433 lines
7.3 KiB
Text
433 lines
7.3 KiB
Text
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effect effects/maps/valley/final_sparks
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{
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size 171
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spawner "sparks"
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{
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count 25,30
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useMaterialColor
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attenuation 0,2048
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line
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{
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duration 1.5,2
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blend add
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generatedLine
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persist
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material "textures/particles/sparks/spark03"
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gravity 0.2,1.1
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generatedOriginNormal
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trailRepeat 1
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start
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{
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position { sphere -1,-1,-1,1,1,1 cone }
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velocity { box -100,-100,-100,100,100,100 }
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size { point 0.5 }
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fade { point 1 attenuate }
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length { point 1,0,0 }
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}
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motion
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{
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size { envelope shamus_fastinslowout offset -0.1 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
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}
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end
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{
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size { box 2,3 }
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fade { point 0 attenuate }
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length { box 10,0,0,15,0,0 }
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}
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lineHit
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}
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}
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sound "unnamed3"
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{
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soundShader "vehicles/misc/debris/glass_med"
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volume 10,12
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freqshift 0.5,1
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}
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}
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effect effects/maps/valley/final_steam_1
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{
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size 208
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spawner "sparks"
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{
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count 25,30
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useMaterialColor
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attenuation 0,2048
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line
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{
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duration 0.5,2
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blend add
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generatedLine
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persist
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material "textures/particles/sparks/spark03"
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gravity 0.2,1.1
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generatedOriginNormal
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trailRepeat 1
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start
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{
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position { sphere -1,-1,-1,1,1,1 cone }
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velocity { box -100,-100,-100,100,100,100 }
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size { point 0.5 }
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fade { point 1 attenuate }
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length { point 1,0,0 }
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}
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motion
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{
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size { envelope shamus_fastinslowout offset -0.1 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
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}
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end
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{
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size { box 2,3 }
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fade { point 0 attenuate }
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length { box 10,0,0,15,0,0 }
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}
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lineHit
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}
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}
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emitter "unnamed0"
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{
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duration 40,40
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count 5,5
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sprite
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{
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duration 1.5,1.5
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material "particles/dustcloud_02_litsmoke"
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gravity -0.02,-0.02
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trailRepeat 1
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start
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{
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velocity { point 0,-100,0 }
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size { point 30,30 }
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tint { point 0.423529,0.423529,0.423529 }
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fade { point 0 }
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rotate { box -0.277778,0.277778 }
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}
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motion
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{
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size { envelope concavefade }
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tint { envelope convexfade }
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fade { envelope shamus_fastinholdslowout }
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offset { envelope exp_x2 }
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rotate { envelope concavefade }
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}
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end
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{
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size { point 100,100 }
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tint { point 1,1,1 }
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fade { line 0.5,0.7 }
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offset { point -8,0,-8 }
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rotate { box 0.277778,-0.277778 }
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}
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lineHit
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}
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}
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sound "unnamed2"
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{
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soundShader "sounds/world/misc/steam_loop_01"
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freqshift 0.8,1
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}
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}
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effect effects/maps/valley/final_steam_2
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{
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size 208
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emitter "unnamed0"
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{
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duration 40,40
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count 5,5
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sprite
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{
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duration 1.5,1.5
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material "particles/dustcloud_02_litsmoke"
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gravity -0.05,-0.05
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trailRepeat 1
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start
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{
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velocity { point 0,-100,0 }
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size { point 30,30 }
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tint { point 0.376471,0.376471,0.376471 }
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fade { point 0 }
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rotate { box -0.277778,0.277778 }
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}
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motion
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{
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size { envelope concavefade }
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tint { envelope convexfade }
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fade { envelope shamus_fastinholdslowout }
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offset { envelope exp_x2 }
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rotate { envelope concavefade }
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}
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end
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{
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size { point 100,100 }
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tint { point 0.654902,0.654902,0.654902 }
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fade { point 0.4 }
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offset { point -8,0,-8 }
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rotate { box 0.277778,-0.277778 }
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}
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lineHit
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}
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}
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}
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effect effects/maps/valley/entrance_blowout_1
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{
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size 599
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spawner "unnamed1"
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{
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count 15,15
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sprite
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{
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duration 60,100
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material "textures/particles/smoke_test1"
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trailRepeat 1
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start
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{
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position { box -50,-50,-75,50,30,-75 }
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velocity { box 0,0,0,0,0,6 }
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size { point 30,30 }
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tint { line 0.713726,0.713726,0.713726,0.454902,0.454902,0.454902 }
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fade { point 0 }
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windStrength { line -0.01,-0.1 }
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rotate { box -0.277778,0.277778 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope shamus_fastinslowout }
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offset { envelope convexfade count 50,50,50 }
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rotate { envelope linear }
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}
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end
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{
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size { box 80,80,100,100 }
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fade { line 0.5,1 }
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offset { line 0,0,5,0,0,230 }
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rotate { box 0.277778,-0.277778 }
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}
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lineHit
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}
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}
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}
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effect effects/maps/valley/entrance_blowout_2
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{
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size 956
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sound "unnamed4"
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{
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start 0.4,0.4
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soundShader "metal_stress"
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volume 4,4
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}
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spawner "unnamed1"
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{
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count 20,20
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sprite
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{
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duration 60,100
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material "textures/particles/smoke_test1"
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trailRepeat 1
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start
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{
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position { box -100,-40,-200,100,50,-200 }
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velocity { box 0,0,0,0,0,6 }
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size { point 30,30 }
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tint { line 0.713726,0.713726,0.713726,0.454902,0.454902,0.454902 }
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fade { point 0 }
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windStrength { line -0.01,-0.1 }
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rotate { box -0.277778,0.277778 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope shamus_fastinslowout }
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offset { envelope convexfade count 50,50,50 }
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rotate { envelope linear }
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}
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end
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{
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size { box 100,100,130,130 }
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fade { line 0.5,1 }
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offset { line 0,0,5,0,0,600 }
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rotate { box 0.277778,-0.277778 }
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}
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lineHit
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}
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}
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}
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effect effects/maps/valley/entrance_smoke
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{
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size 1115
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spawner "unnamed1"
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{
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count 20,20
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sprite
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{
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duration 200,300
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material "textures/particles/smoke_test1"
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trailRepeat 1
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start
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{
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position { point 0,-100,0 }
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size { box 100,100,150,150 }
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tint { line 0.513726,0.513726,0.513726,0.227451,0.227451,0.227451 }
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fade { point 0 }
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offset { box -500,0,-400,200,100,250 }
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rotate { box -8.33333,8.33333 }
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}
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motion
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{
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size { envelope concavefade }
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fade { envelope shamus_fastinholdslowout }
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rotate { envelope concavefade }
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}
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end
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{
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size { box 200,200,300,300 }
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fade { line 0.4,1 }
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rotate { box 8.33333,-8.33333 }
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}
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lineHit
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}
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}
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}
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effect effects/maps/valley/entrance_rubble
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{
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size 612
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emitter "Chips4"
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{
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duration 40,40
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count 5,5
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useMaterialColor
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attenuateEmitter
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attenuation 0,1024
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sprite
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{
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duration 2.2,2.2
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persist
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material "particles/debris/debris_stone02"
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gravity 0.3,0.8
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trailRepeat 1
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start
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{
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position { point -330,350,0 }
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size { box 2,2,10,10 }
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tint { line 0.337255,0.321569,0.301961,0.207843,0.203922,0.192157 }
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offset { line 0,0,-250,0,0,400 }
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rotate { box -1.66667,1.66667 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope shattertable2 offset 0.1 }
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rotate { envelope linear }
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}
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end
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{
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size { point 2,2 }
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rotate { box 1.66667,-1.66667 }
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}
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lineHit
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}
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}
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emitter "Chips5"
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{
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duration 40,40
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count 5,5
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useMaterialColor
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attenuateEmitter
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attenuation 0,1024
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sprite
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{
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duration 2.2,2.2
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persist
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material "particles/debris/debris_stone02"
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gravity 0.3,0.8
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trailRepeat 1
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start
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{
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position { point 0,350,600 }
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size { box 2,2,10,10 }
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tint { line 0.337255,0.321569,0.301961,0.121569,0.117647,0.113725 }
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offset { line -250,0,0,250,0,0 }
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rotate { box -1.66667,1.66667 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope shattertable2 offset 0.1 }
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rotate { envelope linear }
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}
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end
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{
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size { point 2,2 }
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rotate { box 1.66667,-1.66667 }
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}
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lineHit
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}
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}
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sound "Debris Sound"
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{
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start 2,2
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soundShader "sounds/weapons/impacts/debris_small"
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volume 2,2
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freqshift 0.8,0.8
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}
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sound "Debris Sound2"
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{
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start 6,6
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soundShader "sounds/weapons/impacts/debris_small"
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volume 2,2
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}
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}
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