etqw-sdk/base/effects/maps/quarry/objectives.effect

1035 lines
17 KiB
Plaintext
Raw Permalink Blame History

effect effects/maps/quarry/ship_light
{
size 995
light "unnamed0"
{
light
{
duration 10,10
material "lights/round"
trailRepeat 1
start
{
size { point 900,300,300 }
tint { point 1,0,0 }
}
motion
{
tint { envelope costable count 14,14,14 }
}
lineHit
}
}
sound "unnamed1"
{
soundShader "factory_main_engine"
volume 15,15
}
}
effect effects/maps/quarry/ship_sparks
{
size 171
spawner "sparks"
{
count 25,30
useMaterialColor
attenuation 0,2048
line
{
duration 0.5,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,-100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "Zaps"
{
soundShader "sounds/deployables/shieldgenerator/zaps"
volume 3,4
freqshift 0.4,1
}
}
effect effects/maps/quarry/ship_smoke
{
size 15244
sound "unnamed2"
{
start 1,1
soundShader "metal_stress"
volume 8,8
freqshift 0.8,0.8
}
emitter "smoke5"
{
duration 30,30
count 1,1
sprite
{
duration 10,15
persist
material "textures/particles/smoke_test1"
windDeviationAngle 10.000000
trailRepeat 1
start
{
position { point 0,-300,100 }
friction { point 1,0,0 }
size { line 400,400,800,800 }
tint { line 0,0,0,0.188235,0.184314,0.172549 }
fade { point 0 }
windStrength { line 0.25,0.5 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_concavefade count 1,1.5 }
tint { envelope convexfade count 2,2,2 }
fade { envelope breathtable offset 0.15 }
offset { envelope concavefade }
rotate { envelope convexfade }
}
end
{
size { line 1500,1500,2000,2000 }
tint { line 0.105882,0.101961,0.0784314,0.141176,0.121569,0.101961 }
fade { point 1 }
offset { line 0,5000,5000,0,5000,10000 }
rotate { box 1,-1 relative }
}
lineHit
}
}
}
effect effects/maps/quarry/ship_blowout
{
size 837
spawner "unnamed1"
{
count 20,20
sprite
{
duration 5,5
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { cylinder -75,-90,-40,75,70,-40 }
velocity { box -15,0,5,15,0,50 }
size { point 30,30 }
tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 }
fade { point 0 }
windStrength { line -0.01,-0.1 }
}
motion
{
size { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope convexfade count 6,6,6 }
}
end
{
size { box 80,80,150,150 }
fade { line 0.5,1 }
offset { box -50,-50,10,50,50,500 }
}
lineHit
}
}
spawner "flames4"
{
count 3,3
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { point 0,0,300 }
size { line 100,100,200,200 }
offset { line 0,0,0,0,0,200 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { point 500,500 }
tint { point 0.384314,0.145098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,1
}
}
effect effects/maps/quarry/ship_explode1
{
size 1752
spawner "flames4"
{
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,20,-50 }
size { point 250,250 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { point 800,800 }
tint { point 0.384314,0.145098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,1
}
spawner "Chips3"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2,3
persist
material "particles/debris/debris_metal01"
gravity 0.4,0.7
trailRepeat 1
start
{
velocity { box -400,400,-400,400,1000,400 }
size { box 10,10,50,50 }
tint { point 0.439216,0.419608,0.4 }
offset { box -100,-100,-100,100,50,100 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 1,1
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
size { point 250,250 }
tint { point 0.717647,0.427451,0.109804 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "smoke5"
{
start 0.03,0.03
count 6,6
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 8,12
persist
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
size { line 50,50,100,100 }
tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 }
fade { point 0 }
offset { sphere -25,-25,-25,25,25,25 }
rotate { box 0.222222,-0.222222 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout count 1.5 }
offset { envelope shamus_exp_1minusx/x2 count 15,15,15 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 300,300,400,400 }
tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 }
fade { point 1 }
offset { box -200,-200,-200,200,200,200 }
rotate { box -0.222222,0.222222 }
}
lineHit
}
}
}
effect effects/maps/quarry/ship_explode2
{
size 1752
spawner "flames4"
{
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,20,-50 }
size { point 400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { point 800,800 }
tint { point 0.384314,0.145098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,1
}
spawner "Chips3"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2,3
persist
material "particles/debris/debris_metal01"
gravity 0.4,0.7
trailRepeat 1
start
{
velocity { box -400,400,-400,400,1000,400 }
size { box 10,10,50,50 }
tint { point 0.439216,0.419608,0.4 }
offset { box -100,-100,-100,100,50,100 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 1,1
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
size { point 400,400 }
tint { point 0.717647,0.427451,0.109804 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "smoke5"
{
start 0.03,0.03
count 6,6
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 8,12
persist
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
size { line 50,50,100,100 }
tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 }
fade { point 0 }
offset { sphere -25,-25,-25,25,25,25 }
rotate { box 0.222222,-0.222222 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout count 1.5 }
offset { envelope shamus_exp_1minusx/x2 count 15,15,15 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 300,300,400,400 }
tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 }
fade { point 1 }
offset { box -200,-200,-200,200,200,200 }
rotate { box -0.222222,0.222222 }
}
lineHit
}
}
}effect effects/maps/quarry/ship_explode3
{
size 4909
spawner "flames4"
{
start 0.2,0.2
count 8,8
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,20,-50 }
size { line 300,300,500,500 }
offset { box -700,-700,-200,700,700,900 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames5"
{
count 8,8
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,20,-50 }
size { line 300,300,400,400 }
offset { box -300,-300,0,300,300,200 }
rotate { box -1,1 }
}
lineHit
}
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,1
}
sound "Close Distance Explosion Sound3"
{
start 0.2,0.2
soundShader "sounds/deployables/ssg/explode01"
volume 5,5
freqshift 0.5,1
}
spawner "afterburn2"
{
count 15,15
attenuateEmitter
attenuation 1024,2048
sprite
{
duration 0.8,1.3
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
size { line 200,200,250,250 }
tint { point 0.439216,0.258824,0.0666667 }
offset { box -500,-500,-200,500,500,500 }
rotate { box -1,1 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
size { line 300,300,400,400 }
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flash - massive"
{
count 1,1
locked
sprite
{
duration 4,4
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 0,0,200 }
size { point 3000,3000 }
tint { point 0.227451,0.0627451,0.00392157 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 700,700 }
}
lineHit
}
}
spawner "flash - massive2"
{
count 1,1
locked
sprite
{
duration 4,4
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 0,0,200 }
size { point 900,900 }
tint { point 0.580392,0.219608,0.00392157 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 400,400 }
}
lineHit
}
}
spawner "smoke5"
{
start 0.03,0.03
count 30,30
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 8,12
persist
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { point 0,-500,300 }
velocity { box 0,0,25,0,0,150 }
size { line 300,300,400,400 }
tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 }
fade { point 0 }
offset { sphere -400,0,-400,400,400,400 }
rotate { box 0.222222,-0.222222 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout count 1.5 }
offset { envelope shamus_exp_1minusx/x2 count 15,15,15 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 500,500,800,800 }
tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 }
fade { point 1 }
offset { sphere -1500,-300,-1500,2000,1500,1500 }
rotate { box -0.222222,0.222222 }
}
lineHit
}
}
spawner "Chips3"
{
count 15,15
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2,3
persist
material "particles/debris/debris_metal01"
gravity 0.4,0.7
trailRepeat 1
start
{
velocity { box -400,400,100,400,1000,1000 }
size { box 20,20,80,80 }
tint { point 0.439216,0.419608,0.4 }
offset { box -300,-300,-100,300,300,-100 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 20,20 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
}
effect effects/maps/quarry/building_smash
{
size 1273
spawner "smoke2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 5,5
persist
material "textures/particles/smoke_test1"
gravity 0.002,0.002
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 5,5,20,20 }
tint { point 0.67451,0.67451,0.611765 }
fade { point 0 }
offset { sphere -200,-200,-200,200,200,200 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 200,200,350,350 }
tint { line 1,1,1,0.639216,0.537255,0.466667 }
fade { point 1 }
offset { sphere 0,-200,-200,300,200,200 cone }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
start 0.1,0.1
count 50,50
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
velocity { box 80,-400,-400,700,400,400 }
size { line 2,2,5,5 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -60,-60,-60,60,60,60 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
delay "unnamed3"
{
duration 4,4
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 700,700,900,900 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "shrapnel_2"
{
start 0.1,0.1
count 20,20
attenuateEmitter
attenuation 1500,2000
sprite
{
duration 1,2
material "particles/debris/debris_metal01"
gravity 0.4,1
trailRepeat 1
trailType motion
trailTime 0,0
trailCount 0,0
trailScale 0.500000
start
{
velocity { box 300,-250,-250,1000,250,250 }
size { line 5,5,20,20 }
tint { line 0.576471,0.576471,0.576471,1,1,1 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { point 1.38889 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { point -1.38889 }
}<7D>
lineHit
}
}
sound "unnamed2"
{
start 1,1
soundShader "metal_stress"
volume 1,1
freqshift 0.8,0.8
}
sound "unnamed4"
{
soundShader "sounds/vehicles/misc/crash/hard"
volume 1,1
}
}