effect effects/maps/quarry/ship_light { size 995 light "unnamed0" { light { duration 10,10 material "lights/round" trailRepeat 1 start { size { point 900,300,300 } tint { point 1,0,0 } } motion { tint { envelope costable count 14,14,14 } } lineHit } } sound "unnamed1" { soundShader "factory_main_engine" volume 15,15 } } effect effects/maps/quarry/ship_sparks { size 171 spawner "sparks" { count 25,30 useMaterialColor attenuation 0,2048 line { duration 0.5,2 blend add generatedLine persist material "textures/particles/sparks/spark03" gravity 0.2,1.1 generatedOriginNormal trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 cone } velocity { box -100,-100,-100,100,-100,100 } size { point 0.5 } fade { point 1 attenuate } length { point 1,0,0 } } motion { size { envelope shamus_fastinslowout offset -0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 } } end { size { box 2,3 } fade { point 0 attenuate } length { box 10,0,0,15,0,0 } } lineHit } } sound "Zaps" { soundShader "sounds/deployables/shieldgenerator/zaps" volume 3,4 freqshift 0.4,1 } } effect effects/maps/quarry/ship_smoke { size 15244 sound "unnamed2" { start 1,1 soundShader "metal_stress" volume 8,8 freqshift 0.8,0.8 } emitter "smoke5" { duration 30,30 count 1,1 sprite { duration 10,15 persist material "textures/particles/smoke_test1" windDeviationAngle 10.000000 trailRepeat 1 start { position { point 0,-300,100 } friction { point 1,0,0 } size { line 400,400,800,800 } tint { line 0,0,0,0.188235,0.184314,0.172549 } fade { point 0 } windStrength { line 0.25,0.5 } rotate { box -1,1 } } motion { size { envelope jrad_concavefade count 1,1.5 } tint { envelope convexfade count 2,2,2 } fade { envelope breathtable offset 0.15 } offset { envelope concavefade } rotate { envelope convexfade } } end { size { line 1500,1500,2000,2000 } tint { line 0.105882,0.101961,0.0784314,0.141176,0.121569,0.101961 } fade { point 1 } offset { line 0,5000,5000,0,5000,10000 } rotate { box 1,-1 relative } } lineHit } } } effect effects/maps/quarry/ship_blowout { size 837 spawner "unnamed1" { count 20,20 sprite { duration 5,5 material "textures/particles/smoke_test1" trailRepeat 1 start { position { cylinder -75,-90,-40,75,70,-40 } velocity { box -15,0,5,15,0,50 } size { point 30,30 } tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 } fade { point 0 } windStrength { line -0.01,-0.1 } } motion { size { envelope linear } fade { envelope shamus_fastinslowout } offset { envelope convexfade count 6,6,6 } } end { size { box 80,80,150,150 } fade { line 0.5,1 } offset { box -50,-50,10,50,50,500 } } lineHit } } spawner "flames4" { count 3,3 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { point 0,0,300 } size { line 100,100,200,200 } offset { line 0,0,0,0,0,200 } rotate { box -1,1 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 500,500 } tint { point 0.384314,0.145098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,1 } } effect effects/maps/quarry/ship_explode1 { size 1752 spawner "flames4" { count 1,1 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,20,-50 } size { point 250,250 } rotate { box -1,1 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 800,800 } tint { point 0.384314,0.145098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,1 } spawner "Chips3" { count 8,8 useMaterialColor attenuateEmitter attenuation 0,1024 sprite { duration 2,3 persist material "particles/debris/debris_metal01" gravity 0.4,0.7 trailRepeat 1 start { velocity { box -400,400,-400,400,1000,400 } size { box 10,10,50,50 } tint { point 0.439216,0.419608,0.4 } offset { box -100,-100,-100,100,50,100 } rotate { box -1.66667,1.66667 } } motion { size { envelope linear } fade { envelope shattertable2 offset 0.1 } rotate { envelope linear } } end { size { point 5,5 } rotate { box 1.66667,-1.66667 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 1,1 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { point 250,250 } tint { point 0.717647,0.427451,0.109804 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "smoke5" { start 0.03,0.03 count 6,6 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 8,12 persist material "textures/particles/smoke_test1" trailRepeat 1 start { size { line 50,50,100,100 } tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 } fade { point 0 } offset { sphere -25,-25,-25,25,25,25 } rotate { box 0.222222,-0.222222 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout count 1.5 } offset { envelope shamus_exp_1minusx/x2 count 15,15,15 } rotate { envelope exp_1minusx/x2 } } end { size { line 300,300,400,400 } tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 } fade { point 1 } offset { box -200,-200,-200,200,200,200 } rotate { box -0.222222,0.222222 } } lineHit } } } effect effects/maps/quarry/ship_explode2 { size 1752 spawner "flames4" { count 1,1 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,20,-50 } size { point 400,400 } rotate { box -1,1 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 800,800 } tint { point 0.384314,0.145098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,1 } spawner "Chips3" { count 8,8 useMaterialColor attenuateEmitter attenuation 0,1024 sprite { duration 2,3 persist material "particles/debris/debris_metal01" gravity 0.4,0.7 trailRepeat 1 start { velocity { box -400,400,-400,400,1000,400 } size { box 10,10,50,50 } tint { point 0.439216,0.419608,0.4 } offset { box -100,-100,-100,100,50,100 } rotate { box -1.66667,1.66667 } } motion { size { envelope linear } fade { envelope shattertable2 offset 0.1 } rotate { envelope linear } } end { size { point 5,5 } rotate { box 1.66667,-1.66667 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1000,1200 sprite { duration 1,1 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { point 400,400 } tint { point 0.717647,0.427451,0.109804 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "smoke5" { start 0.03,0.03 count 6,6 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 8,12 persist material "textures/particles/smoke_test1" trailRepeat 1 start { size { line 50,50,100,100 } tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 } fade { point 0 } offset { sphere -25,-25,-25,25,25,25 } rotate { box 0.222222,-0.222222 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout count 1.5 } offset { envelope shamus_exp_1minusx/x2 count 15,15,15 } rotate { envelope exp_1minusx/x2 } } end { size { line 300,300,400,400 } tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 } fade { point 1 } offset { box -200,-200,-200,200,200,200 } rotate { box -0.222222,0.222222 } } lineHit } } }effect effects/maps/quarry/ship_explode3 { size 4909 spawner "flames4" { start 0.2,0.2 count 8,8 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,20,-50 } size { line 300,300,500,500 } offset { box -700,-700,-200,700,700,900 } rotate { box -1,1 } } lineHit } } spawner "flames5" { count 8,8 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,20,-50 } size { line 300,300,400,400 } offset { box -300,-300,0,300,300,200 } rotate { box -1,1 } } lineHit } } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,1 } sound "Close Distance Explosion Sound3" { start 0.2,0.2 soundShader "sounds/deployables/ssg/explode01" volume 5,5 freqshift 0.5,1 } spawner "afterburn2" { count 15,15 attenuateEmitter attenuation 1024,2048 sprite { duration 0.8,1.3 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { line 200,200,250,250 } tint { point 0.439216,0.258824,0.0666667 } offset { box -500,-500,-200,500,500,500 } rotate { box -1,1 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { size { line 300,300,400,400 } rotate { box 1,-1 } } lineHit } } spawner "flash - massive" { count 1,1 locked sprite { duration 4,4 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 0,0,200 } size { point 3000,3000 } tint { point 0.227451,0.0627451,0.00392157 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 700,700 } } lineHit } } spawner "flash - massive2" { count 1,1 locked sprite { duration 4,4 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 0,0,200 } size { point 900,900 } tint { point 0.580392,0.219608,0.00392157 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 400,400 } } lineHit } } spawner "smoke5" { start 0.03,0.03 count 30,30 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 8,12 persist material "textures/particles/smoke_test1" trailRepeat 1 start { position { point 0,-500,300 } velocity { box 0,0,25,0,0,150 } size { line 300,300,400,400 } tint { line 0.14902,0.137255,0.121569,0.301961,0.301961,0.27451 } fade { point 0 } offset { sphere -400,0,-400,400,400,400 } rotate { box 0.222222,-0.222222 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout count 1.5 } offset { envelope shamus_exp_1minusx/x2 count 15,15,15 } rotate { envelope exp_1minusx/x2 } } end { size { line 500,500,800,800 } tint { line 0.317647,0.282353,0.258824,0.717647,0.694118,0.682353 } fade { point 1 } offset { sphere -1500,-300,-1500,2000,1500,1500 } rotate { box -0.222222,0.222222 } } lineHit } } spawner "Chips3" { count 15,15 useMaterialColor attenuateEmitter attenuation 0,1024 sprite { duration 2,3 persist material "particles/debris/debris_metal01" gravity 0.4,0.7 trailRepeat 1 start { velocity { box -400,400,100,400,1000,1000 } size { box 20,20,80,80 } tint { point 0.439216,0.419608,0.4 } offset { box -300,-300,-100,300,300,-100 } rotate { box -1.66667,1.66667 } } motion { size { envelope linear } fade { envelope shattertable2 offset 0.1 } rotate { envelope linear } } end { size { point 20,20 } rotate { box 1.66667,-1.66667 } } lineHit } } } effect effects/maps/quarry/building_smash { size 1273 spawner "smoke2" { count 2,2 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 5,5 persist material "textures/particles/smoke_test1" gravity 0.002,0.002 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 5,5,20,20 } tint { point 0.67451,0.67451,0.611765 } fade { point 0 } offset { sphere -200,-200,-200,200,200,200 } rotate { box -0.5,0.5 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 200,200,350,350 } tint { line 1,1,1,0.639216,0.537255,0.466667 } fade { point 1 } offset { sphere 0,-200,-200,300,200,200 cone } rotate { box 0.5,-0.5 } } lineHit } } spawner "shrapnel_1" { start 0.1,0.1 count 50,50 attenuateEmitter attenuation 250,350 sprite { duration 1,2 material "textures/particles/sparks/sparkflash03b" gravity 0.3,0.8 trailRepeat 1 trailType motion trailTime 0.05,0.07 trailCount 3,3 trailScale 0.500000 trailMaterial "textures/effects/motionblur" start { velocity { box 80,-400,-400,700,400,400 } size { line 2,2,5,5 } tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 } offset { sphere -60,-60,-60,60,60,60 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } lineHit } } delay "unnamed3" { duration 4,4 } spawner "flash4" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 700,700,900,900 } tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "shrapnel_2" { start 0.1,0.1 count 20,20 attenuateEmitter attenuation 1500,2000 sprite { duration 1,2 material "particles/debris/debris_metal01" gravity 0.4,1 trailRepeat 1 trailType motion trailTime 0,0 trailCount 0,0 trailScale 0.500000 start { velocity { box 300,-250,-250,1000,250,250 } size { line 5,5,20,20 } tint { line 0.576471,0.576471,0.576471,1,1,1 } offset { sphere -60,-60,-60,60,60,60 } rotate { point 1.38889 } } motion { tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { rotate { point -1.38889 } }¦ lineHit } } sound "unnamed2" { start 1,1 soundShader "metal_stress" volume 1,1 freqshift 0.8,0.8 } sound "unnamed4" { soundShader "sounds/vehicles/misc/crash/hard" volume 1,1 } }