
{
velocity { point 0,-100,0 }
size { point 30,30 }
tint { point 0.376471,0.376471,0.376471 }
fade { point 0 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope concavefade }
tint { envelope convexfade }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_x2 }
rotate { envelope concavefade }
}
end
{
size { point 100,100 }
tint { point 0.654902,0.654902,0.654902 }
fade { point 0.4 }
offset { point -8,0,-8 }
rotate { box 0.277778,-0.277778 }
}
lineHit
}
}
}
effect effects/maps/valley/entrance_blowout_1
{
size 599
spawner "unnamed1"
{
count 15,15
sprite
{
duration 60,100
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { box -50,-50,-75,50,30,-75 }
velocity { box 0,0,0,0,0,6 }
size { point 30,30 }
tint { line 0.713726,0.713726,0.713726,0.454902,0.454902,0.454902 }
fade { point 0 }
windStrength { line -0.01,-0.1 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope convexfade count 50,50,50 }
rotate { envelope linear }
}
end
{
size { box 80,80,100,100 }
fade { line 0.5,1 }
offset { line 0,0,5,0,0,230 }
rotate { box 0.277778,-0.277778 }
}
lineHit
}
}
}
effect effects/maps/valley/entrance_blowout_2
{
size 956
sound "unnamed4"
{
start 0.4,0.4
soundShader "metal_stress"
volume 4,4
}
spawner "unnamed1"
{
count 20,20
sprite
{
duration 60,100
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { box -100,-40,-200,100,50,-200 }
velocity { box 0,0,0,0,0,6 }
size { point 30,30 }
tint { line 0.713726,0.713726,0.713726,0.454902,0.454902,0.454902 }
fade { point 0 }
windStrength { line -0.01,-0.1 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope convexfade count 50,50,50 }
rotate { envelope linear }
}
end
{
size { box 100,100,130,130 }
fade { line 0.5,1 }
offset { line 0,0,5,0,0,600 }
rotate { box 0.277778,-0.277778 }
}
lineHit
}
}
}
effect effects/maps/valley/entrance_smoke
{
size 1115
spawner "unnamed1"
{
count 20,20
sprite
{
duration 200,300
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { point 0,-100,0 }
size { box 100,100,150,150 }
tint { line 0.513726,0.513726,0.513726,0.227451,0.227451,0.227451 }
fade { point 0 }
offset { box -500,0,-400,200,100,250 }
rotate { box -8.33333,8.33333 }
}
motion
{
size { envelope concavefade }
fade { envelope shamus_fastinholdslowout }
rotate { envelope concavefade }
}
end
{
size { box 200,200,300,300 }
fade { line 0.4,1 }
rotate { box 8.33333,-8.33333 }
}
lineHit
}
}
}
effect effects/maps/valley/entrance_rubble
{
size 612
emitter "Chips4"
{
duration 40,40
count 5,5
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2.2,2.2
persist
material "particles/debris/debris_stone02"
gravity 0.3,0.8
trailRepeat 1
start
{
position { point -330,350,0 }
size { box 2,2,10,10 }
tint { line 0.337255,0.321569,0.301961,0.207843,0.203922,0.192157 }
offset { line 0,0,-250,0,0,400 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 2,2 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
emitter "Chips5"
{
duration 40,40
count 5,5
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2.2,2.2
persist
material "particles/debris/debris_stone02"
gravity 0.3,0.8
trailRepeat 1
start
{
position { point 0,350,600 }
size { box 2,2,10,10 }
tint { line 0.337255,0.321569,0.301961,0.121569,0.117647,0.113725 }
offset { line -250,0,0,250,0,0 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 2,2 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
sound "Debris Sound"
{
start 2,2
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
freqshift 0.8,0.8
}
sound "Debris Sound2"
{
start 6,6
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
}
}